Warforged Wizard 18 / Rogue 2 – Best DDO Solo Build
The Warforged Wiz 18 / Rog 2 build is one of the most efficient and fun solo builds for DDO. Combining the toughness and survivability of the Warforged, with the DPS of the Wizard and the utility skills of the Rogue. This build will make it possible to solo a lot of the game that other classes and builds can only dream of. This build is excellent even with a 28pt build but a 32pt build is recommended.
The Warforged races are naturally strong and durable so even though you are a Wizard you will be able to take some damage. And deal some damage Melee in the beginning. Start out by using a high damage two handed weapon, like a Falcion, Great Axe or a Great Sword. Before you get high damage spells this will enable you to plow through the first couple of levels anyway. If you got some gold to spend, invest in a good weapon. You will also be able to self heal because of the Repair line of spells. Repair spells are like heals that only work on Warforged, making the Wizard / Warforged combo extremely durable.
Getting one or two Rogue levels is also vital to soloing efficiently. Being able to disarm traps and having the Rogues utility skills, saves a lot of time, health and makes the soloing experience easier.
The Wizard class is a powerful spellcasting class. You will be able to do high amounts of damage. Both AOE and DD spells make sure you can handle any mob or group of mobs. In addition you have repair spells and buffs to help you survive tough encounters. Some spells will make a lot of difference when you get them. Like the Wall of Fire spell that you will get at Wizard level 7. This AOE fire damage spell will make almost any instance a walk in the park so after getting it, leveling will be quick.
Warforged Wizard 18 / 2 Rogue Build
Level 20 True Neutral Warforged Female (2 Rogue \ 18 Wizard) Hit Points: 226 Spell Points: 1293 BAB: 10\10\15\20 Fortitude: 10 Reflex: 18 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 14 Dexterity 8 8 Constitution 18 18 Intelligence 18 28 Wisdom 6 6 Charisma 6 6 Tomes Used +2 Tome of Intelligence used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 3 Bluff 2 2 Concentration 6 31 Diplomacy 2 2 Disable Device 8 32 Haggle 2 2 Heal -2 -2 Hide -1 -1 Intimidate -2 -2 Jump 6 6 Listen -2 -2 Move Silently -1 -1 Open Lock 3 3 Perform n/a n/a Repair 4 9 Search 8 32 Spot 2 17 Swim 2 2 Tumble 3 3 Use Magic Device 2 21 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Level 2 (Wizard) Skill: Concentration (+3) Skill: Disable Device (+0.5) Skill: Search (+1) Feat: (Wizard Bonus) Spell Focus: Enchantment Level 3 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1.5) Skill: Search (+1) Feat: (Selected) Insightful Reflexes Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+0.5) Level 5 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+0.5) Level 6 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Mental Toughness Feat: (Selected) Spell Focus: Evocation Level 7 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+0.5) Level 8 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Level 9 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Level 10 (Rogue) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+7) Skill: Use Magic Device (+5) Level 11 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Greater Spell Focus: Enchantment Feat: (Wizard Bonus) Heighten Spell Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+0.5) Skill: Use Magic Device (+1) Feat: (Selected) Greater Spell Focus: Evocation Level 16 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 17 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Quicken Spell Level 18 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Empower Spell Level 19 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Concentration I Enhancement: Improved Concentration II Enhancement: Improved Concentration III Enhancement: Improved Concentration IV Enhancement: Kinetic Spellcasting I Enhancement: Kinetic Spellcasting II Enhancement: Kinetic Spellcasting III Enhancement: Kinetic Spellcasting IV Enhancement: Kinetic Spellcasting V Enhancement: Kinetic Spellcasting VI Enhancement: Reconstructive Spellcasting I Enhancement: Deadly Kinetics I Enhancement: Deadly Kinetics II Enhancement: Deadly Kinetics III Enhancement: Deadly Kinetics IV Enhancement: Deadly Kinetics V Enhancement: Mighty Reconstruction I Enhancement: Force Manipulation I Enhancement: Force Manipulation II Enhancement: Force Manipulation III Enhancement: Force Manipulation IV Enhancement: Force Manipulation V Enhancement: Force Manipulation VI Enhancement: Force Manipulation VII Enhancement: Repair Manipulation I Enhancement: Repair Manipulation II Enhancement: Repair Manipulation III Enhancement: Repair Manipulation IV Enhancement: Repair Manipulation V Enhancement: Repair Manipulation VI Enhancement: Repair Manipulation VII Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Energy of the Scholar IV Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Subtle Spellcasting II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Warforged Healer's Friend I Enhancement: Arcane Blast Enhancement: Arcane Bolt Enhancement: Wizard Archmage I Enhancement: Wizard Archmage II Enhancement: Wizard Archmage III Enhancement: Wizard Archmage IV Enhancement: Wizard Archmage V Enhancement: Archmage Secondary Spell Mastery I: Evocation Enhancement: Archmage Spell Mastery I: Enchantment Enhancement: Archmage Spell Mastery II: Enchantment Enhancement: Enchantment I - Hypnotism Enhancement: Enchantment II - Otto's Resistible Dance Enhancement: Enchantment III - Hold Person Enhancement: Evocation I - Magic Missle Enhancement: Evocation II - Gust of Wind Enhancement: Evocation III - Chain Missles
way do you need so high Use Magic Device ?
UMD is high to use a variety of race- or class-only items. For example, you may find a hat usable by elves only and you are not an elf.
Also, why is the Rogue2 level taken at level 10 when Evasion is so good to have?
How does this build compare with a Paladin2/Sorcerer18 for soloing?
The reason for the delay in rouge lev is as follows. 1 You need to get your firewall as quickly as possible. 2. by delaying rouge until later you get the extra skill points to round out your toon (pump search, disable, spot ect to max so you don’t have issues with end lev stuff) 3. At about lev 10, is when you will begin to be 1 shot killed on a trap even if you do save for the 1/2 damage.
I know this is an old post, but what spells should I take
This build is crazy good! I can 1 (or 2) shot so many threats at extreme range. It’s a breeze compared to leveling that cleric or rogue/ranger to 20. Massive AoE or DD combined with self healing.
I’m fairly new to DDO but 1 question i do have since none of the multi-class guide note this. which class should you create your character as to start. For the wizard / rogue should you create it as a rogue then multi-class in to wiz or wizard and multi- into rogue. i ask becuase i see open locks as a starting skill but don’t see the option when creating a wizard build.