All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.
Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
To learn more about the new mod, check out our Mod 19 Avernus Guide.
The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.
Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Rogue Assassin Info
Other Rogue Builds
Best Rogue Assassin Races
What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
Rogue Assassin Ability Score Priority
Put all your available Ability Scores into Strength and Constitution / Charisma
Rogue Assassin Stat / Rating Priority
- Armor Penetration (Caps at 90K)
- Critical Strike (Caps at 90k)
- Accuracy (Caps at 90k)
- Combat Advantage (Caps at 140k)
- Power (No Cap)
- Defense (Caps at 90K )
- Deflection (Caps at 90K)
- Critical Avoidance (Caps at 95K)
- Awareness (Caps at 100K )
- Health (No Cap)
Rogue Assassin Paragon Path, Powers & Rotation
Rogue Assassin Combat Powers
- Duelist’s Flurry
- Gloaming Cut
- Lashing Blade
- Deft Strike (ST) / Dazing Strike (AoE)
- Assassinate / Blade Flurry (AoE)
- Shocking Execution
- Sneak Attack
- Invisible Infiltrator
Rogue Assassin Feats:
- Toxic Blades
- Master of Shadows
- Duelists Expertise
- Back Alley Tactics
- Shadow’s Flurry
Rogue Assassin Rotation
Single Target Rotation:
Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.
Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.
Rogue Assassin Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
At end-game, you should hit the stat caps without needing any of the boons.
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 250 Power
- Combat Advantage – 250 Combat Advantage
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Severe Criticism – 1% Crit Severity per rank
- Call of Power – 1% Action Point gain per rank
- Quick Turnaround – 1% Recovery Speed per rank.
- Blood Lust 3/3
- Offense – Power
- Defense – Hit Points
Rogue Assassin Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
- Lion Guard’s Raid Hat
- Fancy Duelist’s Mask of Cormyr
- Ebony Stained Hide
- Lion Guard’s Raid Gloves
- Vivified Primal Raid Amibari
- Spiked Defender Vambrace
- Rusted Iron Leggings
- Infernal Forged Gaiters
- Celestial Set
- Lionheart Set
- Legion Guard Set
- Alabaster / Burnished Set
Main Hand Modification:
- Enhanced Duelist’s Flurry
- Critical Severity
- Striking Ring of the Master
Neck & Waist
- Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
- Dark Remnants Set
- Mad Mage Set
- Ebony Stained Shirt
- Pants of the Sentinel
Rogue Assassin Artifacts
- Envenomed Storyteller’s Journal
- Wyvern-Venom Coated Knives
- Decanter of Atropal Essence
Choose secondary artifacts based on the stats you are lacking.
Choose 3 Storyteller’s Journals for the bonus
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
- Shard of Orcus’ Wand
Rogue Assassin Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
- One Tenebrous Enchantment
- Radiant Enchantments
- Radiant Enchantment
- Tactical Enchantment
- Dark Enchantment
- Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
- Barkshield Enchantment
- Vorpal Enchantment
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Power Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Rogue Assassin Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
- Wild Storm Elixir > Elixir of Fate
- Squash Soup > Watermelon Sorbet
Rogue Assassin Companions
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Potent Precision
Below is a selection of viable companion powers.
- Tamed Velociraptor – 2000 Power per party member using it.
- Staldorf – 8000 Combat advantage
- Deepcrow Hatchling – 8000 Power
- Batiri – 4% Damage against bosses
- Minstrel – 4000 Power and 2000 Awareness
- Broom – 4% Critical Severity
- Splinters – 4% Critical Severity and 2000 Critical Avoidance
- Green Slime – 8000 Defense
- Phase Spider – 2000 Critical strike and 4000 combat advantage
- Alpha Compy – 5% Power
- Owlbear Cub – 10% chance to hit for 50% of you Power
Double offense slotted “Of the Companion” gear
- Empowered Runestone
Rogue Assassin Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
- Cavalry’s Warning
- Combatant’s Maneuver
- Artificer’s Persuasion
- Gladiator’s Guile
- Survivor’s Gift
- Survivor’s Blessing
- Barbarian’s Revelry
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.
Rogue Assassin Mount Powers
Mount Equip Power:
5000 or 10000 Power
Mount Combat Power:
Bat Swarm (Swarm) > Tenser’s Transformation
If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.