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The Complete Ranger Trapper Build – Neverwinter Mod 22 Dragonbone Vale

Welcome to our Ranger Trapper Guide, updated for Mod 22: Dragonbone Vale.

For the latest Neverwinter news, go to the MMORPG.GG Neverwinter Hub.

Welcome to the Neverwinter Ranger Trapper Guide. This guide is designed to help players new to the class as well as experienced trappers alike.

In this guide we will discuss everything from the basics of the class, to more advanced techniques and strategies. So whether you are just starting out in Neverwinter, or looking for ways to improve your trapper gameplay, read on!

This Trapper build is a DPS build using the Hunter Paragon Path, focusing on Crow Control and trapping the mobs.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

  1. Basic Trapper Info
    1. Best Ranger Races
    2. Ability Score Priority
    3. Stat / Rating Priority
  2. Paragon Path Feats, Powers & Rotation
    1. Combat Powers
    2. Feats
    3. Rotation
  3. Boons
  4. Weapons & Gear
  5. Artifacts
  6. Enchantments
  7. Consumables & Buffs
  8. Companions
  9. Mounts

Basic Ranger Trapper Info

Below is all the basic information for the Trapper, from race choices to stats.

Other Ranger Builds

Best Ranger Races

What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.

Neverwinter Race
  1. Metallic Ancestry Dragonborn Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
  2. Dragonborn Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
  3. Human1% Bonus to all stats – +3 To any Ability Score
  4. Tiefling5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  5. Gith5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
  6. Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
  7. Half-Orc5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat

Trapper Ability Score Priority

Put all your available Ability Scores into Strength and Charisma.

Trapper Stat / Rating Priority

The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.

Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.

If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.

For every 1000 points, a stat is lower than your item level you lose 1% in that stat.

You won’t be able to cap all stats, but capping your power is quite easy.

Offensive Stats

  1. Power (90%)
  2. Critical Strike (90%)
  3. Critical Severity (90%)
  4. Combat Advantage (90%)
  5. Accuracy (90%)

Defensive Stats

  1. Defense (90%)
  2. Deflection (90%)
  3. Critical Avoidance (90%)
  4. Awareness (90%)
  5. Health (90%)

Ranger Trapper Paragon Path Feats, Powers & Rotation

This part is all about optimizing the Trapper with the best feats, powers, and boons.

Ranger Hunter Build
Use the Hunter Paragon Path.

Ranger Trapper Combat Powers

At-Will Powers:

  • Aimed Shot / Aimed Strike
  • Hunter’s Teamwork / Careful Attack

Encounter Powers:

  • Commanding Shot / Stag Heart
  • Contstricting Arrow / Steel Breeze
  • Hindering Shot / Hindering Strike

Daily Powers:

  • Disruptive Shot
  • Snipe

Class Features:

  • Aspect of the Falcon
  • Seeker’s Vengeance

Ranger Trapper Feats

  • Rate of Change
  • Thorned Roots
  • Biting Snares
  • Forestbound
  • More than Disruptive

Ranger Trapper Rotation

  1. Use Daily / Mount / Artifact when availabl.e
  2. Disruptive Shot
  3. Commanding Shot
  4. Aimed Shot x2
  5. Longstrider’s Shot
  6. Hindering Shot
  7. Aimed Shot x2
  8. Switch Stance
  9. Gushing Wound
  10. Hindering Strike
  11. Switch Stance
  12. Repeat

Ranger Trapper Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

Tier 1 Boons

  • Recruit’s Training – 0.2% Power Per Rank
  • Critical Strike – 0.2% Critical Strike Per Rank
  • Cultist Bulwark – 0.2% HP Per Rank
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 0.2% Power Per Rank
  • Armor Penetration – 0.2% Critical Severity Per Rank
  • Demonic Bulwark – 0.2% HP Per Rank
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 0.2% Power Per Rank
  • Combat Advantage – 0.2% Combat Advantage Per Rank
  • Dino Bulwark – 0.2 HP Per Rank
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 0.2% Power Per Rank
  • Accuracy – 0.2% Accuracy Per Rank
  • Necrotic Bulwark – 0.2% HP Per Rank
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Masterclass – 1% Forte Per Rank
  • Quick Turnaround1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power or Critical Strike Bonus
  • Defense – Defence or Hit Point Bonus

Ranger Trapper Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

Note that the best in slot for your build might vary depending on what stats you have.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

  • Goristro’s Horns (Avernus Hunts)
  • Order Mercenary’s Armet / Alliance Soldier’s Helmet (Seals Store)
  • Enclave Scout’s Hat
  • Blessed Whisper’s Hood of Quiet (Avernus Hunts)

Armor

  • Blessed Bone Devil’s Ribcage (Avernus Hunts)
  • Forest Guardian’s Ward/Raid (Vault of Stars)
  • Lion Guard’s Ward/Raid

Arms

  • Wristguards of Precipitation
  • Spiked Defenders Vambrace
  • Forest Guardian’s Ward/Raid(Vault of Stars)
  • Lion Guard’s Ward/Raid

Feet

  • Wasteland Wanderers
  • Rusted Iron Leggings (Avernus Rare Monsters)
  • Forest Guardian’s Ward/Raid (Vault of Stars)

Weapons

  • Masterwork Set
  • Scalebreaker’s Wrath
  • Mirage Set
  • Celestial Set
  • Lionheart Set
  • Grand Alliance Set

Main Hand Modification:

  • Aimed Shot

Offhand Modifications:

  • Recharge Speed & whatever stat you need

Rings

  • Band of Air
  • The Red Eye’s Glare
  • The Fallen Lord’s Authority
  • Diamond Ring of Spite +3
  • Ring of Fallen Power +5
  • Bypass Gold Ring
  • Striking Ring of the Veteran / Master

Neck & Waist

  • Demogorgon’s Wrath Set: Heart’s Twine & Sinous Chord
  • Star Set: Starshard Choker & Twinkle of the Stars (Trickster’s Gift)

Shirt

  • Shirt of the Dragon Cult
  • Vale Tunic
  • Upper Pact Brands (Avernus Hunts)

Pants

  • Velvet Pants +1
  • War-Worn Pants
  • Lower Pact Brands (Avernus Hunts)

Ranger Trapper Artifacts

Primary Artifact

  • Wyvern-Venon Coated Knives
  • Halaster’s Blast Scepter
  • Staff of Flowers
  • Envenomed Storyteller’s Journal

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Mythallar Fragment
  • Neverwinter’s Standard
  • Jewel of the North
  • Demogorgon’s Reach

Or choose 3 Storyteller’s Journals for the bonus

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal
  • Envenomed Storyteller’s Journal

Other Artifact Choices

  • Lantern of Revelation
  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Wand

Ranger Trapper Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • Cobalt Enchantment
  • Garnet Enchantment
  • Citrine Enchantment
  • Amethyst Enchantment
  • Jade Enchantment

Defense Enchantments

  • Garnet Enchantment

Utility Enchantments

  • Garnet Enchantment

Bonus Enchantments

  • Recharge Speed

Combat Enchantments

  • Poisoned Thorn
  • Cursed Burn

Overload Enchantments

  • Rage of Flames or Devil’s Precision
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Critical Strike or Severity or Accuracy Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Ranger Trapper Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Pick one from each of the categories below depending on the stats you are lacking.

Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune

Stronghold Food: Seared Tuna / Prime Rib / Ratatouille

Event Food: Watermelon Sorbet / Hotwings / Squash Soup / Mochi

Elixir: Wild Storm Elixir

Potion: Superior Flask of Potency +1

Reusable Item: Awakened Forger’s Box > Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin

Ranger Trapper Companions

Summoned Companion

For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.

Augment Companion Choices

This is just a selection of augment companions. Use one that has the stats you need.

  • Owlbear Cub
  • Bulette Pup
  • Deepcrow Hatchling
  • Ioun Stones
  • Quasit

Active Companion Choices

  • Pseudodragon
  • Honey Badger
  • Tomb Spider
  • Spined Devil
  • Kuo-Toa
  • Wayward Wizard (AoE)
  • Regis (AoE)

Enchantment Power

  • Potency
  • Acute Senses
  • Potent Precision
  • Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
  • Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
  • Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
  • Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
  • Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
  • Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
  • Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
  • Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
  • Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
  • Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
  • Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
  • Misc (The Bigger They Are) – More damage against big mobs (bosses)
  • Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
  • Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
  • Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage

Defense Powers

  • Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
  • Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds

Utility Powers

  • Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
  • Golden Cat (Golden Cat’s Insight) – 7.5% Combat Advantage

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Enchantment

  • Companion Enchancement

Ranger Trapper Mounts

Bolster

When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.

Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

DPS

  • Warlord’s Inspiration
  • Artificers Persuasion
  • Assassin’s Covenant
  • Calvary’s Warning
  • Gladiator’s Guile

Self Healing

  • Barbarian’s Revelry
  • Survivor’s Blessing
  • Survivor’s Gift
  • Knight’s Rebuke
  • Oppressor’s Reprieve

Utility

  • Wanderer’s Fortune
  • Traveler’s Treasures

Insignia Type

  • Insignia of Dominance
  • Insignia of Brutality
  • Insignia of Aggression
  • Insignia of Skill

Mount Collars

  • Sturdy Crescent Collar
  • Suportive Crescent Collar
  • Unified Crescent Collar
  • Wayfaring Barbed Collar
  • Unified Regal Collar

Ranger Trapper Mount Powers

Mount Equip Power:

  • Ferocious Predator (Power & Critical Severity)
  • Armor Breaker (Critical Severity)
  • Rapid Accuracy (Accuracy)
  • Precision (Critical Strike & Severity)
  • Ruthless Efficiency (Critical Strike
  • Dominant Force (Power)

Mount Combat Power:

  • Tunnel Vision (Several)
  • Golden Touch (Golden Warhorse)
  • Divine Intervention (Celestial Wings)
  • Cauldron Fumes (Hag’s Hexing Cauldron)
  • Giant Toad Tongue Lash (Giant Toad)

If you have any questions or suggestions about our Neverwinter Ranger Trapper guide, please leave a comment below!