Beginner’s Warden Healer Build for The Elder Scrolls Online

Welcome to the Beginner’s Warden Healer Build/Guide for Elder Scrolls Online (ESO). This guide will teach you the basics of building a Warden Healer and provide you with the necessary tools to start your journey as a supportive healer in ESO.

This build is designed for players new to the healing role and focuses on sustainability, group support, and easy gear acquisition.

Race Selection:

While any race can be a Warden Healer, the following races have passives that make them more suitable for the role:

  1. Breton: Max Magicka, Spell Resistance, and Cost Reduction
  2. High Elf: Max Magicka, Magicka Recovery, and Spell Damage
  3. Argonian: Max Health, Healing Received, and Potion effectiveness

Attribute Points:

Allocate all 64 points into Magicka to maximize healing output. This can be changed later as you adapt and get better gear and stats.

Mundus Stone:

  • The Atronach (Magicka Recovery) or The Ritual (Healing Effectiveness)

Food and Potions:

  • Food: Tri-stat food (Max Health, Magicka, and Stamina)
  • Potions: Tri-stat potions or basic health/magicka/stamina potions


The skill setup for a beginner Warden Healer is as follows:

Bar 1 – Restoration Staff:

  1. Grand Healing (Heal) – Morph to Healing Springs
  2. Regeneration – Morph to Rapid Regeneration
  3. Budding Seeds – Morph to Corrupting Pollen
  4. Blue Betty – Morph to Bull Netch
  5. Enchanted Growth – Morph to Soothing Spores
  6. Ultimate: Life Giver – Morph to Panacea

Bar 2 – Destruction Staff (Lightning):

  1. Blockade of Storms – Morph to Elemental Blockade
  2. Winter’s Revenge – Morph to Ice Storm
  3. Expansive Frost Cloak – Morph to Ice Fortress
  4. Harness Magicka – Morph to Annulment
  5. Nature’s Embrace – Morph to Nature’s Grasp
  6. Ultimate: Enchanted Forest – Morph to Secluded Grove

Champion Points

As a beginner, focus on the following CP allocation to improve your healing abilities. Keep in mind that these allocations may change as you progress and experiment with different playstyles. Note that the CP cap is 3600, but this guide assumes you have 1800 CP available.

Craft (Green):

  1. Slot 1: Steed’s Blessing – 50 points
  2. Slot 2: Breakfall – 50 points
  3. Slot 3: Wanderer – 50 points

Warfare (Red):

  1. Slot 1: Boundless Vitality – 50 points (Slot Unlock at 1200 CP)
  2. Slot 2: Fortified – 50 points
  3. Slot 3: Rejuvenation – 50 points
  4. Slot 4: Tireless Guardian – 50 points (Slot Unlock at 1800 CP)

Spend remaining points in:

  • Preparation (up to 50 points)
  • Elemental Aegis (up to 50 points)
  • Hardy (up to 50 points)
  • Quick Recovery (up to 50 points)

Fitness (Blue):

  1. Slot 1: Tumbling – 50 points
  2. Slot 2: Mystic Tenacity – 50 points
  3. Slot 3: Hero’s Vigor – 50 points
  4. Slot 4: Defiance – 50 points (Slot Unlock at 1200 CP)
  5. Slot 5: Hasty – 50 points (Slot Unlock at 1800 CP)

Spend remaining points in:

  • Sprinter (up to 50 points)
  • Tireless Discipline (up to 50 points)
  • Relentless Focus (up to 50 points)
  • Fortification (up to 50 points)
  • Piercing Gaze (up to 50 points)

Remember that the Champion Points system is flexible, and you can redistribute your points as you gain more experience and adapt to different situations. The allocation provided here is a starting point for a beginner Warden Healer, and you should feel free to experiment with other allocations as you progress through the game.


  • Restoration Staff: All passives
  • Destruction Staff: All passives
  • Light Armor: All passives
  • Warden: All passives in Animal Companions, Green Balance, and Winter’s Embrace
  • Undaunted: Undaunted Command and Undaunted Mettle
  • Racial: All passives for your chosen race


As a beginner, your priority should be to acquire easy-to-obtain gear that provides good bonuses. Here’s a beginner-friendly gear setup:

  1. 5x Seducer (Crafted or Guild Traders)
  2. 5x Spell Power Cure (White-Gold Tower dungeon)
  3. 2x Monster Set: Earthgore (Bloodroot Forge) or Nightflame (Elden Hollow II)

Traits and Enchantments:

  • Armor: Divines (all pieces) with Magicka enchantments
  • Weapons: Powered or Precise on Restoration Staff with Absorb Magicka enchantment; Infused on Lightning Staff with Weapon Damage enchantment
  • Jewelry: Arcane with Magicka Recovery or Spell Damage enchantments

This beginner’s Warden Healer build is designed to help you learn the basics of healing in ESO. As you progress, you’ll be able to experiment with different sets, skills, and playstyles to find the perfect healing build for your playstyle.

Remember to communicate with your group, adapt to different situations, and always strive to improve your gameplay. Healing is a rewarding and essential role in ESO, and with practice and patience, you’ll become a reliable and effective Warden Healer.

As you gain experience, explore more advanced builds and strategies to further optimize your healing capabilities. Happy healing!

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