The Complete Rogue Assassin Build – Neverwinter Mod 19 Avernus

All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.

Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.

Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Rogue Assassin Info

Other Rogue Builds

Best Rogue Assassin Races

What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
  4. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%

Rogue Assassin Ability Score Priority

Put all your available Ability Scores into Strength and Constitution / Charisma

Rogue Assassin Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Rogue Assassin Paragon Path, Powers & Rotation

Rogue Assassin Build
Assassin is the current recommended Paragon path for Rogues.

Rogue Assassin Combat Powers

At-Will Powers:

  • Duelist’s Flurry
  • Gloaming Cut

Encounter Powers:

  • Lashing Blade
  • Deft Strike (ST) / Dazing Strike (AoE)
  • Assassinate / Blade Flurry (AoE)

Daily Powers:

  • Shocking Execution
  • Bloodbath

Class Features:

  • Sneak Attack
  • Invisible Infiltrator

Rogue Assassin Feats:

  • Toxic Blades
  • Master of Shadows
  • Duelists Expertise
  • Back Alley Tactics
  • Shadow’s Flurry

Rogue Assassin Rotation

Single Target Rotation:

Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.

AoE Rotation:

Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.

Rogue Assassin Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Rogue Assassin Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.


  • Lion Guard’s Raid Hat
  • Fancy Duelist’s Mask of Cormyr


  • Ebony Stained Hide


  • Lion Guard’s Raid Gloves
  • Vivified Primal Raid Amibari
  • Spiked Defender Vambrace


  • Rusted Iron Leggings
  • Infernal Forged Gaiters


  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification:

  • Enhanced Duelist’s Flurry

Offhand Modifications:

  • Critical Severity


  • Striking Ring of the Master

Neck & Waist

  • Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
  • Dark Remnants Set
  • Mad Mage Set


  • Ebony Stained Shirt


  • Pants of the Sentinel

Rogue Assassin Artifacts

Primary Artifact

  • Envenomed Storyteller’s Journal
  • Wyvern-Venom Coated Knives
  • Decanter of Atropal Essence

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Choose 3 Storyteller’s Journals for the bonus

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal

Other Choices

  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Wand

Rogue Assassin Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • One Tenebrous Enchantment
  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

  • Barkshield Enchantment

Weapon Enchantments

  • Vorpal Enchantment

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Rogue Assassin Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Squash Soup > Watermelon Sorbet

Rogue Assassin Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awareness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

  • Empowered Runestone

Rogue Assassin Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

  • Cavalry’s Warning
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Survivor’s Gift
  • Survivor’s Blessing
  • Barbarian’s Revelry

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Rogue Assassin Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Bat Swarm (Swarm) > Tenser’s Transformation

If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.

17 thoughts on “The Complete Rogue Assassin Build – Neverwinter Mod 19 Avernus”

  1. Is there anything at all that could make my movement faster? Or is there something I should look for that is slowing me down somehow

  2. rogues are slower by nature, i use deft strike to mone around the battlefield injunction with rolls, goo as it gets without sacrificing power or melee damage on boots (or whatever piece) for movement speed,

    • Um yeah I’ve Always put all stats into S and Dex with a belt and neck piece that also give me move of both I’m at like 31 Dex and like 29 or 30 S sooooo um I can see constitution if you just wanna be Tanky and charisma for XP or companion bonus but if you’re a lvl 80 like me why would I even need Charisma ?

    • Actually Avernus zone has exact caps as IC. But my rogue did fine undercapped with 105k power when I went there just to farm legions. Maybe I’m just that good 😛

  3. Nice done. But something could be better.
    Rotation by the way all are not the best what TR can do.

    With you´re Rota you dont use all Selfbuffs what you can get and in you´re AoE Rotation you can use Blade Furry 3 times if you play it correct. Not only 2 times.

  4. Nice done. But something could be better.
    Rotation by the way all are not the best what TR can do.

    With you´re Rota you dont use all Selfbuffs what you can get and in you´re AoE Rotation you can use Blade Furry 3 times if you play it correct. Not only 2 times.

    For AoE Build Whisperknife with active Companion Xuna could be very heavy but it needs many knowhow what gear you need and what you have to skill.

  5. Isn’t wicked reminder better than deft strike for the 10% more damage? If the tank has the positioning right then you will be behind target for assassinate anyway.


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