The Complete Warlock Soulweaver Healing Build – Neverwinter Mod 29 Mountain of Flame
Welcome to our Warlock Soulweaver Guide, updated for Mod 29: Mountain of Flame.
If you’re looking for a comprehensive guide to Warlock Soulweaver healing in Neverwinter, you’ve come to the right place. In this guide, we’ll walk you through everything you need to know about playing a Warlock Soulweaver healer in Neverwinter.
We recommend that you have a separate DPS Hellbringer DPS loadout. See our Warlock Hellbringer DPS build here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Warlock Soulweaver Info
Below is all the basic information for the Soulweaver, from race choices to stats.
Other Warlock Builds
Race
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Aasimar – 2% bonus Power, Outgoing Healing, Defense and Hit Points. – +2 to any two stats – 2% bonus Hit Points to party members.
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Menzoberanzan Renegade – Reduce Defense and Damage of mobs by 3% – +2 Dex and Cha or Wis – 5% Deflect Severity
- Human – 1% Bonus to all ratings – +3 to any Ability Score
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
Ability Score Priority
Put all your available Ability Scores into Charisma and Wisdom. Alternatively, put a few points into Dexterity instead of Charisma depending on what you need.
Stat / Rating Priority
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
As a healer Outgoing Healing is your most important stat.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Awareness (90%)
- Critical Avoidance (90%)
- Deflection (90%)
- Deflect Severity (90%)
Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Soulweaver with the best feats, powers, and boons.
Combat Powers
At-Will Powers
- Eldritch Blast (Damage)
- Infernal Sanction
Encounter Powers
- Warlock’s Bargain
- Vampiric Embrace
- Revitalize
Daily Powers
- Soul Barrier or Soul Pact
- Soul Siphon
Class Features
- Shadow Walk
- Soulbond
Feats
- Essence of Power
- Soul Reclamation
- Soultheft
- From the Brink
- Feypact
Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Lingering Medicine – 1% Increase effectiveness of healing potions.
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Lingering Fortification – 1% Increase effectiveness of healing potions.
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Lingering Power – 1% Increase effectiveness of healing potions.
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Advanced Boons
- Blessed Touch – 1% Outgoing Healing Per Rank
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed per Rank
- Call of Power – 1% Action Point Gain Per Rank
Master Boons
- Blessed Advantage – 3/3
- Blessed Resilience – 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
- Utility – Group Heal Potion Bonus
Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Best-in-Slot Enchanted Depthforged Helm (Master Lair of the Mad Dragon)
- Ultraviolet Elven Helm (The Imperial Citadel)
- Exalted Maiden’s Restoration Cover
- The Dark Maiden’s Restoration Cover
- Rain-Catcher
- Petrified Bark Crown
- Serene Hood of the Dragon Hunter
Armor
- Best-in-Slot Abyss Conqueror’s Healing Raiment (The Demonweb Pits Master)
- Enchanted Depthforged Breastplate (Master Lair of the Mad Dragon)
- Tactful Leathers of the Dragon Hunter
- Superior Plate of the Dragon Hunter
- Raindrop Raiment
Arms
- Best-in-Slot Enchanted Depthforged Gloves (Master Lair of the Mad Dragon)
- Ultraviolet Elven Gloves (The Imperial Citadel)
- Starforged Mitts
- Serene Mitts of the Dragon Hunter
- Sharp Reachers of the Dragon Hunter
Feet
- Best-in-Slot Enchanted Depthforged Sollerets (Master Lair of the Mad Dragon)
- Ultraviolet Elven Sollerets (The Imperial Citadel)
- Starforged Spikes
- Abyss Conquerer’s Healing Sollerets
- Serene Boots of the Dragon Hunter
Weapons
- Peer Into the Void / Voidtouched Set (The Imperial Citadel Master)
- Living Magma Set / Encased Magma (Master of Flame Campaign Store)
- Demonweb Empowerment / Perfect Set (Northdark Campaign)
- Dark Matter / Solarium & Starcore Set (Adventures in Wildspace Campaign Store)
- Scalebreaker’s Wrath / Duergar Set (Dragonbone Vale Campaign)
Main Hand Modification
- Eldritch Blast
Offhand Modifications
- Any stat you might need
Rings
- Eilistraee’s Grace
- Opal Abyssal Loop
- Phlogiston Band of Dominance
- Soothsayer’s Ring of Absolution
- Scintilliant Restoration Ring
- Glowing Restoration Ring
Neck & Waist
- Marilith Strike Set: Jewel of the Martilith
- Spelljammer Set: Detector’s Girlde and Detector’s Amulet
- Vistani Set: Vistani Pendant and Vistani Raiment
Shirt
- Vivid Flarefiber Shirt
- Ember Burned Shirt (Lair of the Mad Dragon)
- Endless Void Shirt (The Imperial Citadel)
- Vibrant Dwarven Body Pattern
Pants
- Ember Stiched Pants (Lair of the Mad Dragon)
- Covert Branche Restoration Breeches
- Defiant Dwarven Body Pattern
Artifacts
Primary Artifact
- Xeleth’s Blast Scepter
- Mythallar Fragment
- Demogorgon’s Reach
- Wyvern-Venom Coated Knives
- Crystal of Soul’s Flight
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Jewel of Caldera
- Searing Conduit of Magma
- Astral Seed Tendril
- Portable Spelljammer Detector
- Macro’s Mystic Marker
- Xeleth’s Blast Scepter
- Scintillating Symbol of Water
- Rod of Pain
- Wand of Domination
- Marilith Mask
- Mystic Bolt
- Eye of Odran
- Assassin’s Dice
Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Jade Enchantment
Bonus Enchantments
- Recharge Bonus
Combat Enchantments
- Divine Aegis
Overload Enchantments
- Rage of Flames or Devil’s Precision
- White Dragon Glyph
Armor Reinforcement Kits
- Accuracy, Power, or Critical Strike Kit +1, Depending on what stat you need.
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
- Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
- Stronghold Food: Zurek
- Event Food: Squash Soup
- Elixir: Wild Storm Elixir
- Potion: Superior Flask of Potency +1
- Belt: Stone of Health – Wondrous Dragon – Forger’s Box
Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.
Active Companion Choices
- Drizzt Do’Urden (DPS)
- Portobello Davinchi (DPS)
- Tutor (DPS)
- Harper Bard (DPS)
- Spined Devil (DPS)
- Stalwart Golden Lion (DPS)
- Black Death Scorpion (DPS)
- Linu La’neral (Healing)
- Apprentice Healer (Healing)
- Celeste (Healing)
- Dedicated Squire (Healing)
Enchantment Power
- Dulled Senses
- Reinvigorate
- Armor Break
- Vulnerability
- Slowed Reactions
- Advanced Nullification
- Weapon Break
- Any stat you might need
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Golden Bulette Pup (Golden Bulette Pup’s Presence) – 7,5% Outgoing Healing
- Baby Deep Crow (Baby Deep Crow’s Presence) – 7,5% Power
- Deepcrow Hatchling – 7.5% Power
- Tamed Valociraptor (Raptor’s Instincts) – Part of the Pack (Good in Groups)
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Defense Powers
- Polar Bear Cub – 3.8% Outgoing Healing and Defense
- Rebel Mercenary – 3.8% Outgoing Healing and Accuracy
- Ioun Stone of Radiance – 3.8% Outgoing Healing and Deflection
- Minstrel – 3.8% Power and 3.8% Awereness
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Proud Pink Yeti (Proud Pink Yeti’s Presence) – 7.5% Outgoing Healing
- Alpha Compy (Compy’s Insights) – 7.5% Power
- Ghost (Ghost’s Wisdom) – 3.8% Critical Chance & Power
- Wolf (Wolf’s Instincts) – 7.5% Critical Strike
- Fawn (Fawn’s Instincts – 3.8% Critical Chance & Power
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Enchantment
- Companion Enhancement
Mounts
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Magistrate’s Patience
- Mender’s Covenant
- Gladiator’s Guile
- Shepherd’s Devotion
- Lionheart’s Perseverance
- Assassin’s Covenant
- Warlord’s Inspiration
- Calvary’s Warning
- Artificers Persuasion
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Dominance
- Insignia of Brutality
- Insignia of Aggression
- Insignia of Skill
Mount Collars
- Supportive Regal Collar
- Wayfaring Regal Collar
- Unified Regal Collar
- Supportive Crescent Collar
- Sturdy Barbed Collar
Mount Powers
Mount Equip Power
- Runic Aura (Power & Defense Party Buff)
- Mystic Aura (Power & Accuracy Party Buff)
- Pack Tactics (Combat Awareness and Accuracy Party Buff)
- Armor Breaker (Critical Severity)
- Ferocious Predator (Power & Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
- Opportunistic (Combat Advantage)
Mount Combat Power
- Eclipse Armament (Eclipse Lion)
- Tyrannosaurus Rex’em (Tyrannosaur or King of Spies)
- Magnificent Inspiration (Pegasus)
- Hell’s Impact (Balgora)
- Cauldron (Cauldron)
- Aureal Armament
- Swarm (Bat Swarm)
If you have any questions or suggestions about our Neverwinter Warlock Soulweaver guide, please leave a comment below!
More info about the Warlock class can be found in the Neverwinter Warlock Facebook group.
The guide has been updated for mod 18 Infernal Decent! See you in Avernus!
Based on the spells chosen, is there an opener rotation and list of priority/typical rotation? Thank you so much this guide is fantastic
Hi,
why offensive stats as below ?
Armor Penetration (Caps at 65K)
Accuracy (Caps at 85)
Combat Advantage (Caps at 135k)
Regards
I can totally understand Wis, but why Con? I’ve read somewhere that Con is an awful stat overall, wouldnt Dex be better? Or am I really missing something here? Also, why no race with the aforementioned stats (wis, con). These races look good on the DPS path (int, dex), or again, am i missing anything here?
when and if you a role another warlock or a friend does and they want to know what to place all avail scores in,just do what I am doing and going right training them into int/dex only since these 2 stats are extremly important to have beside HP But if wanna stay alive longer as a SW lock…kite the mobs around even the bosses and if need to pop a heal off or 2 and carry 99 health pots just incase and use them while our bar refills for next round of healing etc.
yeah uhm,Bad idea for putting all avail score points in Con and Wisdom and not int + dex instead…as the damage is super low that is done them and the fights take one hell of a long time as SW,I followed your guide and did exactly to find out that the dmg I was doing to the mobs were mega low so I re rolled and put all of my avail score pts into int and dex only this time of round and noticed a huge freaking change with how much is done to them so far so you need to edit this a bit more as you clearly forget that we do have magic damage attacks as well and not just heals to toss here and there when/if needed and also a great race to go with as a SW warlock is the Gith for CA(which) you get 5K as a bonus which helps a ton against boss fights that are usually meant for a grp in dungeons,I ran the whole undermountain quest line and zones and nearly gotten owned while following with this guide and your input of placing scores in con and wisdom instead
Pretty sure this a guide for the healing warlock, not the damage warlock so that might be why the stats aren’t what you’re expecting them.
Well i think this needs updated because all the names for abilities and powers are wrong. And now that i read to do dex and int for more power. I will have to redo all of my guildmates stuff. I think i will just do my own guide. I have been using these guides for my barb. Paladin. So i might relook at my stuff. I think i can do better
Can you update this build please
I don’t see an encounter called shatterspark??? Could it be something else?
Any chance this will be updated for Mod 27?