Welcome to our Rogue Guide, updated for mod 16: Undermountain and Level 80. In this guide, we will give you tips and info on how to play the Rogue class, previously called the Trickster Rogue.
The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities. Try different gear, feats and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Rogue Guide Index
Basic Rogue Info
Best Rogue Races
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
Rogue Ability Score Priority
Put all your available Ability Scores into Strength and Dexterity.
Rogue Stat / Rating Priority
Accuracy (Caps at 66k) > Armor Penetration (Caps at 66k) > Crit Chance (Caps at 61k) > Power (No Cap) > Combat Advantage (Caps at 106)
Rogue Paragon Path & Powers
Rogue Assassin Combat Powers
At-Will Powers: Duelist’s Flurry & Gloaming Cut
Encounter Powers: Lashing Blade – Deft Strike – Assassinate
Daily Powers: Shocking Execution & Bloodbath
Class Features: Sneak Attack & Invisible Infiltrator
Rogue Assassin Feats
- Toxic Blades
- Master of Shadows
- Duelists Expertise
- Back Alley Tactics
- Shadow’s Flurry
You should always choose
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
Tier 2 Boons
- Squire’s Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 250 Power
- Combat Advantage – 250 Combat Advantage
- Dino Bulwark – 1000 HP
Tier 4 Boons
- Captain’s Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Focused Precision – 1% Crit Severity per rank
- Call of Power – 1% Action Point gain per rank
- Quick Turnaround – 1% Recovery Speed per rank.
- Blood Lust 3/3
- Offense – Power
- Defense – Hit Points
Rogue Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
If you want to plan out your character and see what items are available the Neverwinter Character Simulator is a great tool.
Protégé’s Hood (Best in Slot) > Hood of the Spy’s Guild
Fured Kiuno of the Bear (Best in Slot) > Hide of the Spy’s Guild
Protégé’s Weathered Gloves (Best in Slot) > Bracer’s of the Spy’s Guild
Heel’s of Fury (Best in Slot) > Gaiters of the Spy’s Guild
Burnished Weapons (Best in Slot) > Mountaineer Weapons
Main Hand Modification: Enhanced Duelist’s Flurry
Offhand Modifications: Critical Severity & whatever stat you need.
Protégé Rings (Best in Slot) > Spy Guild’s Rings
Neck & Waist
Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
Protégé’s Shirts (Best in Slot) > Spy Guild’s Shirts
Protégé’s Pants (Best in Slot) > Spy Guild’s Pants
Sigil of the Cleric (Best in Slot)
Choose secondary artifacts based on the stats you are lacking.
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Brutal Enchantment – Black Ice Enchantment – Cruel Enchantment – Viscious Enchantment – Savage Enchantment
Dark Enchantment – Radiant Enchantment – Wicked Enchantment
Various Marks from Stronghold Vendor > Corrupt Black Ice / Lethal / Piercing > Black / Red Dragon Glyph
Armor Reinforcement Kits
Accuracy Kit – Armor Penetration Kit – Critical Strike Kit – Power Kit
Jewelry Reinforcement Kits
Combat Advantage Jewel
Rogue Consumables & Buffs
Consider to get VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
- Wild Storm Elixir > Elixir of Fate
- Squash Soup > Watermelot Sorbet
Companions changed a lot in mod 16, so the information below is not yet complete.
You will want to maximise your Bolster by having more of the same type of companion as your summoned companion, up to 15% Bolster.
There is a lot of viable Companion powers to choose from. Generally choose powers for the stats you are neeeding. This section will be updated further.
Bold / Fierce / Heroic of the Companion
of Adorable Licks / Bites
Enigmatic – Arcane – Profane – Empowered – Recondite
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Rogue is a Swarm or a Tenser’s Floating Disk.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.
Rogue Mount Insignia Bonuses
Assassin’s Covenant – Protector’s Camaraderie – Artificer’s Persuasion – Sheperd’s Devotion – Cavalry’s Warning
Aggression – Brutality – Mastery – Dominance – Skill
Rogue Mount Powers
Mount Equip Power:
5000 or 10000 Power / Critical Strike / Armor Penetration / Accuracy
Mount Combat Power:
Bat Swarm (Swarm) (Best in Slot) > Tenser’s Transformation
If you have any questions or suggestions about our Neverwinter Rogue guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.