Welcome to our Cleric Devout Guide, updated for Mod 27: Spelljammer.
Are you looking to start playing a Cleric in Neverwinter? This guide is for you! In this article, we will go over everything you need to know about playing as a Devout Cleric in Neverwinter.
We’ll discuss the basics of the class, as well as some of the more advanced tips and strategies that will help you dominate your opponents in Neverwinter.
The Devout Cleric is a typical healing class, that focuses on keeping your allies alive. They also have some strong buffs. It is recommended that you have one loadout for a Cleric Arbiter build as well for when you need to DPS or are soloing.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
- Basic Devout Info
- Paragon Path Feats, Powers & Rotation
- Boons
- Weapons & Gear
- Artifacts
- Enchantments
- Consumables & Buffs
- Companions
- Mounts
Guide Contents
Basic Cleric Devout Info
Below is all the basic information for the Devout from race choices to stats.
Other Cleric Builds
Best Devout Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Aasimar – 2% bonus Power, Outgoing Healing, Defense and Hit Points. – +2 to any two stats – 2% bonus Hit Points to party members.
- Menzoberanzan Renegade – Reduce Defense and Damage of mobs by 3% – +2 Dex and Cha or Wis – 5% Deflect Severity
- Human – 1% Bonus to all ratings – +3 to any Ability Score
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
Devout Ability Score Priority
Put all your available Ability Scores into Wisdom and Dexterity.
Devout Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Cleric Devout Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Devout with the best feats, powers, and boons.
Cleric Devout Combat Powers
At-Will Powers:
- Blessing of Light
- Scattering Light
Encounter Powers:
- Healing Word
- Exaltation
- Bastion of Health
Daily Powers:
- Guardian of Life
- Hallowed Ground
Class Features:
- Overflowing Spirit
- Hallowed Guide
Cleric Devout Feats
- Repeated Blessings
- Battle Prayer
- Blessed Armaments
- Persistent Guardian
- Ange of Life
Cleric Devout Rotation
Cleric Devout Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Dino Bulwark – 0.2 HP Per Rank
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
Advanced Boons
- Blessed Touch – 1% Outgoing Healing Per Rank
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed per Rank
- Call of Power – 1% Action Point Gain Per Rank
Master Boons
- Blessed Advantage – 3/3
- Blessed Resilience – 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
Cleric Devout Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Exalted Maiden’s Restoration Cover
- The Dark Maiden’s Restoration Cover
- Rain-Catcher
- Petrified Bark Crown
- Serene Hood of the Dragon Hunter
Armor
- Abyss Conqueror’s Healing Raiment
- Tactful Leathers of the Dragon Hunter
- Superior Plate of the Dragon Hunter
- Raindrop Raiment
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
- Enclave Medic’s Leathers (Seals Store)
Arms
- Starforged Mitts
- Superior Crushers of the Dragon Hunter
- Sharp Reachers of the Dragon Hunter
- Petrified Covers
Feet
- Starforged Spikes
- Abyss Conquerer’s Healing Sollerets
- Serene Boots of the Dragon Hunter
Weapons
- Dark Matter Set – Solarium Mace and Starcore Tower Shield
- Duergar Set
- Masterwork Set
- Lionheart Set
Main Hand Modification:
- Blessing of Light
Offhand Modifications:
- Any stat you might need
Rings
- Eilistraee’s Grace
- Phlogiston Band of Dominance
- Opal Abyssal Loop
- Lolthian Domiance
- Soothsayer’s Ring of Absolution
- Scintilliant Restoration Ring
- Glowing Restoration Ring
Neck & Waist
- Spelljammer Set: Detector’s Girlde and Detector’s Amulet
- Vistani Set: Vistani Pendant and Vistani Raiment
Shirt
- Vivid Flarefiber Shirt
- Vibrant Dwarven Body Pattern
- Tainted Shirt of the Dragon Cult
Pants
- Covert Branche Restoration Breeches
- Defiant Dwarven Body Pattern
- War-Worn Pants
Cleric Devout Artifacts
Primary Artifact
- Portable Spelljammer Detector
- Demogorgon’s Reach
- Mythallar Fragment
- Wyvern-Venon Coated Knives
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Rod of Pain
- Wand of Domination
- Astral Seed Tendril
- Crystal of Soul’s Flight
- Terokka Deck (For set)
Other Artifact Choices
- Marilith Mask
- Mystic Bolt
- Eye of Odran
- Assassin’s Dice
Cleric Devout Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Jade Enchantment
Bonus Enchantments
- Recharge Bonus
Combat Enchantments
- Refulgent Fortification
Overload Enchantments
- Rage of Flames or Devil’s Precision
- White Dragon Glyph
Armor Reinforcement Kits
- Power / Critical Strike or Severity / Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Cleric Devout Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
- Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
- Stronghold Food: Zurek
- Event Food: Squash Soup
- Elixir: Wild Storm Elixir
- Potion: Superior Flask of Potency +1
- Belt: Stone of Health – Wondrous Dragon – Forger’s Box
Cleric Devout Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.
Augment Companion Choices
Pick any Augment Companion that compliments the stats you need.
- Polar Bear Cub
- Winter Fox
- Butterfly
- Golden Bulette Pup
- Stalwart Golden Lion
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Active Companion Choices
- Spined Devil
- Drizzt Do’Urden
- Portobello Davinchi
- Tutor
- Stalwart Golden Lion
Enchantment Power
- Armor Break
- Dulled Senses
- Vulnerability
- Slowed Reactions
- Advanced Nullification
- Weapon Break
- Reinvigorate
- Any stat you might need
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Golden Bulette Pup (Golden Bulette Pup’s Presence) – 7,5% Outgoing Healing
- Baby Deep Crow (Baby Deep Crow’s Presence) – 7,5% Power
- Deepcrow Hatchling – 7.5% Power
- Tamed Valociraptor (Raptor’s Instincts) – Part of the Pack (Good in Groups)
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Defense Powers
- Polar Bear Cub – 3.8% Outgoing Healing and Defense
- Rebel Mercenary – 3.8% Outgoing Healing and Accuracy
- Ioun Stone of Radiance – 3.8% Outgoing Healing and Deflection
- Minstrel – 3.8% Power and 3.8% Awereness
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Alpha Compy (Compy’s Insights) – 7,5% Power
- Ghost (Ghost’s Wisdom) – 3.8% Critical Chance & Power
- Wolf (Wolf’s Instincts) – 7.5% Critical Strike
- Fawn (Fawn’s Instincts – 3.8% Critical Chance & Power
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Cleric Devout Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Shepherd’s Devotion
- Tactician’s Precision
- Mender’s Covenant
- Gladiator’s Guile
- Assassin’s Covenant
- Warlord’s Inspiration
- Calvary’s Warning
- Artificers Persuasion
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Brutality or Dominance
- Insignia of Aggression
- Insignia of Skill
Mount Collars
- Supportive Regal Collar
- Wayfaring Crescent Collar
- Wayfaring Regal Collar
- Unified Regal Collar
- Supportive Crescent Collar
Cleric Devout Mount Powers
Mount Equip Power:
- Runic Aura (Power & Defense Party Buff)
- Mystic Aura (Power & Accuracy Party Buff)
- Pack Tactics (Combat Awareness and Accuracy Party Buff)
- Armor Breaker (Critical Severity)
- Ferocious Predator (Power & Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
- Opportunistic (Combat Advantage)
Mount Combat Power:
- Eclipse Armament (Eclipse Lion)
- Tyrannosaurus Rex’em (Tyrannosaur or King of Spies)
- Magnificent Inspiration (Pegasus)
- Hell’s Impact (Balgora)
- Cauldron (Cauldron)
- Aureal Armament
- Swarm (Bat Swarm)
If you have any questions or suggestions about our Neverwinter Cleric Devout guide, please leave a comment below!
CloudRider
Friday 3rd of March 2023
This is so half-asked and half out of date! The armor reinforcement jewel you chose? Really? Your waist/neck/artifact set recommendations are out of date, as are the weapon sets and half the armor set piece recommendations. This article just borders on clickbait, and is commonly laughed at by end game players.
Gary
Sunday 11th of December 2022
Can you check these numbers? You have Quickling and Neverember Guard both giving 11% outgoing healing.
CloudRider
Friday 3rd of March 2023
@Gary, this article is basically just click-bait these days. Inaccurate, out of date, half assed.
Kim Savage
Sunday 3rd of April 2022
why can't we find the bonus survivor's gift anywhere? I think a little update is needed and maybe put a little more variety because as it is presented now, all DPS look alike. Ordinary a bit. Otherwise continue your work.
Rghawk
Monday 28th of February 2022
Another that won't work for me. It just the easy way out for what is everyone use. Need more creativity here. For me, new mode essurvivilityand my at will ain't enough for that tempered enchantment cause I use another plus I am an AP oriented. Anyway. Ty
Chris
Wednesday 23rd of February 2022
Might be a noob question, but why suggest Accuracy as a stat for a DC Cleric? Isn't that solely a DPS stat? (counters Deflect Severity?)