Welcome to our Ranger Warden Guide, updated for Mod 24: Northdark Reaches
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Looking for the best Neverwinter Ranger Warden DPS build? Look no further! In this blog post, we will discuss the best way to build your Ranger Warden so that you can deal the most damage possible.
We will also provide a few tips on how to improve your DPS even further. So whether you are just starting out in Neverwinter or you are looking for an update to your current build, this blog post has something for you!
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
- Basic Warden Info
- Paragon Path Feats, Powers & Rotation
- Boons
- Weapons & Gear
- Artifacts
- Enchantments
- Consumables & Buffs
- Companions
- Mounts
Basic Ranger Warden Info
Below is all the basic information for the Warden from race choices to stats.
Other Ranger Builds
Best Warden Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.

- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
- Human – 1% Bonus to all stats – +3 To any Ability Score
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Gith – 5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Warden Ability Score Priority
Put all your available Ability Scores into Strength and Charisma.
Warden Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Ranger Warden Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Warden with the best feats, powers, and boons.

Ranger Warden Combat Powers
At-Will Powers:
- Electric Shot / Clear the Ground (ST)
- Penetrating Arrows / Storm Strike (AoE)
Encounter Powers:
- Hindering Shot / Hindering Strike
- Marauder’s Escape / Marauder’s Rush
- Boar Hide / Boar Charge (ST) or Constricting Arrow / Steel Breeze (AoE)
Daily Powers:
- Call of the Storm
- Snipe
Class Features:
- Blade Storm (ST) or Twin Blade Storm (AoE)
- Seeker’s Vengeance
Ranger Warden Feats
- Focused
- Storm’s Recovery
- Blade Hurricane
- Skirmisher’s Gambit
- Enhanced Conductivity
Ranger Warden Rotation
Single Target Rotation:
Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.
AoE Rotation:
Use any melee encounter to trigger Blade Hurricane > Clear the Ground or Storm Strike for 3 seconds > Use Daily / Mount / Artifact when available.
Ranger Warden Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Call of Power – 1% Action Point gain per rank
- Quick Turnaround – 1% Recharge Speed
Master Boons
- Blood Lust 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
Ranger Warden Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- The Dark Maiden Assault Shroud
- Serene Hood of the Dragon Hunter
- Goristro’s Horns (Avernus Hunts)
- Blessed Whisper’s Hood of Quiet (Avernus Hunts)
Armor
- Tactful Leathers of the Dragon Hunter
- Mighty Cuirass of the Dragon Hunter
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
Arms
- Tactful Gloves of the Dragon Hunter
- Wristguards of Precipitation
- Spiked Defenders Vambrace
Feet
- The Dark Maiden Resolution Greaves (Temple of the Spider)
- Wasteland Wanderers
- Rusted Iron Leggings (Avernus Rare Monsters)
Weapons
- Stormforged Set (AOE)
- Masterwork Set
- Lionheart Set
- Scalebreaker’s Wrath
Main Hand Modification:
- Penetrating Arrows / Storm Strike
Offhand Modifications:
- Forte & whatever stat you need
Rings
- Eilistraee’s Harmony + Elistraee’s Beauty (AOE)
- Soothsayer’s Ring of Absolution
- Waywatchers Ring of Precision
- Waywatchers Ring of Punishment
- Mightbreaker’s Ring of Elegance
- The Red Eye’s Glare
- Band of Air
Neck & Waist
- Demogorgon’s Wrath Set: Heart’s Twine & Sinous Chord
- Apprentices’ Spoils: Jhesiyra’s Tattered Mantle & Trobriand’s Conduction Cable
Shirt
- Mighty Dwarven Body Pattern
- Shirt of the Dragon Cult
Pants
- Mighty Dwarven Limb Pattern
- War-Worn Pants
Ranger Warden Artifacts
Primary Artifact
- Demogorgon’s Reach
- Wyvern-Venon Coated Knives
- Halaster’s Blast Scepter
- Staff of Flowers
- Envenomed Storyteller’s Journal
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Mythallar Fragment
- Neverwinter’s Standard
- Jewel of the North
- Demogorgon’s Reach
Or choose 3 Storyteller’s Journals for the bonus
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
- Envenomed Storyteller’s Journal
Other Artifact Choices
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
- Shard of Orcus’ Wand
Ranger Warden Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Garnet Enchantment
Bonus Enchantments
- Recharge Speed
Combat Enchantments
- Poisoned Thorn
- Cursed Burn
Overload Enchantments
- Rage of Flames or Devil’s Precision
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Critical Strike or Severity or Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Ranger Warden Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
Event Food: Watermelon Sorbet / Hotwings / Squash Soup / Mochi
Elixir: Wild Storm Elixir
Potion: Superior Flask of Potency +1
Reusable Item: Awakened Forger’s Box > Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
Ranger Warden Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.
Augment Companion Choices
This is just a selection of augment companions. Use one that has the stats you need.
- Owlbear Cub
- Bulette Pup
- Deepcrow Hatchling
- Ioun Stones
- Quasit
Active Companion Choices
- Pseudodragon
- Honey Badger
- Tomb Spider
- Spined Devil
- Kuo-Toa
- Wayward Wizard (AoE)
- Regis (AoE)
Enchantment Power
- Potency
- Acute Senses
- Potent Precision
- Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
- Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
- Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
- Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Misc (The Bigger They Are) – More damage against big mobs (bosses)
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
- Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage
Defense Powers
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
- Golden Cat (Golden Cat’s Insight) – 7.5% Combat Advantage
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Enchantment
- Companion Enchancement
Ranger Warden Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Warlord’s Inspiration
- Artificers Persuasion
- Assassin’s Covenant
- Calvary’s Warning
- Gladiator’s Guile
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Aggression
- Insignia of Skill
- Insignia of Brutality or Dominance if you still need power
Mount Collars
- Sturdy Crescent Collar
- Suportive Crescent Collar
- Unified Crescent Collar
- Wayfaring Barbed Collar
- Unified Regal Collar
Ranger Warden Mount Powers
Mount Equip Power:
- Ferocious Predator (Power & Critical Severity)
- Armor Breaker (Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
Mount Combat Power:
- Tunnel Vision (Several)
- Golden Touch (Golden Warhorse)
- Divine Intervention (Celestial Wings)
- Cauldron Fumes (Hag’s Hexing Cauldron)
- Giant Toad Tongue Lash (Giant Toad)
If you have any questions or suggestions about our Neverwinter Ranger Warden guide, please leave a comment below!
Nunya
Friday 11th of March 2022
The two unified collars cannot both be equipped. Lost about 100k messin around with this dumb mechanic.
Alaria
Wednesday 23rd of February 2022
The Head Equipment you listed:
Order Mercenary’s Armet is for Fighter Paladin or Barbarian only.
Alliance Soldier’s Helmet is for Fighter or Barbarian only.
Matty
Friday 24th of July 2020
Any chance for an update soon?
Tom
Saturday 25th of April 2020
Hey! Any reasons for CHA and not DEX or INT? Thank you!
Matt
Friday 29th of May 2020
For the companion influence and recharge, the different is slightly better for your stats than having Dex
Daneril @ MmorpgTips
Sunday 15th of March 2020
This build has been updated for mod 18 Infernal Descent! See you in Avernus!