Neverwinter Wizard Thaumaturge Guide

The Complete Wizard Thaumaturge DPS Build – Neverwinter Mod 18 Infernal Descent

Welcome to our Wizard Thaumaturge Guide, updated for mod 17: Undermountain / Uprising and mod 18 Infernal Descent. To learn more about the new mod, check out our mod 18 Infernal Descent guide.

For the latest Neverwinter news and events, go to the MMOCULT Neverwinter Hub.

In this guide, we will give you tips and info on how to play the Wizard class.

The Wizard is a ranged DPS class capable of doing single target and AoE damage. Currently, the Thaumaturge is the best paragon path for AoE, while the Arcanist is better for single-target DPS. It is recommended that you have a Arcanist loadout for bosses and single target DPS, see our Arcanist Build here.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Wizard Thaumaturge Info

Best Wizard Thaumaturge Races

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance

Wizard Thaumaturge Ability Score Priority

Put all your available Ability Scores into Intelligence and Dexterity.

Wizard Thaumaturge Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 85K)
  2. Critical Strike (Caps at 85)
  3. Accuracy (Caps at 85)
  4. Combat Advantage (Caps at 135k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 85K )
  2. Deflection (Caps at 85K)
  3. Critical Avoidance (Caps at 90K)
  4. Awareness (Caps at 95K )
  5. Health (No Cap)

Wizard Thaumaturge Paragon Path Feats & Powers

Wizard Thaumaturge Build

Wizard Thaumaturge Combat Powers

At-Will Powers:

  • Ray of Frost
  • Scorching Burst

Encounter Powers:

  • Repel (ST) / Fireball (AoE)
  • Conduit of Ice
  • Icy Terrain (AoE) / Ray of Enfeeblement (ST)
  • Chill Strike

Daily Powers:

  • Arcane Singularity
  • Ice Knife

Class Features:

  • Critical Conflagration
  • Chilling Presence

Wizard Thaumaturge Feats

  • Relative Haste
  • Glowing Flames
  • Frigid Winds
  • Critical Burn
  • Directed Flames

Wizard Thaumaturge Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Deathly Rage – 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Wizard Thaumaturge Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.


  • Lion Guard’s Raid Cap (Best in Slot)
  • Protégé’s Charmed Hat (In Undermountain)
  • Fancy Duelist Mask of Cormyr (Boss Fights)
  • Infernal Forged Cowl


  • Ebony Stained Robes (Best in Slot)
  • Hag’s Rags


  • Lion Guard’s Raid Armlets (Best in Slot)
  • Bralliel’s Planar Bindings
  • Vivified Primal Raid Isongos
  • Eyestalk Wrappers


  • Rusted Iron Leggings (Best in Slot)
  • Tempter of the Twilight Gaiters
  • Enduring Boots


  • Lionheart Set (Best in Slot)
  • Alabaster / Burnished Set

Main Hand Modification:

Ray of Frost

Offhand Modification:

Critical Severity


  • Guiding Ring of the Sharp-shooter
  • Ring of the Shadowstalker +4/+5
  • Ebonized Rings

Neck & Waist

Mad Mage / Arcturia / Dark Remnants Set


Ebony Stained Shirt


Protégé’s Trousers / Trousers of the Spy Guild

Wizard Thaumaturge Artifacts

Primary Artifact

Soul Sight Crystal (ST) – Decanter of Atropal Essence (AoE) / Wyvern-Venom Coated Knives

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Ward (For set)

Wizard Thaumaturge Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

One Tenebrous Enchantment – Radiant Enchantments

Defense Enchantments

Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

Barkshield Enchantment – Soulforged Enchantment

Weapon Enchantments

Vorpal Enchantment / Lightning Enchantment (AoE)

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

Power Kit

Jewelry Reinforcement Kits

Combat Advantage Jewel

Wizard Thaumaturge Consumables & Buffs

Consider to get VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Watermelot Sorbet > Squash Soup

Wizard Thaumaturge Companions

Summoned Companion

Bulette Pup

Enchantment Power

Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awereness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

Empowered Runestone

Wizard Thaumaturge Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choices for a first legendary mount as a Wizard Thaumaturge is a Swarm.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

Mount Insignia Bonuses

  • Assassin’s Covenant
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Champion’s Return

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Wizard Thaumaturge Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Bat Swarm (Swarm) (Best in Slot)

If you have any questions or suggestions about our Neverwinter Wizard Thaumaturge guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

23 thoughts on “The Complete Wizard Thaumaturge DPS Build – Neverwinter Mod 18 Infernal Descent”

  1. Why barkshield over negation. Mobs normal single hits will deplete the barkshields’s charges easily and fast leaving you very vulnerable. Especially in groups with less then stellar tanks.

  2. I hope this isn’t complete. If so you have no business writing guides. There are so many things wrong with this. Almost none of what you claim is ” Best in slot” is actually BiS. I’m not even going to waste my time correcting everything.

    Writing a guide is an admirable thing to do. However, please do your research. Stop spreading misinformation.

  3. @Xaibriel – Because Barkshield actually works better overall than Negation most of the time. For trash mobs, you’ll kill them fast so depletion doesn’t matter and in m16, you won’t die from trash even if they do get you to 30% usually, just kill them fast and you’re fine. For bosses, you won’t get hit as often but they will be hard hits, so barkshield will help a lot. Negation requires that you get hit often before it fully “charges up” so it’s almost useless in boss fights, and in trash clearance, by the time it’s fully charged, usually you’ll have already killed off the mobs. It only really shines when you’re in a large trash clear with harder mobs that take a while to beat (like, say, going up the hill in FBI or something), but those situations are fairly limited. Overall, as of m16 anyway (and there doesn’t appear to be any changes in m17 either), you will get much more benefit out of a Barkshield than you will a Negation.

  4. Ranged powers don’t stack on ebonized rings and hags rags together. It’s better to run different items to suit your NW needs.

  5. He is right with his BiS all the gear listed works in synergy with each other for best output damage.
    I am sure for u nit pickers statement rings was meant as ring.
    Only 1 thing you want healing in ur utility now to at least incomeing healing of 30% for tower of mage or healers will hate u on big damage hits

  6. if you look at this build it is very similar Gear, Companion, Mount, Enchants etc to the dps build for a Barbarian. thin makes sense because it is all focused on Damage increase% that stack and set bonus dps.

  7. I rescind my previous comment because new stuff is coming soon for MOD 17 such as new expeditions, dungeon, rings, gear, companion gear, a main screen for dyes, etc.

  8. Patch Notes: Version: NW.120.20200106a.10
    Wizard: Thaumaturge
    Critical Conflagration should now affect AoE powers.
    Directed Flames can now only proc damage from Smolder or Rimefire once every 12 seconds.
    To compensate, Rimefire Weaving now reduces damage resistance of the target by 5% when affected by Smolder or Chill, and by 10% when affected by Rimefire.
    Known issue: Players can get two procs in a row; one from Smolder, and one from Rimefire. This is not intended, but we don’t consider use of this bug to be an exploit.
    Frigid Winds now deals 1.25% (up from 1%) extra damage per Chill stack on the target.
    Smolder effects applied from Critical Conflagration now roll their own crit chance, rather than inheriting crits from the initial cast.
    The following power, class feature, and feat magnitudes have been changed.
    Icy Rays: 300 – 450 (up from 275 – 400)
    Chill Strike: 450 (up from 400)
    Shatter Strike (against control-immune targets): +150 (up from +100)

  9. In every single one of these guides you all show the build, good and well and thank you, BUT, none of you cares to explain the rotation, if I build this build exactly right but dont know the rotation my dps is going to suck badly, and I am going to get frustrated as to why my dps is bad with an uber build… Please someone have the foresight to explain rotations for Arcane as well as Thaum.

  10. For Bulette comp you said only offensive items but can you tell me the name of them? I use 1 item att def for cap defence

  11. I personally love your builds been using them sience I started playing in mod 14 and your builds always help me get my charchters perfect so thank you and keep it up I’m not the only one my friends use them to

  12. I know making these must be super difficult but is there any chance to upgrade it with the new equip i.e. celestial et. al.?


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