Neverwinter Neverwinter Class Guides 28

The Complete Mod 15 Great Weapon Fighter Guide

Great Weapon Fighter Guide



Welcome to our Great Weapon Fighter Guide, updated for the Heart of Fire, mod 15. In this guide, we will give you tips and info on how to play the Great Weapon Fighter class.

The Great Weapon Fighter is a typical melee DPS class. They rely on strength to deliver huge blows to their enemies with their two-handed weapons. They can hold aggro very well and has decent defense capabilities, but can be very gear dependant. Great Weapon fighter are also some of the fastest and best soloers in the game, as well as being sought after in groups.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities. Try different gear, feats and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Great Weapon Fighter Guide Index

    1. Basic Great Weapon Fighter Info
    1. Great Weapon Fighter Paragon Paths & Powers
    1. Great Weapon Fighter Boons
    1. Great Weapon Fighter Weapons & Gear
    1. Great Weapon Fighter Enchantments
    1. Great Weapon Fighter Consumables & Buffs
    1. Great Weapon Fighter Companions
  1. Great Weapon Fighter Mounts

Basic Great Weapon Fighter Info

Best Races as a Great Weapon Fighter

  1. Dragonborn: +2 to any stats. Dragon Heritage (5% extra healing from spells and abilities). Dragonborn Fury (3% extra power and crit).
  2. Half-Orc : +2 Dex, +2 Str / +2 Con. Furious Assault (5% more crit severity). Swift Charge (10% increased run speed when you enter combat).

Great Weapon Fighter Attribute / Ability Score Priority

  • Strength > Dexterity
  • When you reach 100% crit you can switch out Dex for Cha to maximise DPS

Great Weapon Fighter Rating / Stat Priority

For stats in Neverwinter, aim to hit the hard/soft cap of your primary stat, then secondary and so forth. Try not to waste stats by going over the caps, and instead start gearing towards another stat.

  • Armor Penetration (Cap Resistance Ignored at 100%) > Crit (Caps at 100%) > Power > Hit Points > Recovery

Great Weapon Fighter Paragon Paths & Powers

Swordmaster is the current recommended paragon path for Great Weapon Fighters.

swordmaster build


Swordmaster Combat Powers :

At-Wills: Sure Strike – Weapon Master Strike

Class Features: Destroyer – Wrathful Determination

Daily Powers: Slam – Crescendo

Encounter: Hidden Daggers – Daring Shout – Battle Fury / Indomitable Battle Strike

Swordmaster Feats:


Iron Vanguard build

Iron Vanguard

Iron Vanguard Combat Powers :

At-Wills: Wicked Strike & Threatening Rush

Class Features: Ferocious Reaction & Warrior’s Courage

Daily Powers: Slam & Spinning Strike

Encounter Powers: Daring Shout, Battle Fury, Restoring Strike, Come and Get It

Iron Vanguard Feats:

Great-Weapon-Fighter Iron Vanguard Build

Great Weapon Fighter Boons

If you still haven’t gotten all your boons, check out our Campaign Completion Guide, with info on how to complete all of the campaigns as fast as possible for all the boons.


Power – Defense – Mount Speed

Elemental Evil:

Wave of Force – Heart of Stone – Searing Aggression – Wall of Wind


Dark Fey Hunter – Fey Precision – Elven Haste – Elven Ferocity – Elvish Fury

Dread Ring:

Reliquary Keeper’s Strenght – Evoker’s Thirst – Forbidden Piercing – Shadowtouch – Rampaging Madness

Icewind Dale:

Encroaching Tactics – Refreshing Chill – Sleet Skills – Cool Resolve – Winter’s Bounty


Primordial Might – Primordial Focus – Drow Ambush Tactics – Dwarven Stamina – Abyssal Strikes

Tyranny of Dragons:

Dragon’s Claws – Dragon’s Gaze – Draconic Armorbreaker – Dragon’s Greed – Dragon’s Fury

The Maze Engine:

Abyssal Siphoning – Demonic Endurance – Demonic Swiftness – Baphomet’s Might

Storm King’s Thunder:

Frosty Demeanor – Hardy Constitution – Icy Wrath – Vengeful Heat – Chill of Winter

The Cloaked Ascendancy:

Aura of Hope – Fiery Frency – Fey Brias – Vision of Beyond

Jungles of Chult:

Tyrant’s Terror x3 – Shamanic Grance x1 – Beasts Burden x1 – Overgrown x1 – Lingering Curse x2

(The reason behind having one of each is to max HP gain)


Undying Death x3 – Blood Lust

Acquisitions Incorporated

Confidence Boost / Critically Acclaimed – Severe Criticism

Great Weapon Fighter Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our newly updated Astral Diamond Guide for mod 14 to learn all the secrets of AD farming.

If you want to plan out your character and see what items are available the Neverwinter Character Simulator is a great tool.


  • Gallant Assault Sallet (Best in Slot) > Bladelord’s Assault Helm > Crown of the Undead


  • Fured Kiuno of the Bear > Bladelord’s Raid / Assault Breastplate > Knotted Garbs


  • Fearbringers (Best in Slot) > Terrored Grips > Bladelord’s Raid / Assault Gauntlets


  • Heels of Fury (Best in Slot) >  Lycan Boots of the Pack

Primary & Secondary:

  • Exalted +1 Stronghold Weapons > Exalted Primal Weapons

Weapon Artifact Powers

    • Primary: Weapon Master’s Strike / Sure Strike
  • Secondary: Destroyed / Wrathful Determination

Neck & Waist:

  • Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)


  • Ring of the Shadowstalker +4/+5 (Best in Slot) > Ring of Offensive Action > Masterwork Rings

Shirt & Pants:

  • Upper Primal Paints + Adamantine Chausses +1


    • Primary Artifact: Wheel of Elements / Soul Sight Crystal
  • Secondary Artifacts: Shard of Orcus’ Wand (For Set) – Lantern of Revelation – Fragmented Key of Stars

Great Weapon Fighter Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Armor Enchantments:

  • Negation Enchantment / Barkshield

Weapon Enchantments:

  • Prominence Enchantment

Offense Enchantments:

  • Brutal / Black Ice / Radiant Enchantments

Defense Enchantments:

  • Radiant / Savage Enchantments

Utility Enchantments:

Dragon’s Hoard x2 + Quartmaster x2 + 1 Fey Blessing or Dark Enchantments.

Overload Enchantments:

  • Various Marks from Stronghold Vendor > Corrupt Black Ice / Lethal / Piercing > Black / Red Dragon Glyph

Armor Reinforcement Kits:

  • Power Armor Kit – Armor Penetration Armor Kit – Critical Strike Armor Kit

Jewelry Reinforcement Kits:

  • Action Point Gain Jewel

Great Weapon Fighter Consumables & Buffs

Consider to get VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

    • Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
    • Wild Storm Elixir
  • Squash Soup

Great Weapon Fighter Companions

The best companions for Great Weapon Fighters are:

  • Summoned Companion: Chultan Tiger
  • Active Companions: Air Archon – Fire Archon – Earth Archon – Razorwood / Siege Master

Companion Gear

For the companion gear from Illusionist’s Gambit, the +4 rings are actually better than the +5 as they have two offensive/defensive enchantment slots and the +5 has an overload slot.

    • Bold/Heroic Gear of the Companion
    • Masterwork Rings
  • +4/+5 Rings

Companion Runestones: Bonding Runestones

Companion Enchantments: Brutal / Black Ice Enchantments

Great Weapon Fighter Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Great Weapon Fighter is a Swarm.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

The Best Great Weapon Fighter Insignia Bonuses:

  • Sheperd’s Devotion – Protector’s Camaraderie –  Artificer’s Persuasion – Combatant’s Maneuver – Cavalry’s Warning

Insignia Type:

  • Dominance – Skill – Brutal

Great Weapon Fighter Mount Powers:

    • Mount Equip Power: Dominant Force (4000 power) > Any Power, Crit or Armor Pen you might have.
  • Mount Combat Power: Bat Swarm (Swarm).

If you have any questions or suggestions about our Great Weapon Fighter, please leave a comment below! More info about the GWF class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.


  • This guide has been updated as of January 2018 for Neverwinter mod 12b, Swords of Chult

  • Reply
    Steel Wolf
    Feb 16, 2018

    can u tell me the highest single target damage weapon enchant for gwfs?

  • Reply
    Mar 04, 2018

    You really helped me with this, until this article, my power was bad but now I am awesome 🙂

  • Reply
    May 07, 2018

    Thank you for this guide. It has been extremely helpful and I can’t wait to get home and start retooling my fighter.

  • Reply
    Antoine West
    Jul 01, 2018

    Will you be updating this for mod 14?

  • Reply
    Jul 02, 2018

    Any chance you can update for mod 14 please?

  • Reply
    Sep 03, 2018

    I don’t understand combat powers.

  • Reply
    Sep 06, 2018

    You have 4 encounter powers on both so what 3 should be used..? Thanks

    • Reply
      Sep 06, 2018

      You also have 3 daily powers instead of just 2

  • Reply
    Sep 07, 2018

    I’m a total newbie can someone please explain what the rotation for single target and aoe would look like.

  • Reply
    Sep 20, 2018

    Hi ak single target daring shout, daggers,wms, use your determination, sure strike finishing up with ibs

  • Reply
    Sep 20, 2018

    ^^ also use your soul sight as often as possible for max damage output

  • Reply
    Still Grumpy
    Oct 12, 2018

    Terrored Grips ? Surely Fearbringers

    • No. Terrored Grips has 1641 armor pen after they patched them. This equal around 10% extra defense igonred and if you have max armor pen, you can then for example exchange 3 savage enchantments for brutal enchantments and gain about 1500 power + the around 100 extra power already on the terrored grips compared to the fearbringers. The extra power alone would add around 4% extra damage to at-wills, encounters and dailies.

  • Reply
    Oct 12, 2018

    No Fearbringers are better, I still don’t recommend this guide to players starting out, better off looking at sites directly linked with NW community. Terrored grips only help encounters which is IBS, while Fear helps both At-wills and Encounter, plus the Daily -% doesn’t effect slam, Id recommend people go look at MMOMinds, that’s where NW class guides are, that’s Where my “LT Smith Neko” breakdown on the gwf is, along with Wicked duck, and youtube wise, Unforgiven. Only gwf’s you should look towards for proper info. Power gets diminished, the % damage base armor is always better go under my guide and in the breakdown it explains how the bonus works.

  • Reply
    Oct 12, 2018

    Prominence beats Fey 98% of the time.

  • Reply
    Nov 19, 2018

    The maye engine boons are listed incorrectly (second one missing 3rd one both selected)

  • Reply
    Dec 04, 2018

    The author doesn’t know how power scales in the game and is apparently under the assumption 400 power = 1% damage increase at all times. If running group content you most likely want to run HP boon if an OP running Aura of Courage as this will greatly increase DPS compared to defense boon and for solo content the Lifesteal boon for survivability if you are not running any lifesteal in defense slots for enchants.

  • Reply
    Dec 04, 2018

    Author has some misleading information and doesn’t seem to know how the power stat works in this game.
    Fearbringers > Terrored grips, refer to Janne link for further information.
    You will most likely want to run HP Boon in group contents provided there is an OP running Auto of Courage as the damage it deals is based off your HP (the higher your HP the better) – for solo content if you do not have enough lifesteal in defensive enchantment slots then you can run the HP boon for survivability.

    I would recommend either WickedDucks build as it is still relevant or the new instigator build which is more reliant on having combat advantage, the instigator build can be found on Unforgivens youtube channel.

  • Reply
    Dec 04, 2018

    Go to HP in the Stat section to see AoC for Gwf, also if you wish to know why Fearbringers it’s because it’s benefiting AT-wills, a gwf’s primary source of Dmg, also hence why Prominence is good for a gwf 98% of the time.

    Rjc has Gwf’s Weapon Enchantment info here

    Only builds I personally can recommend are mine (LT Smith Neko, Or (Absent)WickedDuck. I don’t watch unforgivinens things to be able to recommend him.

  • Reply
    Jan 20, 2019

    New update are is there no difference

  • The Great Weapon Fighter guide has been updated for mod 15, the Heart of Fire!

  • Reply
    Brandon Brinkley
    Jan 22, 2019

    For the maze engine boon can u get both endurance and swiftness?

  • Reply
    Apr 24, 2019

    How long until a Mod 16 update? No rush, obviously, just curious 🙂

  • Reply
    May 09, 2019

    Waiting for mod16 build, im new to the game and most guides are outdated

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