The Complete Warlock Soulweaver Healing Build – Neverwinter Mod 27 Spelljammer
Welcome to our Warlock Soulweaver Guide, updated for Mod 27: Spelljammer.
If you’re looking for a comprehensive guide to Warlock Soulweaver healing in Neverwinter, you’ve come to the right place.
In this guide, we’ll walk you through everything you need to know about playing a Warlock Soulweaver healer in Neverwinter.
We’ll cover topics such as gearing up, key abilities and rotations, and more! So whether you’re a seasoned veteran or just starting out, this guide has something for everyone!
We recommend that you have a separate DPS Hellbringer DPS loadout. See our Warlock Hellbringer DPS build here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Warlock Soulweaver Info
Below is all the basic information for the Soulweaver, from race choices to stats.
Other Warlock Builds
Best Soulweaver Races
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Aasimar – 2% bonus Power, Outgoing Healing, Defense and Hit Points. – +2 to any two stats – 2% bonus Hit Points to party members.
- Menzoberanzan Renegade– Reduce Defense and Damage of mobs by 3% – +2 Dex and Cha or Wis – 5% Deflect Severity
- Human – 1% Bonus to all ratings – +3 to any Ability Score
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
Soulweaver Ability Score Priority
Put all your available Ability Scores into Wisdom and Charisma or Dexterity.
Soulweaver Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to easily cap all stats, but capping your power is quite easy.
As a healer Outgoing Healing is your most important stat.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Warlock Soulweaver Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Soulweaver with the best feats, powers, and boons.
Warlock Soulweaver Combat Powers
At-Will Powers:
- Eldritch Blast (Damage)
- Infernal Sanction
Encounter Powers:
- Warlock’s Bargain
- Vampiric Embrace
- Revitalize
Daily Powers:
- Soul Barrier or Soul Pact
- Soul Siphon
Class Features:
- Shadow Walk
- Soulbond
Warlock Soulweaver Feats
- Essence of Power
- Soul Reclamation
- Soultheft
- From the Brink
- Feypact
Warlock Soulweaver Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Lingering Medicine – Increase effectiveness of Healing Potions by 1%
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Lingering Fortification – Increase effectiveness of Healing Potions by 1%
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Lingering Power – Increase effectiveness of Healing Potions by 1%
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
Advanced Boons
- Blessed Touch – 1% Outgoing Healing Per Rank
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed per Rank
- Call of Power – 1% Action Point Gain Per Rank
Master Boons
- Blessed Advantage – 3/3
- Blessed Resilience – 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
- Utility – Group Heal Potion Bonus
Warlock Soulweaver Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Exalted Maiden’s Restoration Cover
- The Dark Maiden’s Restoration Cover
- Rain-Catcher
- Petrified Bark Crown
- Serene Hood of the Dragon Hunter
Armor
- Abyss Conqueror’s Healing Raiment
- Tactful Leathers of the Dragon Hunter
- Superior Plate of the Dragon Hunter
- Raindrop Raiment
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
- Enclave Medic’s Leathers (Seals Store)
Arms
- Starforged Mitts
- Superior Crushers of the Dragon Hunter
- Sharp Reachers of the Dragon Hunter
- Petrified Covers
Feet
- Starforged Spikes
- Abyss Conquerer’s Healing Sollerets
- Serene Boots of the Dragon Hunter
Weapons
- Dark Matter Set – Solarium Mace and Starcore Tower Shield
- Duergar Set
- Masterwork Set
- Lionheart Set
Main Hand Modification:
- Eldritch Blast
Offhand Modifications:
- Any stat you might need
Rings
- Eilistraee’s Grace
- Phlogiston Band of Dominance
- Opal Abyssal Loop
- Lolthian Domiance
- Soothsayer’s Ring of Absolution
- Scintilliant Restoration Ring
- Glowing Restoration Ring
Neck & Waist
- Spelljammer Set: Detector’s Girlde and Detector’s Amulet
- Vistani Set: Vistani Pendant and Vistani Raiment
Shirt
- Vivid Flarefiber Shirt
- Vibrant Dwarven Body Pattern
- Tainted Shirt of the Dragon Cult
Pants
- Covert Branche Restoration Breeches
- Defiant Dwarven Body Pattern
- War-Worn Pants
Warlock Soulweaver Artifacts
Primary Artifact
- Portable Spelljammer Detector
- Demogorgon’s Reach
- Mythallar Fragment
- Wyvern-Venon Coated Knives
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Rod of Pain
- Wand of Domination
- Astral Seed Tendril
- Crystal of Soul’s Flight
- Terokka Deck (For set)
Other Artifact Choices
- Marilith Mask
- Mystic Bolt
- Eye of Odran
- Assassin’s Dice
Warlock Soulweaver Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Jade Enchantment
Bonus Enchantments
- Recharge Bonus
Combat Enchantments
- Refulgent Fortification
Overload Enchantments
- Rage of Flames or Devil’s Precision
- White Dragon Glyph
Armor Reinforcement Kits
- Critical Strike or Severity / Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Warlock Soulweaver Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
- Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
- Stronghold Food: Zurek
- Event Food: Squash Soup
- Elixir: Wild Storm Elixir
- Potion: Superior Flask of Potency +1
- Belt: Stone of Health – Wondrous Dragon – Forger’s Box
Warlock Soulweaver Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.
Augment Companion Choices
This is just a selection of augment companions. Use one that has the stats you need.
- Polar Bear Cub
- Winter Fox
- Golden Bulette Pup
- Butterfly
- Stalwart Golden Lion
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Active Companion Choices
- Spined Devil
- Drizzt Do’Urden
- Portobello Davinchi
- Tutor
- Stalwart Golden Lion
Enchantment Power
- Armor Break
- Dulled Senses
- Vulnerability
- Slowed Reactions
- Advanced Nullification
- Weapon Break
- Reinvigorate
- Any stat you might need
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Golden Bulette Pup (Golden Bulette Pup’s Presence) – 7,5% Outgoing Healing
- Baby Deep Crow (Baby Deep Crow’s Presence) – 7,5% Power
- Deepcrow Hatchling – 7.5% Power
- Tamed Valociraptor (Raptor’s Instincts) – Part of the Pack (Good in Groups)
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Defense Powers
- Polar Bear Cub – 3.8% Outgoing Healing and Defense
- Rebel Mercenary – 3.8% Outgoing Healing and Accuracy
- Ioun Stone of Radiance – 3.8% Outgoing Healing and Deflection
- Minstrel – 3.8% Power and 3.8% Awereness
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Alpha Compy (Compy’s Insights) – 7,5% Power
- Ghost (Ghost’s Wisdom) – 3.8% Critical Chance & Power
- Wolf (Wolf’s Instincts) – 7.5% Critical Strike
- Fawn (Fawn’s Instincts – 3.8% Critical Chance & Power
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Enchantment
- Companion Enchancement
Warlock Soulweaver Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Shepherd’s Devotion
- Tactician’s Precision
- Mender’s Covenant
- Gladiator’s Guile
- Assassin’s Covenant
- Warlord’s Inspiration
- Calvary’s Warning
- Artificers Persuasion
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Dominance
- Insignia of Brutality
- Insignia of Aggression
- Insignia of Skill
Mount Collars
- Supportive Regal Collar
- Wayfaring Regal Collar
- Unified Regal Collar
- Supportive Crescent Collar
- Sturdy Barbed Collar
Warlock Soulweaver Mount Powers
Mount Equip Power:
- Runic Aura (Power & Defense Party Buff)
- Mystic Aura (Power & Accuracy Party Buff)
- Pack Tactics (Combat Awareness and Accuracy Party Buff)
- Armor Breaker (Critical Severity)
- Ferocious Predator (Power & Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
- Opportunistic (Combat Advantage)
Mount Combat Power:
- Eclipse Armament (Eclipse Lion)
- Tyrannosaurus Rex’em (Tyrannosaur or King of Spies)
- Magnificent Inspiration (Pegasus)
- Hell’s Impact (Balgora)
- Cauldron (Cauldron)
- Aureal Armament
- Swarm (Bat Swarm)
If you have any questions or suggestions about our Neverwinter Warlock Soulweaver guide, please leave a comment below!
More info about the Warlock class can be found in the Neverwinter Warlock Facebook group.
The guide has been updated for mod 18 Infernal Decent! See you in Avernus!
Based on the spells chosen, is there an opener rotation and list of priority/typical rotation? Thank you so much this guide is fantastic
Hi,
why offensive stats as below ?
Armor Penetration (Caps at 65K)
Accuracy (Caps at 85)
Combat Advantage (Caps at 135k)
Regards
I can totally understand Wis, but why Con? I’ve read somewhere that Con is an awful stat overall, wouldnt Dex be better? Or am I really missing something here? Also, why no race with the aforementioned stats (wis, con). These races look good on the DPS path (int, dex), or again, am i missing anything here?
when and if you a role another warlock or a friend does and they want to know what to place all avail scores in,just do what I am doing and going right training them into int/dex only since these 2 stats are extremly important to have beside HP But if wanna stay alive longer as a SW lock…kite the mobs around even the bosses and if need to pop a heal off or 2 and carry 99 health pots just incase and use them while our bar refills for next round of healing etc.
yeah uhm,Bad idea for putting all avail score points in Con and Wisdom and not int + dex instead…as the damage is super low that is done them and the fights take one hell of a long time as SW,I followed your guide and did exactly to find out that the dmg I was doing to the mobs were mega low so I re rolled and put all of my avail score pts into int and dex only this time of round and noticed a huge freaking change with how much is done to them so far so you need to edit this a bit more as you clearly forget that we do have magic damage attacks as well and not just heals to toss here and there when/if needed and also a great race to go with as a SW warlock is the Gith for CA(which) you get 5K as a bonus which helps a ton against boss fights that are usually meant for a grp in dungeons,I ran the whole undermountain quest line and zones and nearly gotten owned while following with this guide and your input of placing scores in con and wisdom instead
Pretty sure this a guide for the healing warlock, not the damage warlock so that might be why the stats aren’t what you’re expecting them.
Well i think this needs updated because all the names for abilities and powers are wrong. And now that i read to do dex and int for more power. I will have to redo all of my guildmates stuff. I think i will just do my own guide. I have been using these guides for my barb. Paladin. So i might relook at my stuff. I think i can do better
Can you update this build please
I don’t see an encounter called shatterspark??? Could it be something else?
Any chance this will be updated for Mod 27?