Ranger Warden Build

The Complete Ranger Warden Build – Neverwinter Mod 27 Spelljammer

Welcome to our Ranger Warden Guide, updated for Mod 27: Spelljammer

Looking for the best Neverwinter Ranger Warden DPS build? Look no further! In this blog post, we will discuss the best way to build your Ranger Warden so that you can deal the most damage possible.

We will also provide a few tips on how to improve your DPS even further. So whether you are just starting out in Neverwinter or you are looking for an update to your current build, this blog post has something for you!

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Ranger Warden Info

Below is all the basic information for the Warden from race choices to stats.

Other Ranger Builds

Best Warden Races

What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.

Neverwinter Race
  1. Human1% Bonus to all stats – +3 To any Ability Score
  2. Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
  3. Gith5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
  4. Metallic Ancestry Dragonborn Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
  5. Dragonborn Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
  6. Tiefling5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  7. Half-Orc5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat

Warden Ability Score Priority

Put all your available Ability Scores into Strength and Charisma or Dexterity.

Warden Stat / Rating Priority

The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.

Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.

If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.

For every 1000 points, a stat is lower than your item level you lose 1% in that stat.

You won’t be able to easily cap all stats, but capping your power is quite easy.

Offensive Stats

  1. Power (90%)
  2. Combat Advantage (90%)
  3. Critical Strike (90%)
  4. Critical Severity (90%)
  5. Accuracy (90%)

Defensive Stats

  1. Defense (90%)
  2. Deflection (90%)
  3. Critical Avoidance (90%)
  4. Awareness (90%)
  5. Health (90%)

Ranger Warden Paragon Path Feats, Powers & Rotation

This part is all about optimizing the Warden with the best feats, powers, and boons.

ranger warden build

Ranger Warden Combat Powers

At-Will Powers:

  • Electric Shot / Clear the Ground (ST)
  • Penetrating Arrows / Storm Strike (AoE)

Encounter Powers:

  • Hindering Shot / Hindering Strike
  • Marauder’s Escape / Marauder’s Rush
  • Boar Hide / Boar Charge (ST) or Constricting Arrow / Steel Breeze (AoE)

Daily Powers:

  • Call of the Storm
  • Snipe

Class Features:

  • Blade Storm (ST) or Twin Blade Storm (AoE)
  • Seeker’s Vengeance

Ranger Warden Feats

  • Focused
  • Storm’s Recovery
  • Blade Hurricane
  • Skirmisher’s Gambit
  • Enhanced Conductivity

Ranger Warden Rotation

Single Target Rotation:

Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.

AoE Rotation:

Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.

Ranger Warden Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

Tier 1 Boons

  • Recruit’s Training – 0.2% Power Per Rank
  • Critical Strike – 0.2% Critical Strike Per Rank
  • Critical Avoidance – 0.2% Critical Avoidance Per Rank
  • Cultist Bulwark – 0.2% HP Per Rank
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 0.2% Power Per Rank
  • Armor Penetration – 0.2% Critical Severity Per Rank
  • Defense – 0.2% Defense Per Rank
  • Demonic Bulwark – 0.2% HP Per Rank
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 0.2% Power Per Rank
  • Combat Advantage – 0.2% Combat Advantage Per Rank
  • Awareness – 0.2% Awareness Per Rank
  • Dino Bulwark – 0.2 HP Per Rank
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 0.2% Power Per Rank
  • Accuracy – 0.2% Accuracy Per Rank
  • Deflect – 0.2% Deflect Per Rank
  • Necrotic Bulwark – 0.2% HP Per Rank
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Advanced Boons

  • Call of Power1% Action Point gain per rank
  • Quick Turnaround – 1% Recharge Speed

Master Boons

  • Blood Lust 3/3
  • Life Lessons 3/3
  • Blesses Advantage 3/3

Guild Boons

  • Offense – Power or Critical Strike Bonus
  • Defense – Defence or Hit Point Bonus

Ranger Warden Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

Note that the best in slot for your build might vary depending on what stats you have.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

  • Abyss Conqueror’s Healing Guard / Spellweaver’s Hood
  • The Dark Maiden Assault Hood
  • Serene Hood of the Dragon Hunter
  • Goristro’s Horns (Avernus Hunts)
  • Blessed Whisper’s Hood of Quiet (Avernus Hunts)


  • Abyss Conqueror’s Spellweaver Robe
  • Tactful Leathers of the Dragon Hunter
  • Mighty Cuirass of the Dragon Hunter
  • Blessed Bone Devil’s Ribcage (Avernus Hunts)


  • Abyss Conqueror’s Healing Mitts
  • Mighty Vambraces of the Dragon Hunter
  • Tactful Gloves of the Dragon Hunter
  • Wristguards of Precipitation
  • Spiked Defenders Vambrace


  • Starweave Slippers
  • Abyss Conqueror’s Mauler Greaves
  • The Dark Maiden Resolution Greaves (Temple of the Spider)
  • Wasteland Wanderers
  • Rusted Iron Leggings (Avernus Rare Monsters)


  • Demonweb Empowerment / Perfect Set
  • Dark Matter Set – Solarium Orb & Starcore Talisman
  • Stormforged Set (AOE)
  • Masterwork Set

Main Hand Modification:

  • Penetrating Arrows / Storm Strike

Offhand Modifications:

  • Forte & whatever stat you need


  • Sapphire Abyssal Loop
  • Emerald Abyssal Loop
  • Platinum Abyssal Loop
  • Eilistraee’s Elegance + Elistraee’s Beauty (AOE)
  • Soothsayer’s Ring of Absolution
  • Waywatchers Ring of Precision
  • Waywatchers Ring of Punishment
  • Mightbreaker’s Ring of Elegance

Neck & Waist

  • Marilith Strike: Marilith Mask and Sash of the Marilith
  • Masterwork of Menzoberranzan Set: Shroomwood Amulet & Shroomwood Sash
  • Demogorgon’s Wrath Set: Heart’s Twine & Sinous Chord


  • Shimmering Flarefiber Shirt
  • Lolth’s Embrace
  • Mighty Dwarven Body Pattern
  • Shirt of the Dragon Cult


  • Luminous Flarefiber Pants
  • Lolth’s Embrace
  • Mighty Dwarven Limb Pattern
  • War-Worn Pants

Ranger Warden Artifacts

Primary Artifact

  • Crystal of Soul’s Flight
  • Portable Spelljammer Device
  • Demogorgon’s Reach

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Rod of Pain
  • Wand of Domination
  • Astral Seed Tendril
  • Portable Spelljammer Detector

Other Artifact Choices

  • Marilith Mask
  • Mystic Bolt
  • Eye of Odran
  • Assassin’s Dice

Ranger Warden Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • Ruby Enchantment
  • Garnet Enchantment
  • Cobalt Enchantment
  • Citrine Enchantment
  • Amethyst Enchantment
  • Jade Enchantment

Defense Enchantments

  • Garnet Enchantment

Utility Enchantments

  • Garnet Enchantment

Bonus Enchantments

  • Recharge Speed

Combat Enchantments

  • Lightning Flash

Overload Enchantments

  • Rage of Flames or Devil’s Precision
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Critical Strike or Severity or Accuracy Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Ranger Warden Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Pick one from each of the categories below depending on the stats you are lacking.

  • Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
  • Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
  • Event Food: Watermelon Sorbet / Ratatouille / Squash Soup
  • Elixir: Wild Storm Elixir / Sunlord’s Gift Elixir
  • Potion: Superior Flask of Potency +1
  • Belt: Stone of Health / Dragonfire / Perfect Spider Totem

Ranger Warden Companions

Summoned Companion

For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.

Augment Companion Choices

This is just a selection of augment companions. Use one that has the stats you need.

  • Owlbear Cub
  • Bulette Pup
  • Deepcrow Hatchling
  • Ioun Stones
  • Quasit

Active Companion Choices

  • Greenscale Bowman
  • Blaspheme Assassin
  • Pseudodragon
  • Honey Badger
  • Tomb Spider
  • Regis (AoE)
  • Elminster Simulacrum (AoE)
  • Shadar-kai Witch (AoE)
  • Xaryxian Defector (AoE)
  • Bobby the Barbarian (AoE)

Enchantment Power

  • Potency
  • Perfect Vision
  • Acute Senses
  • Potent Precision
  • Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
  • Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
  • Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
  • Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
  • Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
  • Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
  • Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
  • Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
  • Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
  • Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
  • Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
  • Misc (The Bigger They Are) – More damage against big mobs (bosses)
  • Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
  • Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
  • Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage

Defense Powers

  • Dark Dealer (Dark Dealings) – 3.8% Accuracy & 3.8% Combat Advantage
  • Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
  • Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds

Utility Powers

  • Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
  • Golden Cat (Golden Cat’s Insight) – 7.5% Combat Advantage

Ranger Warden Mounts


When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.

Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.


  • Tactician’s Precision
  • Warlord’s Inspiration
  • Warlord’s Motivation
  • Mender’s Covenant
  • Executioner’s Covenant
  • Artificers Persuasion
  • Assassin’s Covenant
  • Calvary’s Warning
  • Gladiator’s Guile

Self Healing

  • Barbarian’s Revelry
  • Survivor’s Blessing
  • Survivor’s Gift
  • Knight’s Rebuke
  • Oppressor’s Reprieve


  • Wanderer’s Fortune
  • Traveler’s Treasures

Insignia Type

  • Insignia of Aggression
  • Insignia of Skill
  • Insignia of Brutality or Dominance if you still need power

Mount Collars

  • Sturdy Crescent Collar
  • Suportive Crescent Collar
  • Unified Crescent Collar
  • Wayfaring Barbed Collar
  • Unified Regal Collar

Ranger Warden Mount Powers

Mount Equip Power:

  • Ferocious Predator (Power & Critical Severity)
  • Opportunistic ( Combat Advantage)
  • Ferocity (Extra Damage)
  • Armor Breaker (Critical Severity)
  • Rapid Accuracy (Accuracy)
  • Precision (Critical Strike & Severity)
  • Ruthless Efficiency (Critical Strike
  • Dominant Force (Power)

Mount Combat Power:

  • Wicked Lich
  • Golden Touch (Golden Warhorse)
  • Bigby’s Crushing Hand
  • Divine Intervention (Celestial Wings)
  • Tunnel Vision (Several)
  • Cauldron Fumes (Hag’s Hexing Cauldron)
  • Giant Toad Tongue Lash (Giant Toad)

If you have any questions or suggestions about our Neverwinter Ranger Warden guide, please leave a comment below!

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  1. seems more a copy of old builds, outdated companion list and again no option for a actual hunter (bow) build

  2. so im pretty new to the game and i was wondering why Charisma? something like Strength seems better in my eyes

    1. Strength adds to Stamina Regeneration and Physical Damage Bonus
      Constitution adds to Hit Points and Action Point Gain
      Dexterity adds to Critical Severity and Movement Speed
      Intelligence adds to Control Bonus and Magical Damage Bonus
      Wisdom adds to Control Resist and Outgoing Healing
      Charisma adds to Forte and Recharge Speed
      Your extra Power is coming from Forte. 50% of your Forte total is added to Power, 25% is added to Combat Advantage and the other 25% is added to Deflect Severity.

  3. Just check the auction house for the staff of flowers and music box. 3 million AD + for each. It will take forever to raise 6 million AD for me

  4. I don’t find options for bows… Maybe it is not the best DPS but it is funny and I like it. I have the Demon Lords’ Immortality set but I don’t see the advantages to have the full set…

    Thanks for the guide

  5. Lol I find all the people bitching about this build funny. Yes the build is similar to the barb because you are playing qcq with this build and almost all that gear boosts melee by 3% damage! And the demon lord set boosts damage up to 20% based on missing health. By far a better build then any of the others I have seen! Lol and it’s funny this build out dps a rogue ???

  6. With using an augment companion, why would you use the Protector’s Camaraderie insignia bonus? Doesn’t that only trigger on your companion attacking?

  7. I am just curious as to why you would put you points into CHA and not DEX or INT? DEX gives you crit sev and movement speed and INT would give you boosts to your Lightning dmg. Just looking for insight on this.

  8. Im currently using this build, granted with some of my own tweaks. Im sitting at 21.6k il and i top the charts by millions in almost every dungeon, except the occasional 24k cws. Anyone that says this build is not good has either not tried it or are content with not doing any dmg at all.

  9. This article is for a melee Warden build.
    About that, I think the Ebony Stained Hide is BiS now. Also maybe the bracers from the primal set? How about the armour that gives you +5% dmg vs foes not facing you? Has anyone tested that? Are Terrored Grips actually better than Fearbringers, when most of the damage is coming from Storm Strike?

    I’ve found that a RANGED Hunter build can be decent when using the following powers:

    at-wills: Rapid Shot + Hunter’s Teamwork
    Encounter: Rapid Volley, Constricting Arrow, Commanding Shot
    Daily: Slasher’s Mark, Disrupting Shot
    Passive: Seeker’s Vengeance, Aspect of the Falcon

    Feats: longshot, critical action, predator, commander in chief, more than disruptive

    Rapid volley is the only power we have to deal with mobs, so that stays.
    I prefer Commanding Shot to Longstrider Shot because, despite the longer casting time, Commanding Shot recharges faster, applies a nice buff/debuf, and is tied to a feat for a small additional benefit.
    I prefer Constricting arrow to Longstrider Shot, and I’ll explain why below.

    The interesting thing about this build is that even though melee encounters deal -50% damage, you can still use them for their utility. Windwalk Strike lets you dash twice across the battlefield. Steel Breeze lets you recover some stamina, which you might have spent dashing around, especially in solo play. Stag Heart (better utility than Longstrider Shot) gives you some temp hp.

    Commanding Shot (long casting time, applies Prey + its own buff/debuff) + Disrupting Shot (additional debuff) + Constricting Arrow + Rapid Volley x5. Then either dodge/utility or use at wills (with the additional Disrupting Shot thrown in when convenient). No reason to use Hunter’s Teamwork beyond the first shot.

    Like in the olden days, mark the most powerful enemy with either Commanding Shot, Constricting Arrow (Prey) or Disrupting Shot, then Rapid Volley.

    Obviously, if you’re playing with powerful people and enemies die fast, you may want to substitute Commanding Shot with Longstrider Shot.

    A note on positioning: when in a party, you need to be close to the action, so that you get the Aspect of the Falcon bonus, and your healer does not go crazy trying to save your bom. Stay just behind the boss, or behind a melee dps who’s behind the boss.

    A final note: this build in not as competitive as the build mentioned in the article above, but at least is a decent ranged build for ranger, which is being sorely missed. Increasing the magnitude of Aimed Shot to like 300 could make a difference here!

  10. I’m new to Neverwinter and am confused. The races recommended seem to be dex races, but recommended abilities is Str and Cha? Am I missing something about the races? Or are the recommended abilities incorrect?

    1. For the companion influence and recharge, the different is slightly better for your stats than having Dex

  11. The Head Equipment you listed:

    Order Mercenary’s Armet is for Fighter Paladin or Barbarian only.

    Alliance Soldier’s Helmet is for Fighter or Barbarian only.

  12. I’m a D&D player just getting into this. Why charisma and strength? And how high should they go? (I have to retrain because I figured everything capped at 20 lol)

    Wood Elf Warden Ranger

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