The Complete Bard Minstrel Healer Build – Neverwinter Mod 27 Spelljammer
Welcome to our Bard Minstrel Guide, updated for Mod 27: Spelljammer.
Do you want to be the life of the party? The Neverwinter Bard Minstrel is the perfect class for you! This guide will teach you everything you need to know about playing this fun and versatile class. We’ll cover everything from basics like stats and abilities, to gear, companions, and mounts.
So whether you’re a new player or just looking to brush up on your skills, read on for the best Neverwinter Bard Minstrel guide out there!
The Bard class is the latest edition of the class lineup in Neverwinter. The class was introduced in Mod 21, and uses songs to either deal damage or heal their allies.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Bard Minstrel Info
Below is all the basic information for the Minstrel from race choices to stats.
Other Bard Builds
Best Minstrel Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Aasimar – 2% bonus Power, Outgoing Healing, Defense and Hit Points. – +2 to any two stats – 2% bonus Hit Points to party members.
- Menzoberanzan Renegade – Reduce Defense and Damage of mobs by 3% – +2 Dex and Cha or Wis – 5% Deflect Severity
- Human – 1% Bonus to all ratings – +3 to any Ability Score
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
Minstrel Ability Score Priority
Put all your available Ability Scores into Charisma or Dexterity and Wisdom. Alternatively, put some points into Dexterity.
Minstrel Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
As a healer Outgoing Healing is your most important stat.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Bard Minstrel Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Minstrel with the best feats, powers, and boons.
Bard Minstrel Combat Powers
At-Will Powers:
- Arpeggio (Heal)
- Phantasmal Concerto
Encounter Powers:
- Delayed Play
- Flourish
- Bassline or Serenade
Daily Powers:
- Curtain Call
- Inspiration
Songs:
- Blaze Flamenco
- Rejuvenating Carol (Keep Up)
- Defender’s Minuet (Big Emergency Heal)
- Aurora Fantasia (For AoE and Soloing)
- Sheltering Etude (Heal)
Class Features:
- Sforzando
- Vamos Alla!
Bard Minstrel Feats
- Diminuendo
- Rhapsody of Arms
- Vamp
- Desperate Finale
- Storyteller
Bard Minstrel Rotation
Bard Minstrel Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Lingering Medicine – Increase effectiveness of Healing Potions by 1%
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Lingering Fortification – Increase effectiveness of Healing Potions by 1%
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Lingering Power – Increase effectiveness of Healing Potions by 1%
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Advanced Boons
- Blessed Touch – 1% Outgoing Healing Per Rank
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed per Rank
Master Boons
- Blessed Advantage – 3/3
- Blessed Resilience – 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
- Utility – Group Heal Potion Bonus
Bard Minstrel Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Abyss Striker’s Healing Guard
- Enchanted Bregan D’aerthe Expert’s Coif
- The Dark Maiden’s Rejuvenation Hood
- Rain-Catcher
- Petrified Bark Crown
- Serene Hood of the Dragon Hunter
Armor
- Enchanted Bregan D’aerthe Expert’s Cloth
- Tactful Leathers of the Dragon Hunter
- Superior Plate of the Dragon Hunter
- Raindrop Raiment
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
- Enclave Medic’s Leathers (Seals Store)
Arms
- Starhide Cuffs
- Serene Mitts of the Dragon Hunter
- Sharp Reachers of the Dragon Hunter
- Petrified Covers
Feet
- Starhide Cackrows
- Abyss Conquerer’s Healing Sollerets
- Serene Boots of the Dragon Hunter
- Faerie’s Steps
- Midnight’s Whispers
Weapons
- Duergar Set
- Masterwork Set
- Lionheart Set
- Scalebreaker’s Wrath
Main Hand Modification:
- Arpeggio
Offhand Modifications:
- AP Gain
Rings
- Eilistraee’s Grace
- Phlogiston Band of Dominance
- Opal Abyssal Loop
- Soothsayer’s Ring of Absolution
- Scintilliant Restoration Ring
- Glowing Restoration Ring
Neck & Waist
- Vistani Set: Vistani Pendants and Vistani Raiments
- Marilith Strike: Marilith Mask and Sash of the Marilith
- Spelljammer Set: Detector’s Girlde and Detector’s Amulet
Shirt
- Vivid Flarefiber Shirt
- Vibrant Dwarven Body Pattern
- Tainted Shirt of the Dragon Cult
Pants
- Covert Branche Restoration Breeches
- Defiant Dwarven Body Pattern
- War-Worn Pants
Bard Minstrel Artifacts
Primary Artifact
- Portable Spelljammer Detector
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Rod of Pain
- Wand of Domination
- Astral Seed Tendril
- Crystal of Soul’s Flight
- Terokka Deck (For set)
Other Artifact Choices
- Marilith Mask
- Mystic Bolt
- Eye of Odran
- Assassin’s Dice
Bard Minstrel Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Jade Enchantment
Bonus Enchantments
- Recharge Speed Bonus
Combat Enchantments
- Refulgent Fortification
Overload Enchantments
- Rage of Flames or Devil’s Precision
- White Dragon Glyph
Armor Reinforcement Kits
- Power / Critical Strike or Severity / Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Bard Minstrel Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
- Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
- Stronghold Food: Zurek
- Event Food: Squash Soup
- Elixir: Wild Storm Elixir
- Potion: Superior Flask of Potency +1
- Belt: Stone of Health – Wondrous Dragon – Forger’s Box
Bard Minstrel Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.
Augment Companion Choices
- Butterfly
- Golden Bulette Pup
- Stalwart Golden Lion
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Active Companion Choices
- Spined Devil
- Drizzt Do’Urden
- Portobello Davinchi
- Tutor
- Stalwart Golden Lion
- Black Death Scorpion
Enchantment Power
- Armor Break
- Dulled Senses
- Vulnerability
- Slowed Reactions
- Advanced Nullification
- Weapon Break
- Reinvigorate
- Any stat you might need
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Golden Bulette Pup (Golden Bulette Pup’s Presence) – 7,5% Outgoing Healing
- Baby Deep Crow (Baby Deep Crow’s Presence) – 7,5% Power
- Deepcrow Hatchling – 7.5% Power
- Tamed Valociraptor (Raptor’s Instincts) – Part of the Pack (Good in Groups)
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Defense Powers
- Polar Bear Cub – 3.8% Outgoing Healing and Defense
- Rebel Mercenary – 3.8% Outgoing Healing and Accuracy
- Ioun Stone of Radiance – 3.8% Outgoing Healing and Deflection
- Minstrel – 3.8% Power and 3.8% Awereness
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Alpha Compy (Compy’s Insights) – 7,5% Power
- Ghost (Ghost’s Wisdom) – 3.8% Critical Chance & Power
- Wolf (Wolf’s Instincts) – 7.5% Critical Strike
- Fawn (Fawn’s Instincts – 3.8% Critical Chance & Power
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Bard Minstrel Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Gladiator’s Guile
- Assassin’s Covenant
- Shepherd’s Devotion
- Warlord’s Inspiration
- Calvary’s Warning
- Artificers Persuasion
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Brutality or Dominance
- Insignia of Aggression
- Insignia of Skill
Mount Collars
- Supportive Regal Collar
- Wayfaring Crecent Collar
- Wayfaring Regal Collar
- Unified Regal Collar
- Supportive Crescent Collar
Bard Minstrel Mount Powers
Mount Equip Power:
- Armor Breaker (Critical Severity)
- Ferocious Predator (Power & Critical Severity)
- Runic Aura (Power & Defense Party Buff)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
- Opportunistic (Combat Advantage)
Mount Combat Power:
- Eclipse Armament (Eclipse Lion)
- Tyrannosaurus Rex’em (Tyrannosaur or King of Spies)
- Magnificent Inspiration (Pegasus)
- Hell’s Impact (Balgora)
- Cauldron (Cauldron)
- Aureal Armament
- Swarm (Bat Swarm)
If you have any questions or suggestions about our Neverwinter Bard Minstrel guide, please leave a comment below!
You have as class feature mystifying strikes ok but then you have(musicians flow) what is that it isn’t on my class feature maybe it’s called something else on PlayStaion? Just curious
Play it Back and Starstruck are not Daily Powers, yet you’ve listed them as such.
Why no mention of Tiamat set?
Set effect increases outgoing and incoming healing by 5%
hey look a whole bunch of stuff thrown out… Use a Forte ring for prime ring as a healer?
wonderful rich information, as if spammed in confusion
It’s a Sandbox of information, as if Sprayed out as a RAINBOW of colors all at random
Pick and choose what you want at random
i am happy , i came here, once.
What stable is best for my bard that heals
I still wonder why you recommend Accuracy and Combat Advantage for a healer
@Greywark7, “healer” isn’t just sitting idle and waiting to heal…