Welcome to our Cleric Arbiter Guide, updated for Mod 22: Dragonbone Vale.
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If you’re looking to play a Cleric but want to do damage instead of just healing in Neverwinter, the Arbiter class might be the perfect fit for you. This guide will tell you everything you need to know about playing an Arbiter, including abilities, feats, and more!
Neverwinter’s Arbiter class is a versatile and powerful option for players who want to play as a Cleric. It is recommended that you run a loadout for a Devout Healing build as well, so keep this in mind when building your character, choosing gear that will compliment both builds so that you don’t have to switch out everything.
e of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
- Basic Arbiter Info
- Paragon Path Feats, Powers & Rotation
- Weapons & Gear
- Consumables & Buffs
Basic Cleric Arbiter Info
Below is all the basic information for the Arbiter from race choices to stats.
Other Cleric Builds
Best Arbiter Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
- Human – 1% Bonus to all stats – +3 To any Ability Score
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance
- Gith – 5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Arbiter Ability Score Priority
Put all your available Ability Scores into Intelligence and Dexterity
Arbiter Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Cleric Arbiter Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Arbiter with the best feats, powers, and boons.
Cleric Arbiter Combat Powers
- Lance of Faith (Single-Target)
- Conflagrate (AoE)
- Forgemaster’s Flame
- Daunting Light (Single-target) – Searing Javeling (AoE)
- Prophecy of Doom (Single Target) – Break the Spirit (AoE)
- Guardian of Faith
- Celestial Prominence
- Pilgrim’s Light (Solo) or Doomsayer
- Divine Equilibrium
Cleric Arbiter Feats
- Focused Light
- Sudden Verdict
- Critical Sun
- Perfect Balance
Cleric Arbiter Rotation
Cleric Arbiter Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Masterclass – 1% Forte per rank
- Call of Power – 1% Action Point gain per rank
- Blood Lust 3/3
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
Cleric Arbiter Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
- Goristro’s Horns (Avernus Hunts)
- Blessed Helm of the Skyblazer
- Blessed Whisper’s Hood of Quiet (Avernus Hunts)
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
- Forest Guardian’s Ward/Raid Scalemail (Vault of Stars)
- Lion Guard’s Ward/Raid Scalemail
- Wristguards of Precipitation
- Spiked Defenders Vambrace
- Wasteland Wanderers
- Rusted Iron Leggings (Avernus Rare Monsters)
- Forest Guardian’s Ward/Raid Greaves (Vault of Stars)
- Weathered Wood Sabatons/Graves (Seals Store)
- Scalebreaker’s Wrath
- Masterwork Set
- Mirage Set
- Celestial Set
- Lionheart Set
- Grand Alliance Set
Main Hand Modification:
- Lance of Faith
- Action Point Gain
- Any stat you might need
- Band of Air
- The Red Eye’s Glare
- The Fallen Lord’s Authority
- Diamond Ring of Sight +3
- Guiding Ring of the Sharp-shooter
- Diamond Ring of Spite +3
- Striking Ring of the Veteran / Master
Neck & Waist
- Apprentice’s Spoils (Music Box Set) – Jhesiyria’s Tattered Mantle & Trobriand’s Conductor Cable
- Shirt of the Dragon Cult
- Vale Tunic
- Upper Pact Brands (Avernus Hunts)
- War-Worn Pants
- Lower Pact Brands (Avernus Hunts)
Cleric Arbiter Artifacts
- Demogorgon’s Reach
- Lantern of Revelation
- Frozen Storyteller’s Journal
- Staff of Flowers
- Wyvern-Venom Coated Knives
Choose secondary artifacts based on the stats you are lacking.
- Mythallar Fragment
- Neverwinter’s Standard
- Jewel of the North
- Demogorgon’s Reach
- Arcturia’s Music Box (For Set)
Or choose 2 Storyteller’s Journals for the bonus
- Envenomed Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
Other Artifact Choices
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
- Shard of Orcus’ Wand
- Lantern of Revelation
Cleric Arbiter Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
- Garnet Enchantment
- Garnet Enchantment
- Recharge Bonus
- Poisoned Thorn
- Cursed Burn
- Rage of Flames or Devil’s Precision
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Power / Critical Strike or Severity / Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Cleric Arbiter Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
Event Food: Watermelon Sorbet / Hotwings / Squash Soup / Mochi
Elixir: Wild Storm Elixir
Potion: Superior Flask of Potency +1
Reusable Item: Awakened Forger’s Box > Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
Cleric Arbiter Companions
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.
Augment Companion Choices
Pick any Augment Companion that compliments the stats you need.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
Active Companion Choices
- Honey Badger
- Tomb Spider
- Spined Devil
- Wayward Wizard (AoE)
- Regis (AoE)
- Acute Senses
- Potent Precision
Below is a selection of viable companion powers.
- Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Misc (The Bigger They Are) – More damage against big mobs (bosses)
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
- Golden Cat (Golden Cat’s Insight) – 7.5% Combat Advantage
Double offense slotted “Of the Companion” gear
- Companion Enchantment
Cleric Arbiter Mounts
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
- Artificers Persuasion
- Assassin’s Covenant
- Warlord’s Inspiration
- Calvary’s Warning
- Gladiator’s Guile
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
- Wanderer’s Fortune
- Traveler’s Treasures
- Insignia of Aggression
- Insignia of Skill
- Insignia of Brutality or Dominance if you still need power
- Sturdy Crescent Collar
- Wayfaring Barbed Collar
- Unified Regal Collar
Cleric Arbiter Mount Powers
Mount Equip Power:
- Armor Breaker (Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
- Opportunistic (Combat Advantage)
Mount Combat Power:
- Bat Swarm (Swarm)
- Magnificent Inspiration (Noble Pegasus)
- Tunnel Vision
- Cauldron Gasses
- Giant Toad Tongue Lash
If you have any questions or suggestions about our Neverwinter Cleric Arbiter guide, please leave a comment below!