Cleric Arbiter DPS Build for Neverwinter

The Complete Cleric Arbiter DPS Build – Neverwinter Mod 16 Undermountain

Welcome to our Cleric Arbiter DPS Guide, updated for the Undermountain, mod 16. In this guide, we will give you tips and info on how to play the Cleric class.

The Arbiter is the DPS build for the Cleric, capable of dealing out some good and holy damage. It is recommended that you run a loadout for a Devout Healing build as well, so keep this in mind when building your character, choosing gear that will compliment both builds so that you don’t have to switch out everything.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities. Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Cleric Arbiter Guide Index

Best Cleric Arbiter Races

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance

Cleric Arbiter Ability Score Priority

Put all your available Ability Scores into Intelligence and Charisma. Alternatively switch out Charisma for Constitution.

Cleric Arbiter Stat / Rating Priority

Offensive Stats:

Armor Penetration (Caps at 68k) > Critical Strike (Caps at 68k) > Accuracy (Caps at 68k) Combat Advantage (Caps at 118k) > Power (No Cap)

Defensive Stats:

Defense (Caps at 60k) > Deflection (Caps at 60k) > Critical Avoidance (Caps at 73k) > Awareness (Caps at 78k) > HP (No Cap)

Cleric Arbiter Paragon Path Feats & Powers

Cleric Arbiter Build

Cleric Arbiter Combat Powers

At-Will Powers: Lance of Faith – Conflagrate

Encounter Powers: Forgemaster’s Flame (ST) / Searing Javelin (AoE) – Divine Glow – Break the Spirit

Daily Powers: Celestial Prominence – Hammer of Faith

Class Features: Expanded Faith – Doomsday

Cleric Arbiter Feats

  • Piercing Javelin
  • Tipping Scales
  • Sudden Verdict
  • Critical Sun
  • Angel of Death

Cleric Arbiter Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Focused Precision – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Cleric Arbiter Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.


Protégé’s Hood / Hood of the Spy’s Guild (Best in Slot)


Hag’s Rags (Best in Slot)


Terrored Grips (Best in Slot)


Enduring Boots (Best in Slot)


Alabaster Holy Symbol / Alabaster Icon (Best in Slot)

Main Hand Modification:

Offhand Modifications:


Ring of the Shadowstalker +4/+5 (Best in Slot)

Neck & Waist

Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)


Ebony Stained Shirt (Best in Slot)


Protégé’s Trousers / Trousers of the Spy’s Guild

Cleric Arbiter Artifacts

Primary Artifact

Wyvern-Venom Coated Knives / Envenomed Storyteller Journal / Soul Sight Crystal

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Arcturia’s Music Box – Staff of Flowers – Shard of Orcus’ Ward (For set)

Cleric Arbiter Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offence Enchantments

Black Ice Enchantment – Radiant Enchantment

Defence Enchantments

Radiant Enchantment – Any enchantment with stats you need.

Armor Enchantments

Barkshield Enchantment – Bloodtheft Enchantment

Weapon Enchantments

Vorpal Enchantment

Overload Enchantments

Various Marks from Stronghold Vendor > Corrupt Black Ice / Lethal / Piercing > Black / Red Dragon Glyph

Armor Reinforcement Kits

Accuracy Kit – Armor Penetration Kit – Critical Strike Kit – Power Kit

Jewelry Reinforcement Kits

Combat Advantage Jewel

Cleric Arbiter Companions

Summoned Companion

Polar Bear Cub


You can maximise your Bolster by having more of the same type of companion as your summoned companion, up to 15% Bolster.

Companion Powers

There is a lot of viable companion powers to choose from. Generally, choose powers for the stats you are needing. Otherwise choose companions with Power.

Companion Equipment

Bold / Fierce / Heroic of the Companion

of Adorable Licks / Bites

Companion Runestones

Empowered Runestones

Cleric Arbiter Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Cleric Arbiter is a Swarm or a Tenser’s Floating Disk.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

Cleric Arbiter Mount Insignia Bonuses

Barbarian’s Revelry – Sheperd’s Devotion –  Artificer’s Persuasion – Gladiator’s Guile – Cavalry’s Warning

Insignia Type

Aggression – Brutality – Mastery – Dominance – Skill

Cleric Arbiter Mount Powers

Mount Equip Power:

2000 or 4000 Power

Mount Combat Power:

Bat Swarm (Swarm) (Best in Slot) > Tenser’s Transformation

If you have any questions or suggestions about our Neverwinter Cleric Arbiter guide, please leave a comment below! More info about the Cleric class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.

  • Paul Adkins
    June 26, 2019

    When I look at class features for Arbiter I see;
    Soothing Prayer
    Hallowed Armor
    Pilgrim’s Light
    Expanded Faith
    Critical insight
    Light of the Scales
    Divine Equilibrium

    Did you mean Doomsayer v.s. Doomsday?

  • Contractions of Fate
    August 28, 2019

    Very nice guide, but why INT and CHA rather than INT and DEX? Are you maxed on Crit Severity anywya, or is the companion bonus really that good?

    My first character years ago was a Tiefling Anointed Champion, so I get why Tiefling is good dps race. Shame the power share was so nerfed!

    Any changes for mod 17?

  • Shelly
    October 12, 2019

    Why do you use polar bear cub for dps when it is outgoing healing bonus?

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