Neverwinter Neverwinter Class Guides 14

The Complete Mod 15 Hunter Ranger Guide

hunter ranger guide

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Welcome to our Hunter Ranger Guide, updated for the Heart of Fire, mod 15. In this guide, we will give you tips and info on how to play the Hunter Ranger class.

The Hunter Ranger is a melee & ranged DPS class, with a lot of crowd control abilities as well.

In this guide we are including one Pathfinder – Trapper build and a Stormwarden – Combat build. Using different loadouts, you can use both.

This Hunter Ranger guide is meant as a general guideline. To get the most out of your character, tailor him or her to your playstyle. The Neverwinter Reddit is a good place to start if you want to learn more about your class. More builds and further info can also be found at MMOMinds.

Hunter Ranger Guide Index

  1. Basic Hunter Ranger Info
  2. Hunter Ranger Paragon Paths & Powers
  3. Hunter Ranger Boons
  4. Hunter Ranger Weapons & Gear
  5. Hunter Ranger Enchantments
  6. Hunter Ranger Consumables & Buffs
  7. Hunter Ranger Companions
  8. Hunter Ranger Mounts

Basic Hunter Ranger Info

Best Races as a Hunter Ranger

  1. Wood Elf: +2 Dex, +2 Wis. Elven Accuracy (1% extra crit chance). Wild Step (10% resistance to Slow)
  2. Dragonborn: +2 to any stats. Dragon Heritage (5% extra healing from spells and abilities). Dragonborn Fury (3% extra power and crit).
  3. Drow: +2 Dex, +2 Wis / Cha. Darkfire (Defense reduction proc). Trance (Heal quicker at camps)
  4. Half-Orc : +2 Dex, +2 Str / +2 Con. Furious Assault (5% more crit severity). Swift Charge (10% increased run speed when you enter combat).

Hunter Ranger Attribute / Ability Score Priority

  • Dexterity > Wisdom > Strenght

Hunter Ranger Rating / Stat Priority

For stats in Neverwinter, aim to hit the hard/soft cap of your primary stat, then secondary and so forth. Try not to waste stats by going over the caps, and instead start gearing towards another stat.

  •  Crit (Caps at 100%) >Armor Penetration (Cap Resistance Ignored at 100%)  > Power

Hunter Ranger Paragon Paths & Powers

pathfinder build

Pathfinder – Trapper

Pathfinder Combat Powers:

At-Wills: Rapid Shot / Rapid Strikes – Hunter’s Teamwork / Careful Attack

Class Features: Aspect of the Serpent – Aspect of the Pack

Daily: Seismic Shoot – Forest Ghost

Encounter: Hindering Shot – Cordon of Arrows – Constricting Arrow

Pathfinder Feats:

hunter-ranger-pathfinder-trapper-build

stormwarden build

Stormwarden – Combat

Stormwarden Combat Powers:

At-Wills: Split Shot – Clear the Ground

Class Features: Blade Storm – Aspect of the Pack

Daily: Seismic Shoot – Forest Ghost

Encounter: Longstrider Shot- Cordon of Arrows – Constricting Arrow

Stormwarden Feats:

hunter-ranger-stormwarden-combat-build

Hunter Ranger Boons

If you still haven’t gotten all your boons, check out our Campaign Completion Guide, with info on how to complete all of the campaigns as fast as possible for all the boons.

Guild:

Power – Defense – Mount Speed

Elemental Evil:

Wave of Force – Heart of Stone – Searing Aggression – Wall of Wind

Sharandar:

Dark Fey Hunter – Fey Precision – Elven Haste – Elven Ferocity – Elvish Fury

Dread Ring:

Reliquary Keeper’s Strenght – Evoker’s Thirst – Forbidden Piercing – Shadowtouch – Rampaging Madness

Icewind Dale:

Encroaching Tactics – Refreshing Chill – Sleet Skills – Cool Resolve – Winter’s Bounty

Underdark:

Primordial Might – Primordial Focus – Drow Ambush Tactics – Dwarven Footing – Abyssal Strikes

Tyranny of Dragons:

Dragon’s Claws – Dragon’s Gaze – Draconic Armorbreaker – Dragon’s Greed – Dragon’s Fury x2 – Dragon’s Thirst x1

The Maze Engine:

Abyssal Siphoning – Demonic Influence – Demonic Swiftness – Baphomet’s Might

Storm King’s Thunder:

Cold Hearted – Survival Instincts – Chill Determination – Vengeful Heat – Chill of Winter

The Cloaked Ascendancy:

Aura of Despair – Fiery Frency – Soothing Zephyr – Aberrant Power

Jungles of Chult:

Tyrant’s Terror x3 – Shamanic Grance x1 – Beasts Burden x1 – Overgrown x1 – Lingering Curse x2

(The reason behind having one of each is to max HP gain)

Ravenloft:

Undying Death x3 – Blood Lust

Acquisitions Incorporated

Confidence Boost / Critically Aclaimed – Severe Critisism

Hunter Ranger Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our newly updated Astral Diamond Guide for mod 14 to learn all the secrets of AD farming.

If you want to plan out your character and see what items are available the Neverwinter Character Simulator is a great tool.

Head:

  • Gallant Raid Hood / Woodlords Raid / Assault (Best in Slot) >The Seer’s Hood > Other 540 ilvl from Ravenloft

Armor:

  •  Fured Kiuno of the Bear (Best in Slot) > Hag’s Rags > Woodlord’s Raid / Assault Jerkin > Knotted Garb’s

Arms:

  • Terrored Grips / Fearbringers (Best in Slot) > Eyestalk Wrappers

Feet:

  • Heel’s of Fury / Boots of the Willed (Best in Slot) >  Lycan Boots of the Pack

Primary & Secondary:

  • Exalted +1 Stronghold Weapons

Weapon Artifact Powers

    • Primary: Rapid Shot / Rapid Strikes
  • Secondary: Aspect of the Pack

Neck & Waist:

  • Company Duelist Cloak & Twined Rope of Dexterity

Rings:

  • Ring of the Shadowstalker +4/+5 (Best in Slot) > Ring of Offensive Action > Masterwork Rings

Shirt & Pants:

  • Shirt of the Chultan Merchant+ Lower Primal Paints / Makos’s Spare Travel Pants

Artifacts:

    • Primary Artifact: Wheel of Elements / Soul Sight Crystal
  • Secondary Artifacts: Eye of the Giant – Sigil of the Controller – Fragmented Key of Stars

Hunter Ranger Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Armor Enchantments :

  • Negation / Barkshield Enchantment

Weapon Enchantments :

  • Feytouched Enchantment

Offense Enchantments :

  • Black Ice Enchantments

Defense Enchantments :

  •  Savage / Dark Enchantments

Utility Enchantments:

Dragon’s Hoard x2 + QuartmasterX2 + 1 Fey Blessing or Dark Enchantments.

Overload Enchantments :

  • Various Marks from Stronghold Vendor > Corrupt Black Ice / Lethal / Piercing > Black / Red Dragon Glyph

Armor Reinforcement Kits :

  • Power Armor Kit – Armor Penetration Armor Kit – Critical Strike Armor Kit

Jewelry Reinforcement Kits:

  • Action Point Gain Jewel

Hunter Ranger Companions

The best companions for Hunter Rangers are:

  • Summoned Companion: Chultan Tiger
  • Active Companions: Air Archon – Fire Archon – Earth Archon – Razorwood

Companion Gear

For the companion gear from Illusionist’s Gambit, the +4 rings are actually better than the +5 as they have two offensive/defensive enchantment slots and the +5 has an overload slot.

  • Bold/Heroic Gear of the Companion
  • Masterwork Rings
  • +4/+5 Rings

Companion Runestones: Bonding Runestones

Hunter Ranger Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Great Weapon Fighter is a Swarm.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

The Best Hunter Ranger Insignia Bonuses :

  • Sheperd’s Devotion – Protector’s Camaraderie –  Artificer’s Persuasion – Gladiators Guile – Combatant’s Maneuver

Insignia Type :

  • Dominance – Prosperity – Skill

Hunter Ranger Mount Powers :

    • Mount Equip Power: Dominant Force (4000 power)
  • Mount Combat Power: Bat Swarm (Swarm)

If you have any questions or suggestions about our Hunter Ranger Guide, please leave a comment below! More info about the HR class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.

14 Comments

  • Reply
    Satsan
    Jan 25, 2018

    wich is better? Stormwarden or Pathfinder

  • Reply
    Jetta
    Apr 07, 2018

    Fire Archon is not a BIS companion, it is only marginally better than the water Archon. half the fight it does nothing, it’s power only kick sin second half of the fight and with the speed the second half goes due to Orcus sets etc. results in a 80% down time on Fire Archon

  • Reply
    Stephen
    Jul 14, 2018

    Pretty new player to the game and followed this guide for the most part( still lacking some items as RNGesus is a pita some times) and have consistently topped the dps damage charts on epic raids even after being told HRs are bad builds. All in all i am comfortable with what i have so far.

  • Reply
    WitAndWiticism
    Aug 30, 2018

    Then, what do you suggest as BIS companion, Jetta?

  • Reply
    TightPenny
    Sep 08, 2018

    So I see this guide is for Trappers. Is everything the same (except skills) for Combat Hunters?

  • Reply
    Christopher Gaw
    Oct 22, 2018

    For companions I use Lightfoot thief, dancing blade, air archon, siege master and slyblade kobold. All have a bonding runestone, all are at Legendary rank and all have equipment. At Legendary status you get 16% of the summond companions ratings plus the Bonding stone buff and each legendary companion gives a bonus half as large.

    The slyblade kobold because 5% against rooted or stunned targets. If you go under powers then into general it says grasping roots the enemy plus I have Crushing roots class feature on so that the enemy gets dazed.

  • Reply
    Juston Root
    Dec 13, 2018

    80/20 is a substantial exaggeration.

    Having two other Archons slotted means Fire Archon is granting +9% damage (7%, +1% added from the other two Archons, + .5% added to each of the other two Archons).

    Unless you’re going for something other than DPS or you’re spending all your time in the Stronghold, I agree it’s Best in Slot.

  • Reply
    BRITTANY
    Dec 27, 2018

    Also having all your companions equipped with bonding rhinestones is useless. Bindings only go on ur summoned companion. They don’t proc for active ones, active companions are only there for their active bonus. 3 bondings on ur summoned (which should be a chultan tiger) then siege master, air archon, earth archon and razor wood.

  • The Complete Hunter Ranger Guide has been updated for mod 15, the Heart of Fire!

  • Reply
    Tim
    Jan 21, 2019

    By Bonding Runestones, do you mean 3 bonding runestones per companion as no others are listed?

  • Reply
    Scott Trudell
    Jan 27, 2019

    nice build, however i disagree with the fear bringers being better that the terror grips as the grips give same thing with no kickback like the fear bringers. also a higher IL. Also with the boots of the willed being better that the heels of fury,fury would be better as the melee dam is more beneficial . the only other thing i suggest is the companions be air archon, razorwood, chultan tiger, fire archon (best after air, as the earth only works if you are at 100% health and the water stops working after you attack once as it only works if enemy is at 100%) and siege master as the final one. Just my opinion, but I have been player hr since day one and this is the way I like best. but to each there own.

  • Reply
    MuchBackstab
    Feb 03, 2019

    can swap fire arch for siegemaster

  • Reply
    Roger Stone
    Mar 21, 2019

    I use tiger, siege master, fire and air archon, then the serpent harpy lady as you can heal teammates for 2% of max health for 30 seconds as it’s a nice heal. Also I don’t have razor wood. Also, why not use the encounter plant growth for melee?

  • Reply
    ImKai
    Mar 21, 2019

    Boots of the willed and fearbringers for combat SW. terrored grips and heels of fury for trapper pathfinder. You’ll get a 9% dmg increase with fearbringers and boots of the willed using at wills and melee dmg because fured kiuno gives 3% melee…plus the 3% each from fearbringers and boots of the willed. A combat HR revolves around melee plus the buffs you get from dungeons would make it more beneficial to run fearbringers and boots of the willed for combat HR, terrored grips and heels of fury for trapper HR

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