Solo capability in DDO is much determined by build. And the Battle Cleric has been a favorite amongst players. The Battle Cleric is a Cleric that can do melee damage and take a beating. Clerics are good for soloing because of their healing skills and buffs and they fact that they can wear plate armor, all this makes them pretty durable. Giving them melee capabilities is done through giving them high STR and giving them melee feats ( Bastard Sword Khopesh Proficiency being the most important). The build below is a pure cleric build with high STR and Khopesh Proficiency but you can also multiclass a 1 or 2 levels into a melee class like fighter, rogue or monk if you want.
This build is made to solo fast and well all through the game, but feel free to modify it to your liking and playstyle. Getting 2 fighter levels might also be a good choice.
Level 20 Lawful Good Human Male (20 Cleric) Hit Points: 262 Spell Points: 1652 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 5 Will: 20
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 16 17
Dexterity 9 9 9
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 17 22 26
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 10 10
Bluff -1 -1 -1
Concentration 6 25 26
Diplomacy -1 -1 -1
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal 3 10 10
Hide -1 -1 -1
Intimidate -1 -1 -1
Jump 5 14 14
Listen 3 8 8
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 0
Spot 3 8 8
Swim 3 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Cleric) Skill: Balance (+2) Skill: Concentration (+4) Skill: Jump (+2) Feat: (Selected) Extend Spell Feat: (Human Bonus) Toughness Feat: (Automatic) Attack Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Level 2 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Automatic) Defensive Fighting Level 3 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Level 4 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 5 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 6 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Mental Toughness Level 7 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 8 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 9 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Quicken Spell Level 10 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 11 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Maximize Spell Level 13 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 14 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 15 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Empower Spell Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Feat: (Selected) Heighten Spell Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Jump (+0.5) Level 20 (Cleric) Ability Raise: WIS Skill: Concentration (+1) Skill: Heal (+2) Enhancement: Cleric Divine Intervention Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Cleric Concentration I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Life III Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Improved Spell Penetration II Enhancement: Cleric Improved Spell Penetration III Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Energy of the Zealot III Enhancement: Cleric Energy of the Zealot IV Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Cleric Wisdom III Enhancement: Cleric Wand and Scroll Mastery I Enhancement: Cleric Wand and Scroll Mastery II Enhancement: Cleric Wand and Scroll Mastery III Enhancement: Cleric Wand and Scroll Mastery IV