Welcome to our Paladin Oathkeeper Healing Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
To learn more about the new mod, check out our mod 19 Avernus guide.
The Paladin is one of the most popular of classic D&D classes, in addition to being a holy warrior, they’re also protectors and healers, capable of healing and shielding their allies from harm.
It is recommended that you also use one loadout for a Justicar Tanking build so that you can fill both roles. You can also check out our Paladin solo build here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Guide Contents
Basic Paladin Oathkeeper Info
Other Paladin Builds
Best Paladin Oathkeeper Races
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Human – 250 to all ratings (offensive & defensive) – +3 to any stat.
- Dwarf – 20% Resistance to Knock and Push – +2 Con and +2 Str or Wis – 2000 Defense bonus.
Paladin Oathkeeper Ability Score Priority
Put all your available Ability Scores into Wisdom and Dexterity
Paladin Oathkeeper Stat / Rating Priority
Offensive Stats:
- Armor Penetration (Caps at 90K)
- Critical Strike (Caps at 90k)
- Accuracy (Caps at 90k)
- Combat Advantage (Caps at 140k)
- Power (No Cap)
Defensive Stats:
- Defense (Caps at 90K)
- Deflection (Caps at 90K)
- Critical Avoidance (Caps at 95K)
- Awareness (Caps at 100K)
- Health (No Cap)
Paladin Oathkeeper Paragon Path, Powers & Rotation

Paladin Oathkeeper Combat Powers
At-Will Powers:
- Cure Wounds
- Valorous Strike
Encounter Powers:
- Divine Shelter or Divine Touch
- Sacred Weapon or Cleansing Touch
- Circle of Divinity or Bond of Virtue
Daily Powers:
- Shield fo Faith
- Lay on Hands
Class Features:
- Composure
- Aura of Restoration or Aura of Life
Paladin Oathkeeper Feats
- Critical Touch
- Prayer of Opportunity
- Enduring Spirit
- Divine Intervention
- Emissary of Warding
Paladin Oathkeeper Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
Tier 2 Boons
- Squire’s Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
Tier 3 Boons
- Knight’s Training – 250 Power
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
Tier 4 Boons
- Captain’s Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
Tier 5 Boons (Choose 2)
- Blessed Touch – 1% Outgoing Healing Per Rank
- Severe Criticism – 1% Crit Per Rank
Master Boons
- Blessed Advantage 3/3 or Blessed Resilience 3/3
Guild Boons
- Offense – Power
- Defense – Hit Points
Paladin Oathkeeper Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Lion Guard’s Barbute
- Fancy Duelist Mast of Cormyr
- Infernal Forged Coif
Armor
- Infernal Forged Breastplate
- Sentinel of the Star’s Breastplace
- Ebonized Scalemail
Arms
- Lion Guard’s Restoration Couters
- Spiked Defender Vambrace
Feet
- Mighty Storm Slippers
- Lion Guard’s Restoration Cuisses
- Infernal Forged Cuisses
Weapons
- Celestial Set (Best in Slot)
- Lionheart Set
- Legion Guard Set
- Alabaster / Burnished Set
Main Hand Modification:
- Cure Wounds
Offhand Modifications:
- Power
- Critical Severity
Rings
- Dragon Turtle Scale Ring
- Hydra Scale Ring
- Ebonized Rings
- Striking Ring of the Veteran
Neck & Waist
- Enchanted Thumb (Woven Vine, Blooming Cord, Staff of Flowers) or Tiamat Set (Amulet of Tiamat’s Demise, Tiamat Sash, Tiamat’s Orb of Majesty)
Shirt
- Infernal Forged Restoration Shirt
- Shirt of the Champion
Pants
- Pants of the Sentinel
- Infernal Forged Trousers
- Velvet Trousers +1
Paladin Oathkeeper Artifacts
Primary Artifact
- Charm of the Serpent
- Wyvern-Venom Coated Knives
- Staff of Flowers
- Sigil of the Paladin
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
Paladin Oathkeeper Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Radiant Enchantments
Defense Enchantments
- Radiant Enchantments
- Azure or Brutal Enchantments
Utility Enchantments
- Dark Enchantment
- Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
Armor Enchantments
- Barkshield Enchantment
- Soulforged Enchantment
- Elven Battle Enchantment
Weapon Enchantments
- Vorpal Enchantment
Overload Enchantments
- White Dragon Glyph
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
Armor Reinforcement Kits
- Power Kit
Jewelry Reinforcement Kits
- Stamina Regeneration Jewel
Paladin Oathkeeper Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
- Wild Storm Elixir > Elixir of Fate
- Watermelon Sorbet
Paladin Oathkeeper Companions
Summoned Companion
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Enchantment Power
Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Tamed Velociraptor – 2000 Power per party member using it.
- Deepcrow Hatchling – 8000 Power
Defense Powers
- Polar Bear Cub – 10% Outgoing Healing and 2000 Defense
- Rebel Mercenary – 10% Outgoing Healing and 2000 Accuracy
- Ioun Stone of Radiance – 10% Outgoing Healing and 2000 Deflection
- Minstrel – 4000 Power and 2000 Awereness
- Broom – 4% Critical Severity
- Splinters – 4% Critical Severity and 2000 Critical Avoidance
Utility Powers
- Alpha Compy – 5% Power
- Owlbear Cub – 10% chance to hit for 50% of you Power
Runestones
- Bonding Runestones
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Runestones
- Empowered Runestone
Paladin Oathkeeper Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.
- Gladiator’s Guile
- Assassin’s Covenant
- Artificer’s Persuasion
- Barbarian’s Revelry
- Shepherd’s Devotion
- Berserker’s Rage
Insignia Type
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.
Paladin Oathkeeper Mount Powers
Mount Equip Power:
- 5000 or 10000 Power
Mount Combat Power:
- Warpainted/Commander Tyrannosaur
- Bat Swarm
- Swift Golden Lion
If you have any questions or suggestions about our Neverwinter Paladin Oathkeeper guide, please leave a comment below! More info about the Paladin class can be found at The Neverwinter Reddit.
For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.
I have an Ebony Stained Hide but it says it’s not usable by paladin, was this changed recently?
Not that I’m aware of, IIRC the Ebony Stained Hide is only useable by Hunters and Rogues.
Hi, thanks for taking the time to write such a straight forward guide 🙂
I was wondering why you chose CHA instead of Dex (for crit sev) or Con (AP gain)?
Hello there,
If it were me personally I would go WIS+DEX. Our cooldowns are pretty short already on the Paladin. 😊
Hey, I had heard that you need 25% more Critical Strike than Power. With the formula “Power*1,25=50% Critikal Strike for heals. :s
Yes that’s correct as a healer try to maintain a 1.25:1 crit:power ratio in order to ensure that your critical strike chance is capped at 50%. 🙂
Rebel Mercenary at Rank 1 does not have a Defensive Slot. Listed as a Sellsword’s Distinct Discipline
Equipment: 4% Outgoing
+500 Accuracy
Wouldn’t a wood elf be a good one for a healer? They get a bonus 1500 crit and you can get the 2+ on dex and did at start.
I’m just a wood elf, yes, it’s very good.
Update this for mod 19 please