Cleric Arbiter Build

The Complete Cleric Arbiter DPS Build – Neverwinter Mod 27 Spelljammer

Welcome to our Cleric Arbiter Guide, updated for Mod 27: Spelljammer.

If you’re looking to play a Cleric but want to do damage instead of just healing in Neverwinter, the Arbiter class might be the perfect fit for you. This guide will tell you everything you need to know about playing an Arbiter, including abilities, feats, and more!

Neverwinter’s Arbiter class is a versatile and powerful option for players who want to play as a Cleric. It is recommended that you run a loadout for a Devout Healing build as well, so keep this in mind when building your character, choosing gear that will compliment both builds so that you don’t have to switch out everything.

e of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Cleric Arbiter Info

Below is all the basic information for the Arbiter from race choices to stats.

Other Cleric Builds

Best Arbiter Races

What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.

Neverwinter Race
  1. Human1% Bonus to all stats – +3 To any Ability Score
  2. Gith5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
  3. Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
  4. Metallic Ancestry Dragonborn Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
  5. Dragonborn Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
  6. Tiefling5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  7. Half-Orc5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat

Arbiter Ability Score Priority

Put all your available Ability Scores into Intelligence and Dexterity or Charisma.

Arbiter Stat / Rating Priority

The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.

Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.

If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.

For every 1000 points, a stat is lower than your item level you lose 1% in that stat.

You won’t be able to easily cap all stats, but capping your power is quite easy.

Offensive Stats

  1. Power (90%)
  2. Combat Advantage (90%)
  3. Critical Strike (90%)
  4. Critical Severity (90%)
  5. Accuracy (90%)

Defensive Stats

  1. Defense (90%)
  2. Deflection (90%)
  3. Critical Avoidance (90%)
  4. Awareness (90%)
  5. Health (90%)

Cleric Arbiter Paragon Path Feats, Powers & Rotation

This part is all about optimizing the Arbiter with the best feats, powers, and boons.

Cleric Arbiter Build

Cleric Arbiter Combat Powers

At-Will Powers:

  • Lance of Faith (Single-Target)
  • Conflagrate (AoE)

Encounter Powers:

  • Forgemaster’s Flame
  • Daunting Light (Single-target) – Searing Javeling (AoE)
  • Prophecy of Doom (Single Target) – Break the Spirit (AoE)

Daily Powers:

  • Guardian of Faith
  • Celestial Prominence

Class Features:

  • Pilgrim’s Light (Solo) or Doomsayer
  • Divine Equilibrium

Cleric Arbiter Feats

  • Lightspeed
  • Focused Light
  • Sudden Verdict
  • Critical Sun
  • Perfect Balance

Cleric Arbiter Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

Tier 1 Boons

  • Recruit’s Training – 0.2% Power Per Rank
  • Critical Strike – 0.2% Critical Strike Per Rank
  • Critical Avoidance – 0.2% Critical Avoidance Per Rank
  • Cultist Bulwark – 0.2% HP Per Rank
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 0.2% Power Per Rank
  • Armor Penetration – 0.2% Critical Severity Per Rank
  • Defense – 0.2% Defense Per Rank
  • Demonic Bulwark – 0.2% HP Per Rank
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 0.2% Power Per Rank
  • Combat Advantage – 0.2% Combat Advantage Per Rank
  • Awareness – 0.2% Awareness Per Rank
  • Dino Bulwark – 0.2 HP Per Rank
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 0.2% Power Per Rank
  • Accuracy – 0.2% Accuracy Per Rank
  • Deflect – 0.2% Deflect Per Rank
  • Necrotic Bulwark – 0.2% HP Per Rank
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Advanced Boons

  • Masterclass – 1% Forte per rank
  • Quick Turnaround – 1% Recharge Speed
  • Call of Power – 1% Action Point gain per rank

Master Boons

  • Blood Lust 3/3
  • Life Lessons 3/3
  • Blesses Advantage 3/3

Guild Boons

  • Offense – Power or Critical Strike Bonus
  • Defense – Defence or Hit Point Bonus

Cleric Arbiter Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

Note that the best in slot for your build might vary depending on what stats you have.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

  • Abyss Conqueror’s Healing Guard / Spellweaver’s Hood
  • Serene Hood of the Dragon Hunter
  • The Dark Maiden Assault Hood
  • Goristro’s Horns (Avernus Hunts)
  • Blessed Whisper’s Hood of Quiet (Avernus Hunts)

Armor

  • Mighty Cuirass of the Dragon Hunter
  • Abyss Conqueror’s Spellweaver Robe
  • Tactful Leathers of the Dragon Hunter
  • Blessed Bone Devil’s Ribcage (Avernus Hunts)

Arms

  • Abyss Conqueror’s Healing Mitts
  • Mighty Vambraces of the Dragon Hunter
  • Tactful Gloves of the Dragon Hunter
  • Wristguards of Precipitation
  • Spiked Defenders Vambrace

Feet

  • Starweave Slippers
  • Abyss Conqueror’s Mauler Greaves
  • The Dark Maiden Resolution Greaves (Temple of the Spider)
  • Wasteland Wanderers
  • Rusted Iron Leggings (Avernus Rare Monsters)

Weapons

  • Demonweb Empowerment / Perfect Set
  • Dark Matter Set – Solarium Orb & Starcore Talisman
  • Stormforged Set (AOE)
  • Masterwork Set

Main Hand Modification:

  • Lance of Faith

Offhand Modifications:

  • Action Point Gain
  • Any stat you might need

Rings

  • Sapphire Abyssal Loop
  • Emerald Abyssal Loop
  • Platinum Abyssal Loop
  • Eilistraee’s Elegance + Elistraee’s Beauty (AOE)
  • Soothsayer’s Ring of Absolution
  • Waywatchers Ring of Precision
  • Waywatchers Ring of Punishment
  • Mightbreaker’s Ring of Elegance

Neck & Waist

  • Masterwork of Menzoberranzan Set (Scintillant Sash & Amulet)
  • Unstable Drive Set (Detector’s Pendant & Detector’s Sash)

Shirt

  • Shimmering Flarefiber Shirt
  • Lolth’s Embrace
  • Mighty Dwarven Body Pattern
  • Shirt of the Dragon Cult

Pants

  • Luminous Flarefiber Pants
  • Lolth’s Embrace
  • Mighty Dwarven Limb Pattern
  • War-Worn Pants

Cleric Arbiter Artifacts

Primary Artifact

  • Crystal of Soul’s Flight
  • Portable Spelljammer Device
  • Demogorgon’s Reach

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Rod of Pain
  • Wand of Domination
  • Astral Seed Tendril
  • Portable Spelljammer Detector

Other Artifact Choices

  • Marilith Mask
  • Mystic Bolt
  • Eye of Odran
  • Assassin’s Dice

Cleric Arbiter Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • Ruby Enchantment
  • Garnet Enchantment
  • Cobalt Enchantment
  • Citrine Enchantment
  • Amethyst Enchantment
  • Jade Enchantment

Defense Enchantments

  • Garnet Enchantment

Utility Enchantments

  • Garnet Enchantment

Bonus Enchantments

  • Recharge Bonus

Combat Enchantments

  • Lightning Flash

Overload Enchantments

  • Rage of Flames or Devil’s Precision
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power / Critical Strike or Severity / Accuracy Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Cleric Arbiter Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Pick one from each of the categories below depending on the stats you are lacking.

  • Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
  • Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
  • Event Food: Watermelon Sorbet / Ratatouille / Squash Soup
  • Elixir: Wild Storm Elixir / Sunlord’s Gift Elixir
  • Potion: Superior Flask of Potency +1
  • Belt: Stone of Health / Dragonfire / Perfect Spider Totem

Cleric Arbiter Companions

Summoned Companion

For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.

Augment Companion Choices

Pick any Augment Companion that compliments the stats you need.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Active Companion Choices

  • Blaspheme Assassin
  • Pseudodragon
  • Honey Badger
  • Greenscale Bowman
  • Tomb Spider
  • Regis (AoE)
  • Elminster Simulacrum (AoE)
  • Shadar-kai Witch (AoE)
  • Xaryxian Defector (AoE)
  • Bobby the Barbarian (AoE)

Enchantment Power

  • Potency
  • Perfect Vision
  • Acute Senses
  • Potent Precision
  • Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
  • Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
  • Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
  • Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
  • Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
  • Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
  • Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
  • Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
  • Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
  • Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
  • Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
  • Misc (The Bigger They Are) – More damage against big mobs (bosses)
  • Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
  • Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
  • Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage

Defense Powers

  • Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
  • Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds

Utility Powers

  • Dark Dealer (Dark Dealings) – 3.8% Accuracy & 3.8% Combat Advantage
  • Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
  • Book Imp (Bookimp’s Presence) – 3.8% Accuracy & 3.8% Combat Advantage

Cleric Arbiter Mounts

Bolster

When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.

Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

DPS

  • Tactician’s Precision
  • Warlord’s Inspiration
  • Warlord’s Motivation
  • Mender’s Covenant
  • Executioner’s Covenant
  • Artificers Persuasion
  • Assassin’s Covenant
  • Calvary’s Warning
  • Gladiator’s Guile

Self Healing

  • Barbarian’s Revelry
  • Survivor’s Blessing
  • Survivor’s Gift
  • Knight’s Rebuke
  • Oppressor’s Reprieve

Utility

  • Wanderer’s Fortune
  • Traveler’s Treasures

Insignia Type

  • Insignia of Aggression
  • Insignia of Skill
  • Insignia of Brutality or Dominance if you still need power

Mount Collars

  • Sturdy Crescent Collar
  • Wayfaring Barbed Collar
  • Unified Crescent Collar
  • Supportive Crescent Collar

Cleric Arbiter Mount Powers

Mount Equip Power:

  • Ferocious Predator (Power & Critical Severity)
  • Opportunistic ( Combat Advantage)
  • Ferocity (Extra Damage)
  • Armor Breaker (Critical Severity)
  • Rapid Accuracy (Accuracy)
  • Precision (Critical Strike & Severity)
  • Ruthless Efficiency (Critical Strike
  • Dominant Force (Power)

Mount Combat Power:

  • Wicked Lich
  • Golden Touch (Golden Warhorse)
  • Bigby’s Crushing Hand
  • Divine Intervention (Celestial Wings)
  • Tunnel Vision (Several)
  • Cauldron Fumes (Hag’s Hexing Cauldron)
  • Giant Toad Tongue Lash (Giant Toad)

If you have any questions or suggestions about our Neverwinter Cleric Arbiter guide, please leave a comment below!

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10 Comments

  1. When I look at class features for Arbiter I see;
    Soothing Prayer
    Hallowed Armor
    Pilgrim’s Light
    Expanded Faith
    Critical insight
    Doomsayer
    Light of the Scales
    Divine Equilibrium

    Did you mean Doomsayer v.s. Doomsday?

  2. Very nice guide, but why INT and CHA rather than INT and DEX? Are you maxed on Crit Severity anywya, or is the companion bonus really that good?

    My first character years ago was a Tiefling Anointed Champion, so I get why Tiefling is good dps race. Shame the power share was so nerfed!

    Any changes for mod 17?

  3. I mostly agree (speaking as a 28K IL cleric who has been playing since day 1 of open beta), but I see one issue. You say “Searing Javelin or Daunting Light” – which I agree with, but which one you pick affects a number of other things….for example, it makes no sense to pick Lightspeed and Focused Light if you are not using Daunting light.

    Here is how I see it: There are two viable approaches, and the primary decision is whether to use Perfect Balance or not.

    If you pick Perfect Balance, you pick Lance and Conflagrate, Forgemaster and Daunting Light, and the feats you listed, and alternate between burning and radiant for Perfect Balance.

    The other approach is to use Lance and Scattering Light, Forgemaster and Searing Javelin, and Piercing Javelin/Tipping Scales/Angel of Death. In this setup you just use the orange pips for your attacks, and always burn yellow pips for Divinity.

  4. SO reading this Build Guide, I am confused to some degree. this seems like a single target build?. What feats and powers would need to be changed for this to work as a AOE DPS build?.

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