Neverwinter Class Guides 6

The Complete Wizard Thaumaturge DPS Build – Neverwinter Mod 16 Undermountain

Wizard Thaumaturge Build for Neverwinter

Welcome to our Wizard Thaumaturge Guide, updated for mod 16: Undermountain and Level 80. In this guide, we will give you tips and info on how to play the Wizard class.

The Wizard is a ranged DPS class with capable of doing single target and AoE damage. Currently, the Thaumaturge is the best paragon path in terms of pure DPS-

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities. Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Wizard Thaumaturge Guide Index

Basic Wizard Thaumaturge Info

Best Wizard Thaumaturge Races

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance

Wizard Thaumaturge Ability Score Priority

Put all your available Ability Scores into Intelligence and Charisma.

Wizard Thaumaturge Stat / Rating Priority

Offensive Stats:

Armor Penetration (Caps at 68k) > Critical Strike (Caps at 68k) > Accuracy (Caps at 68k) Combat Advantage (Caps at 118k) > Power (No Cap)

Defensive Stats:

Defense (Caps at 68k) > Deflection (Caps at 68k) > Critical Avoidance (Caps at 73k) > Awareness (Caps at 78k) > HP (No Cap)

Wizard Thaumaturge Paragon Path Feats & Powers

Wizard Thaumaturge Build

Wizard Thaumaturge Combat Powers

At-Will Powers: Chilling Cloud – Ray of Frost

Encounter Powers: Repel (ST) / Fireball (AoE) – Conduit of Ice – Icy Terrain (AoE) / Ray of Enfeeblement (ST) – Chill Strike

Daily Powers: Oppressive Force – Ice Knife

Class Features: Critical Conflagration – Chilling Presence

Wizard Thaumaturge Feats

  • Relative Haste
  • Glowing Flames
  • Frigid Winds
  • Critical Burn
  • Directed Flames

Wizard Thaumaturge Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier. At end-game you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Focused Precision – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Wizard Thaumatruge Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

Protégé’s Hat (Best in Slot)

Armor

Hag’s Rags (Best in Slot)

Arms

Eyestalk Wrappers (Best in Slot)

Feet

Boots of the Willed (Best in Slot)

Weapons

Burnished Set (Best in Slot) > Alabaster Set

Main Hand Modification:

Offhand Modifications:

Rings

Ring of the Shadowstalker +4/+5 – Ebonized Rings

Neck & Waist

Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)

Shirt

Ebony Stained Shirt (Best in Slot)

Pants

Protégé’s Trousers / Trousers of the Spy Guild

Wizard Thaumaturge Artifacts

Primary Artifact

Soul Sight Crystal (ST) – Decanter of Atropal Essence (AoE) / Wyvern-Venom Coated Knives

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Trobriands Ring – Arcturia’s Music Box – Staff of Flowers – Shard of Orcus’ Ward (For set)

Wizard Thaumaturge Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offence Enchantments

Radiant Enchantment – Any Enchantment with the stats you are lacking

Defence Enchantments

Radiant Enchantment

Armor Enchantments

Barkshield Enchantment – Negation Enchantment – Elven Battle Enchantment

Weapon Enchantments

Vorpal Enchantment

Overload Enchantments

Various Marks from Stronghold Vendor > Corrupt Black Ice / Lethal / Piercing > Black / Red Dragon Glyph

Armor Reinforcement Kits

Power Kit

Jewelry Reinforcement Kits

Combat Advantage Jewel

Wizard Thaumaturge Consumables & Buffs

Consider to get VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Watermelot Sorbet > Squash Soup

Wizard Thaumaturge Companions

Summoned Companion

Deepcrow Hatchling or Bulette Pup

Bolster

You will want to maximise your Bolster by having more of the same type of companion as your summoned companion, up to 15% Bolster.

Companion Powers

Enchantment Power: Potency (Power)

There is a lot of viable Companion powers to choose from. Generally choose powers for the stats you are neeeding. This section will be updated further.

Companion Equipment

Double slotted “Of the Companion” gear from Undermountain campaign

Bold / Fierce / Heroic of the Companion

of Adorable Licks / Bites

Companion Runestones

Empowered Runestone

Wizard Thaumaturge Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Wizard Thaumaturge is a Swarm or a Tenser’s Floating Disk.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

Wizard Thaumaturge Mount Insignia Bonuses

Assassin’s Covenant – Combatant’s Maneouver –  Artificer’s Persuasion – Gladiator’s Guile – Cavalry’s Warning

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Wizard Thaumaturge Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Bat Swarm (Swarm) (Best in Slot) > Tenser’s Transformation

If you have any questions or suggestions about our Neverwinter Wizard Thaumaturge guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.

6 Comments

  • Reply
    Sarah
    Jun 24, 2019

    What are ebonized rings and how do you get them?

  • Reply
    Xaibriel
    Jun 26, 2019

    Why barkshield over negation. Mobs normal single hits will deplete the barkshields’s charges easily and fast leaving you very vulnerable. Especially in groups with less then stellar tanks.

  • Reply
    Ender
    Jun 30, 2019

    ebonized rings can be found in Master Expeditions in Undermountain.

  • Reply
    Officer
    Jul 03, 2019

    I hope this isn’t complete. If so you have no business writing guides. There are so many things wrong with this. Almost none of what you claim is ” Best in slot” is actually BiS. I’m not even going to waste my time correcting everything.

    Writing a guide is an admirable thing to do. However, please do your research. Stop spreading misinformation.

  • This guide was written just as mod 16 dropped, it will be updated now 🙂

  • Reply
    Kvet
    Jul 23, 2019

    @Xaibriel – Because Barkshield actually works better overall than Negation most of the time. For trash mobs, you’ll kill them fast so depletion doesn’t matter and in m16, you won’t die from trash even if they do get you to 30% usually, just kill them fast and you’re fine. For bosses, you won’t get hit as often but they will be hard hits, so barkshield will help a lot. Negation requires that you get hit often before it fully “charges up” so it’s almost useless in boss fights, and in trash clearance, by the time it’s fully charged, usually you’ll have already killed off the mobs. It only really shines when you’re in a large trash clear with harder mobs that take a while to beat (like, say, going up the hill in FBI or something), but those situations are fairly limited. Overall, as of m16 anyway (and there doesn’t appear to be any changes in m17 either), you will get much more benefit out of a Barkshield than you will a Negation.

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