Pantheon Leveling Guide

Pantheon: Rise of the Fallen Solo Leveling Guide 1-28

Pantheon: Rise of the Fallen is finally out in early access. As the game is an “EverQuestlike”, many players will recommend that you group up as the game is designed to be enjoyed with fellow players and the community, but some players might not always be available to group up due to real-life, so I put together this solo leveling guide.

This guide provides a comprehensive path for solo leveling from 1 to 28 in Pantheon: Rise of the Fallen. Soloing remains faster than grouping during Early Access, particularly for players who value flexibility and efficiency. While grouping can be useful for gear and variety, the following route is optimized for solo players. Most of these areas also work well for duoing.

General Tips

  • See our guide to learn what the best solo class is.
  • Crafting can be time-consuming but at least getting started while you level can be a good idea to get some starting gear or items.
  • If a area is camped, remember you can switch between the (0) and (1) version of your server and your character will be available on both.

Level 1–6: Starting Area

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The caster island starting area is one of the best places for those early levels.

Wherever you spawn—whether it’s near Thronefast, Wild’s End, or the evil-aligned starting area—focus on killing trash mobs around the area.

  • Target Mobs: Anything nearby; loot and sell everything to earn enough coin for spells and basic gear. Humanoid mobs drop gear, bags, and useful items.
  • Tips:
    • If you are starting in Thronefast, head through the portal to the caster starting island. Kill your way towards the top of the island as you level up. The Forest Foragers drop bags. Near the top Mage Hunter’s will spawn that can drop gear, along with Skeletons at night which drop almost half a silver each. You can stay here until level 8 if other areas are camped.

Level 5–8: Thronefast Wilderness

All around the zone.

  • Target Mobs: Wild Bucks, Large Brown Rats, Slog Beetles, Spiders, and Gardai Camps

Level 6–10: Lower Bridge Area

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Bind at the lower bridge bind stone and kill in the nearby area.

From the Thronefast starting zone, head south past the crossroads to the Lower Bridge Bindstone. In the red circle area surrounding the bindstone, grind mobs.

  • Target Mobs: Slatehide Boar, Woodland Spiders, Bears

Level 6–10: Random Mobs Across Wild’s End

Various areas throughout Wild’s End.

  • Target Mobs: Trash mobs scattered around the zone.

Level 8-12: Wayward Trappers

The Wayward Trappers have two encampments in Avendyr’s Pass. A cave in the northeast and in the northern Drake Mountain in the middle of Avendyr’s Pass.

Level 8-12: Hobgoblin Camps

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The Hobgoblins are spread throughout the Forelyn Mountains. This area is very close to Avalia and can be reached easily by climbing.

Level 8-12: Avendyr’s Pass Wilderness Near Bridge

As you zone into AVP go straight across the bridge and continue straight ahead. This is a dangerous area with some higher-level roaming mobs so be careful. The area here has a lot of mobs for this level range. As you level up you can move further into the zone.

Target Mobs: Redjacket Bees, Roan Wolves, Bears, and random mobs.

Level 8-12: Redjacket Bees Near Demith Village

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The bees on the ledge just to the south of Demith Village is almost never camped. They are very easy. The only trouble is the Radjacket Stingers which cast “Sacrificial Sting” at around half HP. To avoid this you can either cast a big damage spell like the Summoner’s Swarm Projectile with max Spikes just as the Bee starts to get low HP, so that it starts running before casting it. Paladins can cast Lightguard just as the Bee casts Sacrificial Sting and avoid the damage. If you learn to time Lightguard this actually makes grinding faster as the Bee kills itself in the process, so the Stingers are faster to kill as you only need to bring them to about half HP.

Level 8-12: Undead Ruins

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There are two undead camps in Avendyr’s Pass, each changing dynamics at night. One is in Western Avendyr’s Pass and one is close to Demith Village. The mobs at night are more powerful and the camp might be better suited for duoing. The camp near Demith Village can be combined with the nearby bees.

Level 10–15: Large Gleam Gliders

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In North and Mid-Western edge of Wild’s End. This area is extremely safe and relatively close to town. The Large Gleam Gliders are very weak as well so there is little risk. There are a lot of Large Gleam Gliders around but it can take a while to learn an efficient farming route as they are spread out around the area.

Level 10–14: Ironhide Boar Area

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From the Lower Bridge Bindstone, cross the bridge and follow the path up to the areas near Spirit Manor and the Gadai Fort. Stick to open spaces to avoid group content.

  • Target Mobs: Ironhide Boars, Spirit Hoof Stag, Ridgeback Bears

Level 14–16: Southern Avendyr’s Pass (Next to Mad Run)

Go South in Avendyr’s Pass near Demith Village. From the bindstone, head south past Mad Run.

  • Target Mobs: Elder Mud Snout Boar, Spiders, (Rabid) Rowan Grizzleback

Level 15–17: Moor’vaki Lizards

On the Northwestern shore of Wild’s End. These Lizards can be a bit though, and might be better for duos depending on your class. They drop Swamp Sentinel Chain Gear, which is a significant upgrade for many classes at this level.

Level 16–18: Pink Forest (Avendyr’s Pass)

Stay in Avendyr’s Pass and head towards the wooded area with pink trees.

  • Target Mobs: Whisper Wind Asp

Level 18–20: Eastern Plains (Next to Wild’s End zoneline)

It’s time to move on to the Eastern Plain at level 18.

  • Target Mobs: Sungrass Gnawer, Grassweaver Poppywigs

Level 20-22: Eastern Plains

At level 20 you can start moving into the plains to the north and west and adding the following mobs to your rotation.

Target Mobs: Sungrass Gnawer, Grassweaver Poppywigs, Goldstrike Adder, Goldenback Wolves, Crimson Horn Goats, Bladewind Lynx

Level 22-26: Eastern Plains

At level 22 you can expand your mob rotation again. These mobs are all still in the same general area (the plains north of Wild’s End zoneline)

Target Mobs: Duskridge Panther, Highspire Hornet, Yellowmane Grizzly, Plainsclaw Raptor

Level 25-27: Eastern Plains

At level 26 you can start killing the Sundervine Grazers.

Mobs to Target: Sundervine Grazers

Level 26-28

At level 26 you can start moving into the Silent Plains.

Target Mobs: Young Voicherius Grazers, Terrorcoil Worms

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