Barbarian Sentinel Build

The Complete Barbarian Sentinel Tank Build – Neverwinter Mod 29 Mountain of Flame

Welcome to our Barbarian Sentinel Guide, updated for Mod 29: Mountain of Flame.

The Barbarian Sentinel is a tank class in Neverwinter. They use huge two-handed swords to deliver blows Are you looking to tank in Neverwinter as a Sentinel? Look no further! In this guide, we will teach you how to play this powerful class and become a master of tanking.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Barbarian Sentinel Info

Below is all the basic information for the Sentinel, from race choices to stats.

Other Barbarian Builds

This build uses much of the same gear as the Barbarian Sentinel Tank Build, so you can easily switch between the two roles in different Loadouts.

Race

What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.

  • Aasimar – 2% Power, Outcoming & Icoming Healing, Defense and Max Hit Points – +2 to any two stats – 2% max hit points to party members
  • Menzoberanzan Renegade – Reduce Defense and Damage of mobs by 3% – +2 Dex and Cha or Wis – 5% Deflect Severity
  • Human1% Bonus to all stats – +3 To any Ability Score
  • Dwarf – 20% Resistance to Knock and Push – +2 Con and Str or Wis – 5% Defense bonus
  • Drow – Darkfire – +2 Dex and +2 Cha or Wis – 5% Deflect Severity
  • Metallic Ancestry Dragonborn Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
  • Dragonborn Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
  • Tiefling5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  • Halfling – 5% Deflect – +2 Dex and +2 Cha or Con – 10% Bonus to Control Resistance

Ability Score Priority

Put all your available Ability Scores into Strength and Constitution. Alternatively, put some points into Charisma instead of Strength depending on what you need.

Stat / Rating Priority

Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.

If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.

For every 1000 points, a stat is lower than your item level you lose 1% in that stat.

As a tank your main focus should be on Defensive stats.

Offensive Stats

  1. Power (90%)
  2. Critical Strike (90%)
  3. Critical Severity (90%)
  4. Combat Advantage (90%)
  5. Accuracy (90%)

Defensive Stats

  1. Defense (90%)
  2. Awareness (90%)
  3. Critical Avoidance (90%)
  4. Deflect (90%)
  5. Deflect Severity (90%)

Paragon Path Feats, Powers & Rotation

This part is all about optimizing the Sentinel with the best feats, powers, and boons.

Sentinel Tank Build

Combat Powers

At-Will Powers

  • Challenger’s Slash
  • Sentinel’s Slash

Encounter Powers

  • Come and Get It
  • Takedown or Enduring Shout
  • Primal Fury or Ignore Weakness

Daily Powers

  • Savage Advance
  • Battle High

Class Features

  • Mighty Vitality
  • Threatening Presence or Trample the Fallen

Barbarian Sentinel Feats

  • Frustrating Slash
  • On the Move
  • Boasting Takedown
  • Inspiring Bravado
  • Blood Fury

Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

Tier 1 Boons

  • Critical Avoidance – 0.2% Critical Avoidance Per Rank
  • Cultist Bulwark – 0.2% HP Per Rank
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Defense – 0.2% Defense Per Rank
  • Demonic Bulwark – 0.2% HP Per Rank
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
  • Marathon Runner – 2.5% Movement Speed Per Rank
  • Lingering Medicine – 1% Increase effectiveness of healing potions.

Tier 3 Boons

  • Awareness – 0.2% Awareness Per Rank
  • Dino Bulwark – 0.2 HP Per Rank
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.
  • Deflect Severity – 0.2% Deflect Severity Per Rank
  • Lingering Fortification – 1% Increase effectiveness of healing potions.

Tier 4 Boons

  • Disenchanting Aura – 0.2% Control Resistance
  • Deflect – 0.2% Deflect Per Rank
  • Necrotic Bulwark – 0.2% HP Per Rank
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
  • Lingering Power – 1% Increase effectiveness of healing potions.

Advanced Boons

  • Welcome Blessing – 1% Incoming Healing Per Rank
  • Quick Turnaround – 1% Recovery Speed per rank.
  • Second Wind – 1% Stamina Regen
  • Call of Power – 1% Action Point gain per rank
  • Masterclass – 1% Forte per rank

Master Boons

  • Blessed Resilience 3/3
  • Enhanced Application 3/3
  • Blessed Advantage 3/3
  • Life Lessons 3/3
  • Focused Retaliation 3/3

Guild Boons

  • Offense – Power or Critical Strike Bonus
  • Defense – Awareness, Defence, Hit Point Bonus or Incoming Healing
  • Utility – Revive Sickness

Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

Note that the best-in-slot for your build might vary depending on what stats you have.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

  • Best-in-Slot Rugged Sallet of the Dragon Hunter (Dragon Hunts)
  • Mane of the Manticore
  • The Dark Maiden’s Ward Helm (Temple of the Spider)
  • Turban of Shifting Sands

Armor

  • Enchanted Depthforged Breastplate (Lair of the Mad Dragon Master)
  • Abyss Conqueror’s Provoker Cuirass (The Demonweb Pits Master)
  • Rugged Mail of the Dragon Hunter (Dragon Hunts)
  • Blessed Bone Devil’s Ribcage (Avernus Hunts)
  • Forest Guardian’s Ward/Raid Scalemail (Vault of Stars)

Arms

  • Best-in-Slot Ultraviolet Elven Gloves (The Imperial Citadel Master)
  • Superior Crushers of the Dragon Hunter (Dragon Hunts)
  • Abyss Conqueror’s Provoker Gloves
  • Arms of the Last Resistance
  • Midnight’s Grips
  • Crag Scaler’s Gauntlets

Feet

  • Best-in-Slot Rugged Sabatons of the Dragon Hunter (Dragon Hunts)
  • Blessed Wisps of the Shadow Demon
  • Slips of the Rain

Weapons

  • Peer Into the Void Set / Voidtouched (The Imperial Citadel Master)
  • Living Magma Set / Encased Magma (Master of Flame Campaign Store)
  • Demonweb Empowerment / Perfect Set (Northdark Campaign)
  • Dark Matter / Solarium & Starcore Set (Adventures in Wildspace Campaign Store)
  • Scalebreaker’s Wrath / Duergar Set (Dragonbone Vale Campaign)

Main Hand Modification

  • Challenger’s Slash

Offhand Modifications

  • Forte
  • Incoming Healing

Rings

  • Darklake Ward Ring +1
  • Topaz Abyssal Loop
  • Stalwartneedle Ring of Bulwark
  • Malachite Abyssal Loop
  • Stalwartneedle Ring of Celerity
  • Darklake Ward Ring +1
  • The Living Silver Fern
  • Waywatchers Ring of Precision
  • Ring of the Overwhelmed +5
  • Ring of the Condemned +5

Neck & Waist

  • Tiamat’s Prized Possesions: Tiamat’s Golden Necklace, Tiamat’s Golden Sash, Tiamat’s Arcane Globe
  • Valhalla’s Rebuke: Cloak of Valhalla, Belt of Valhalla

Shirt

  • Dazzling Flarefiber Shirt
  • Lolth’s Embrace
  • Rugged Dwarven Body Pattern
  • Shirt of the Dragon Cult
  • Vale Tunic
  • Upper Pact Brands (Avernus Hunts)

Pants

  • Covert Branche Scout Breeches
  • Rugged Dwarven Limb Pattern
  • War-Worn Pants
  • Lower Pact Brands (Avernus Hunts)

Artifacts

Primary Artifact

  • Demogorgon’s Reach
  • Mythallar Fragment
  • Wyvern-Venon Coated Knives

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Mythallar Fragment
  • Bloodcrystal Raven Skull
  • Gond’s Anvil of Creation
  • Illusionist’s Mask
  • Sigil of the Bard/Ranger/Warlock
  • Symbol of Water

Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • Garnet Enchantment

Defense Enchantments

  • Jade Enchantment
  • Amethyst Enchantment
  • Cobalt Enchantment

Utility Enchantments

  • Cobalt Enchantment

Bonus Enchantments

  • Movement Or Recharge

Combat Enchantments

  • Fortified Nature
  • Flash Freeze

Overload Enchantments

  • Unholy Protection
  • Resiliency of the Depths / Bulwark Of Brimstone from Hell Pit
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Any stat you might need

Jewelry Reinforcement Kits

  • Combat Awareness Jewel

Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Pick one from each of the categories below depending on the stats you are lacking.

  • Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
  • Stronghold Food: Chocolate
  • Event Food: Caprese
  • Elixir: Elixir of Steadfast Devotion
  • Potion: Crafted Potion of Defense
  • Belt: Stone of Health, Dragonfire, Chain of Scales

Companions

Summoned Companion

For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.

Active Companion Choices

  • Spined Devil
  • Drizzt Do’Urden
  • Portobello Davinchi
  • Tutor
  • Stalwart Golden Lion
  • Black Death Scorpion

Enchantment Power

  • Armor Break
  • Redemption
  • Dulled Senses
  • Vulnerability
  • Slowed Reactions
  • Weapon Break
  • Any stat you might need

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor (Raptor’s Instincts) – Part of the Pack (Good in Groups)
  • Golden Deep Crow’s Presence – 7.5% Awareness
  • Rimefire Golem’s Presence – 15000 HP and 3.8% Critical Severity
  • Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage

Defense Powers

  • Lich (Undying Overload) – Reduce Incoming Damage by 7.5%
  • Duergar – 7.5% Critical Avoidance
  • Bruenor – 4.7% Awareness and Defense
  • Frost Mimic – 3.75% Awareness and Defense
  • War Dog – 3.75% Awareness and Defense
  • Skeleton – 3.75% Critical Avoidance and Defense
  • Faithful Initiate – 3.75% Critical Avoidance and Defense
  • Myconoid – 3.8% Critical Avoidance and Awareness
  • Harper bard – 15000 HP and 3.8% Awareness
  • Red Dragon Ioun Stone – 3.8% Incoming Healing and 15000 HP
  • Moonshea Druid’s Wisdom – 15.000 HP and 3.8% Critical Avoidance
  • Iron Golem’s Presence – 15.000 HP and 3.8% Defense
  • Minstrel – 3.8% Power and 3.8% Awareness
  • Green Slime – 7.5% Defense

Utility Powers

  • Golden Deep Crow – 7.5% Awareness
  • Regis – 4.7% Defect Chance and Severity
  • Watler – 7.5% Deflect
  • Xegyi’s Insight – 30000 Hit Points
  • Energon – 30000 Hit Points

Mounts

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

As a tank, the self-healing bonuses are the most valued.

DPS

  • Warlord’s Inspiration
  • Artificers Persuasion
  • Assassin’s Covenant
  • Calvary’s Warning
  • Gladiator’s Guile

Self Healing

  • Lionheart’s Perseverance
  • Oppressor’s Reprieve
  • Knight’s Condemnation
  • Barbarian’s Revelry
  • Survivor’s Blessing
  • Survivor’s Gift
  • Knight’s Rebuke

Utility

  • Wanderer’s Fortune
  • Traveler’s Treasures

Insignia Type

  • Fortitude
  • Courage

Mount Collars

  • Supportive Crescent Collar
  • Sturdy Barbed Collar
  • Wayfaring Barbed Collar
  • Unified Regal Collar

Mount Powers

Mount Equip Power

  • Pack Tactics
  • Runic Aura
  • Mystic Aura
  • Any defense stat power

Mount Combat Power

  • Eclipse Armament (Eclipse Lion)
  • Swarm (Bat Swarm)
  • Tyrannosaurus Rex’em (Tyrannosaur or King of Spies)
  • Magnificent Inspiration (Pegasus)
  • Hell’s Impact (Balgora)
  • Cauldron (Cauldron)
  • Aureal Armament

If you have any questions or suggestions about our Neverwinter Barbarian Sentinel guide, please leave a comment below!

More info about the Barbarian class can be found in the Barbarians of Neverwinter Facebook group.

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11 Comments

  1. Why do you suggest using Sure Slam and Disarming Takedown when you haven’t suggested the encounter powers that go with them? Your feat choices don’t make sense

  2. Thanks a lot for the build, but it seems like Blood Fury is bugged on the live version 🙁

    It does not reduce the rage cost of Primal Fury

  3. I think there’s a typo in the header. This is a copypaste Blademaster build. It would be very hard to get anywhere near the defensive caps with this gear setup. Especially if you are having it do double duty. The really telling thing is Assassin’s Covenant. You’re actively taking defensive stats away, when you’re not getting them in the first place.

  4. This is so bad for tanking it brings tears to my eyes. I’m pretty sure this is an amazing build FOR DPS but definitely not for tanking.

  5. Your boon choices don’t make sense, you need to use 10 points to advance to the next tier, but strait up on tier 1 you only have 4 points worth of choices….

  6. The Elven Battle armor is actually really good. I haven’t heard of other classes having trouble with their stam regen for their shield, but without it the barbs stam/shield builds up way too slow.

  7. All of the Neverwinter guides on this site are horrible. They are basically a copy/paste of each other with a few changes. Often times with mistakes or oversights. Furthermore, they don’t offer any pointers or information about what any of the stats do or how they will help each “build” they are making a “guide” for. It’s like someone was assigned the task write guides for Neverwinter and they just needed to get them done ASAP in a passing fashion to get their paycheck.

    1. I’m sorry you feel this way. All our guides on this site are meant to be very basic so you can quickly look up BiS gear or skills. There are other guides out there that are more in depth but from experience we have learned that the average player isn’t interested in these types of guides and want simpler guides. The reason they look copy/pasted is that bis for all DPS is mostly the same. We appreciate your feedback though and we take all feedback into account when updating our guides!

  8. Personaly I would not use the helemets you are using, due to they are kinda useless, things like chitter fangs and main of the manticor are better in my testing. And another thing is if you are not having trouble with agro go with mighty vital, for the more hp and I do not advise with
    Golden Deep Crow’s Presence – 7.5% Awareness
    Rimefire Golem’s Presence – 15000 HP and 3.8% Critical Severity
    Neverwinter Knight
    Regis – 4.7% Defect Chance and Severity
    Lich – 7.5% Reduced Incoming Damage.

    Same thing with the single 7.5% companions because of the new defence enchating, it gives you awearness, def, and damage negation i think. it gives 10% to each and heals you after, and it has no cooldown after that so it begains stacking again.
    Being a tank also means things like crit, crit sev, accurancy are useless so the only things that increase your damage are power and CA.

    As a 78k barb tank main, Name is Brother Blue in game feel free to pm when im on, I do know that some of your items or tips may be off but they are usable but not logical. As a barb tank I highly or it is needed a manticor mains bight head piece or ring, with that amount of AP you get from animation cancling you can get your daily up ever 15 secs or so when you get good at it, plus with the barbs lack of damage and easy hard taunts, you need to find other ways to do so. The hardest part of the fight is the begining so having that extra 200k damage for most people (700k for me since I have 1.5mil hpp) is a nice wiggle room for things like IBS or primal fury. And here is a tip, Do not use primal fury without taking damage to your shield, if you do. You only get 150 magitude damage, you need to talk at least 75% of your shield to get that full 750. What I recomend is getting about 70% rage then going into battle fury, do sentantly slash primal furry, IBS when ever its on cool down and Punishing charge for when you lose agro, DO NOT use com and get it, USe it only in aoe, because come and get it does no damage, while punishing charge does 500 i think.

    This is my expirents as a barb tank with 1k hours playing as it.

    My discord is Nemisis#3340 on discord, PM me on it and I can give you more tips or builds on it/gear/powers/ or rotations:)

    1. @Brother blue, I tried to look you up on Discord and couldn’t find you.
      bgdddyjms1023#5908

      I’m on PS5 and used to main a GWF. I currently main a Cleric but want to build my Sentinel for tanking. Any help is welcome and appreciated.
      Thank you

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