Welcome to our Cleric Arbiter Guide, updated for Mod 27: Spelljammer.
If you’re looking to play a Cleric but want to do damage instead of just healing in Neverwinter, the Arbiter class might be the perfect fit for you. This guide will tell you everything you need to know about playing an Arbiter, including abilities, feats, and more!
Neverwinter’s Arbiter class is a versatile and powerful option for players who want to play as a Cleric. It is recommended that you run a loadout for a Devout Healing build as well, so keep this in mind when building your character, choosing gear that will compliment both builds so that you don’t have to switch out everything.
e of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
- Basic Arbiter Info
- Paragon Path Feats, Powers & Rotation
- Boons
- Weapons & Gear
- Artifacts
- Enchantments
- Consumables & Buffs
- Companions
- Mounts
Guide Contents
Basic Cleric Arbiter Info
Below is all the basic information for the Arbiter from race choices to stats.
Other Cleric Builds
Best Arbiter Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Human – 1% Bonus to all stats – +3 To any Ability Score
- Gith – 5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Arbiter Ability Score Priority
Put all your available Ability Scores into Intelligence and Dexterity or Charisma.
Arbiter Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Cleric Arbiter Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Arbiter with the best feats, powers, and boons.
Cleric Arbiter Combat Powers
At-Will Powers:
- Lance of Faith (Single-Target)
- Conflagrate (AoE)
Encounter Powers:
- Forgemaster’s Flame
- Daunting Light (Single-target) – Searing Javeling (AoE)
- Prophecy of Doom (Single Target) – Break the Spirit (AoE)
Daily Powers:
- Guardian of Faith
- Celestial Prominence
Class Features:
- Pilgrim’s Light (Solo) or Doomsayer
- Divine Equilibrium
Cleric Arbiter Feats
- Lightspeed
- Focused Light
- Sudden Verdict
- Critical Sun
- Perfect Balance
Cleric Arbiter Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Advanced Boons
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed
- Call of Power – 1% Action Point gain per rank
Master Boons
- Blood Lust 3/3
- Life Lessons 3/3
- Blesses Advantage 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
Cleric Arbiter Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Abyss Conqueror’s Healing Guard / Spellweaver’s Hood
- Serene Hood of the Dragon Hunter
- The Dark Maiden Assault Hood
- Goristro’s Horns (Avernus Hunts)
- Blessed Whisper’s Hood of Quiet (Avernus Hunts)
Armor
- Mighty Cuirass of the Dragon Hunter
- Abyss Conqueror’s Spellweaver Robe
- Tactful Leathers of the Dragon Hunter
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
Arms
- Abyss Conqueror’s Healing Mitts
- Mighty Vambraces of the Dragon Hunter
- Tactful Gloves of the Dragon Hunter
- Wristguards of Precipitation
- Spiked Defenders Vambrace
Feet
- Starweave Slippers
- Abyss Conqueror’s Mauler Greaves
- The Dark Maiden Resolution Greaves (Temple of the Spider)
- Wasteland Wanderers
- Rusted Iron Leggings (Avernus Rare Monsters)
Weapons
- Demonweb Empowerment / Perfect Set
- Dark Matter Set – Solarium Orb & Starcore Talisman
- Stormforged Set (AOE)
- Masterwork Set
Main Hand Modification:
- Lance of Faith
Offhand Modifications:
- Action Point Gain
- Any stat you might need
Rings
- Sapphire Abyssal Loop
- Emerald Abyssal Loop
- Platinum Abyssal Loop
- Eilistraee’s Elegance + Elistraee’s Beauty (AOE)
- Soothsayer’s Ring of Absolution
- Waywatchers Ring of Precision
- Waywatchers Ring of Punishment
- Mightbreaker’s Ring of Elegance
Neck & Waist
- Masterwork of Menzoberranzan Set (Scintillant Sash & Amulet)
- Unstable Drive Set (Detector’s Pendant & Detector’s Sash)
Shirt
- Shimmering Flarefiber Shirt
- Lolth’s Embrace
- Mighty Dwarven Body Pattern
- Shirt of the Dragon Cult
Pants
- Luminous Flarefiber Pants
- Lolth’s Embrace
- Mighty Dwarven Limb Pattern
- War-Worn Pants
Cleric Arbiter Artifacts
Primary Artifact
- Crystal of Soul’s Flight
- Portable Spelljammer Device
- Demogorgon’s Reach
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Rod of Pain
- Wand of Domination
- Astral Seed Tendril
- Portable Spelljammer Detector
Other Artifact Choices
- Marilith Mask
- Mystic Bolt
- Eye of Odran
- Assassin’s Dice
Cleric Arbiter Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Ruby Enchantment
- Garnet Enchantment
- Cobalt Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Garnet Enchantment
Bonus Enchantments
- Recharge Bonus
Combat Enchantments
- Lightning Flash
Overload Enchantments
- Rage of Flames or Devil’s Precision
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Power / Critical Strike or Severity / Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Cleric Arbiter Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
- Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
- Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
- Event Food: Watermelon Sorbet / Ratatouille / Squash Soup
- Elixir: Wild Storm Elixir / Sunlord’s Gift Elixir
- Potion: Superior Flask of Potency +1
- Belt: Stone of Health / Dragonfire / Perfect Spider Totem
Cleric Arbiter Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.
Augment Companion Choices
Pick any Augment Companion that compliments the stats you need.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Active Companion Choices
- Blaspheme Assassin
- Pseudodragon
- Honey Badger
- Greenscale Bowman
- Tomb Spider
- Regis (AoE)
- Elminster Simulacrum (AoE)
- Shadar-kai Witch (AoE)
- Xaryxian Defector (AoE)
- Bobby the Barbarian (AoE)
Enchantment Power
- Potency
- Perfect Vision
- Acute Senses
- Potent Precision
- Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
- Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
- Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
- Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Misc (The Bigger They Are) – More damage against big mobs (bosses)
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
- Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage
Defense Powers
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Dark Dealer (Dark Dealings) – 3.8% Accuracy & 3.8% Combat Advantage
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
- Book Imp (Bookimp’s Presence) – 3.8% Accuracy & 3.8% Combat Advantage
Cleric Arbiter Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Tactician’s Precision
- Warlord’s Inspiration
- Warlord’s Motivation
- Mender’s Covenant
- Executioner’s Covenant
- Artificers Persuasion
- Assassin’s Covenant
- Calvary’s Warning
- Gladiator’s Guile
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Aggression
- Insignia of Skill
- Insignia of Brutality or Dominance if you still need power
Mount Collars
- Sturdy Crescent Collar
- Wayfaring Barbed Collar
- Unified Crescent Collar
- Supportive Crescent Collar
Cleric Arbiter Mount Powers
Mount Equip Power:
- Ferocious Predator (Power & Critical Severity)
- Opportunistic ( Combat Advantage)
- Ferocity (Extra Damage)
- Armor Breaker (Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
Mount Combat Power:
- Wicked Lich
- Golden Touch (Golden Warhorse)
- Bigby’s Crushing Hand
- Divine Intervention (Celestial Wings)
- Tunnel Vision (Several)
- Cauldron Fumes (Hag’s Hexing Cauldron)
- Giant Toad Tongue Lash (Giant Toad)
If you have any questions or suggestions about our Neverwinter Cleric Arbiter guide, please leave a comment below!
NJ
Thursday 22nd of December 2022
SO reading this Build Guide, I am confused to some degree. this seems like a single target build?. What feats and powers would need to be changed for this to work as a AOE DPS build?.
saxon
Friday 16th of December 2022
Plz put pictures of feats and other
Karen
Monday 8th of November 2021
any chance your guides could be updated for mod 21, it would be really appreciated
Tymek
Thursday 1st of October 2020
Can someone share rotation for this build? The skills are known, but how to use them in the best way? :)
Common sense
Wednesday 22nd of April 2020
It's not s complete guide if you don't have a rotation