Welcome to our Wizard Thaumaturge Guide, updated for Mod 24: Northdark Reaches.
For the latest Neverwinter news, go to the MMORPG.GG Neverwinter Hub.
In this guide, we will teach you everything you need to know about being a Wizard Thaumaturge in Neverwinter. We will discuss how to deal damage like a pro, and provide tips and tricks that will help you survive in the harsh world of Neverwinter.
So, whether you are a new player or just looking to improve your Wizard Thaumaturge DPS, this guide is for you!
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
- Basic Thaumaturge Info
- Paragon Path Feats, Powers & Rotation
- Boons
- Weapons & Gear
- Artifacts
- Enchantments
- Consumables & Buffs
- Companions
- Mounts
Basic Wizard Thaumaturge Info
Below is all the basic information for the Thaumaturge, from race choices to stats.
Other Wizard Builds
Best Thaumaturge Races

What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
- Human – 1% Bonus to all stats – +3 To any Ability Score
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Gith – 5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
Thaumaturge Ability Score Priority
Put all your available Ability Scores into Intelligence and Charisma.
Thaumaturge Stat / Rating Priority
The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
You won’t be able to cap all stats, but capping your power is quite easy.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Deflection (90%)
- Critical Avoidance (90%)
- Awareness (90%)
- Health (90%)
Wizard Thaumaturge Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Thaumaturge with the best feats, powers, and boons.

Wizard Thaumaturge Combat Powers
At-Will Powers:
- Ray of Frost
- Chilling Cloud
Encounter Powers:
- Icy Terrain (AoE) or Repel
- Icy Rays
- Conduit of Ice (AoE) or Chill Strike
- Fireball (Spell Mastery)
Daily Powers:
- Oppressive Force
- Ice Knife
Class Features:
- Critical Conflagration
- Swath of Destruction
Wizard Thaumaturge Feats
- Relative Haste
- Icy Veins
- Shatter Strike
- Frigid Winds
- Rimefire Weaving
Wizard Thaumaturge Rotation
Single Target Rotation:
Chill Strike > Repel > Icy Rays > Fireball >Ray of Frost >Daily > Use Mount Power when available
AoE Rotation:
Icy Terrain > Conduit of Ice > Icy Rays > Fireball >Ray of Frost >Daily > Use Mount Power when available
Wizard Thaumaturge Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed
Master Boons
- Blood Lust 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
Wizard Thaumaturge Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best in slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- The Dark Maiden Assault Hood
- Serene Hood of the Dragon Hunter
- Goristro’s Horns (Avernus Hunts)
- Blessed Whisper’s Hood of Quiet (Avernus Hunts)
Armor
- Tactful Leathers of the Dragon Hunter
- Mighty Cuirass of the Dragon Hunter
- Blessed Bone Devil’s Ribcage (Avernus Hunts)
Arms
- Tactful Gloves of the Dragon Hunter
- Wristguards of Precipitation
- Spiked Defenders Vambrace
Feet
- The Dark Maiden Resolution Greaves (Temple of the Spider)
- Wasteland Wanderers
- Rusted Iron Leggings (Avernus Rare Monsters)
Weapons
- Stormforged Set (AOE)
- Masterwork Set
- Lionheart Set
- Scalebreaker’s Wrath
Main Hand Modification:
- Ray of Frost
Offhand Modifications:
- Forte
Rings
- Eilistraee’s Elegance + Elistraee’s Beauty (AOE)
- Soothsayer’s Ring of Absolution
- Waywatchers Ring of Precision
- Waywatchers Ring of Punishment
- Mightbreaker’s Ring of Elegance
- The Red Eye’s Glare
- Band of Air
Neck & Waist
- Demogorgon’s Wrath Set: Heart’s Twine& Sinous Chord
- Star Set: Starshard Choker & Twinkle of the Stars (Trickster’s Gift)
Shirt
- Mighty Dwarven Body Pattern
- Shirt of the Dragon Cult
Pants
- Mighty Dwarven Limb Pattern
- War-Worn Pants
- Velvet Pants +1
Wizard Thaumaturge Artifacts
Primary Artifact
- Demogorgon’s Reach
- Envenomed Storyteller’s Journal
- Wyvern-Venom Coated Knives
- Decanter of Atropal Essence
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Sparkling Fey Emblem (For Set)
- Mythallar Fragment
- Neverwinter’s Standard
- Jewel of the North
- Demogorgon’s Reach
Or choose 2 Storyteller’s Journals for the bonus
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
- Envenomed Storyteller’s Journal
Other Artifact Choices
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
- Shard of Orcus’ Wand
Wizard Thaumaturge Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Garnet Enchantment
Bonus Enchantments
- Recharge Bonus
Combat Enchantments
- Poisoned Thorn
- Cursed Burn
Overload Enchantments
- Rage of Flames or Devil’s Precision
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Critical Strike or Severity / Accuracy Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Wizard Thaumaturge Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
Event Food: Watermelon Sorbet / Hotwings / Squash Soup / Mochi
Elixir: Wild Storm Elixir
Potion: Superior Flask of Potency +1
Reusable Item: Awakened Forger’s Box > Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
Wizard Thaumaturge Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.
Augment Companion Choices
- Owlbear Cub
- Bulette Pup
- Deepcrow Hatchling
- Ioun Stones
- Quasit
Active Companion Choices
- Pseudodragon
- Honey Badger
- Tomb Spider
- Spined Devil
- Kuo-Toa
- Wayward Wizard (AoE)
- Regis (AoE)
Enchantment Power
- Potency
- Acute Senses
- Potent Precision
- Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
- Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
- Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
- Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Misc (The Bigger They Are) – More damage against big mobs (bosses)
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
- Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage
Defense Powers
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
- Book Imp (Bookimp’s Presence) – 3.8% Accuracy & 3.8% Combat Advantage
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Enchantment
- Companion Enchancement
Wizard Thaumaturge Mounts
Bolster
When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.
Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Artificers Persuasion
- Assassin’s Covenant
- Warlord’s Inspiration
- Calvary’s Warning
- Gladiator’s Guile
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Dominance
- Insignia of Brutality
- Insignia of Aggression
- Insignia of Skill
Mount Collars
- Sturdy Crescent Collar
- Wayfaring Barbed Collar
- Unified Crescent Collar
- Supportive Crescent Collar
Wizard Thaumaturge Mount Powers
Mount Equip Power:
- Ferocious Predator (Power & Critical Severity)
- Armor Breaker (Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
Mount Combat Power:
- Golden Touch (Golden Warhorse)
- Divine Intervention (Celestial Wings)
- Tunnel Vision (Several)
- Cauldron Fumes (Hag’s Hexing Cauldron)
- Giant Toad Tongue Lash (Giant Toad)
If you have any questions or suggestions about our Neverwinter Wizard Thaumaturge guide, please leave a comment below!
More info about the Wizard class can be found in the Wizards of Neverwinter Facebook group.
X
Saturday 4th of February 2023
This is not a good Thaum build for mod 24. Please do more research, as a lot of people see this.
David
Wednesday 2nd of February 2022
Please update for Mod 22 as they have removed some enchantments
Sahara
Saturday 7th of August 2021
I’m new. Why is Ray of Ice used in rotation instead of chilling cloud? Cloud seems to have better base dps. What am I missing?
Piews²
Monday 3rd of May 2021
I'm sorry but I didn't understand the best mount ?
Terminsel
Tuesday 11th of May 2021
@Piews², Whatever you can get your hands on! This game is notorious for its bad RNG and you can't really farm for your favorite mount. You can buy several mounts in the astral bazaar, in the trade bar menu or get them by opening Juma bags.
Frudak Duskryn
Sunday 25th of April 2021
A useful guide! Why INT and DEX instead of INT and CHA though? Forte increases three stats at the same time and lower recharge times do sound promising. Personally, I'm enjoying the following AoE rotation: Icy Terrain (mastery for the ranged option) -> Conduit of Ice -> Icy Rays -> Fireball (AoE damage for maximum rimefire) -> Ray of Frost.