Neverwinter Wizard Thaumaturge Guide

The Complete Wizard Thaumaturge DPS Build – Neverwinter Mod 27 Spelljammer

Welcome to our Wizard Thaumaturge Guide, updated for Mod 24: Northdark Reaches.

In this guide, we will teach you everything you need to know about being a Wizard Thaumaturge in Neverwinter. We will discuss how to deal damage like a pro, and provide tips and tricks that will help you survive in the harsh world of Neverwinter.

So, whether you are a new player or just looking to improve your Wizard Thaumaturge DPS, this guide is for you!

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Wizard Thaumaturge Info

Below is all the basic information for the Thaumaturge, from race choices to stats.

Other Wizard Builds

Best Thaumaturge Races

Neverwinter Race

What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.

  1. Human1% Bonus to all stats – +3 To any Ability Score
  2. Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
  3. Gith5% Combat Advantage – +2 Dex and +2 Str or Int – 5% Stamina Regen
  4. Metallic Ancestry Dragonborn Recieve 5% more healing – +2 to Any two Ability Score – 3% Critical Strike – 3% Power
  5. Dragonborn Recieve 5% more healing – +2 to Any Ability Score – 3% Critical Strike – 3% Power
  6. Tiefling5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  7. Half-Orc5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat

Thaumaturge Ability Score Priority

Put all your available Ability Scores into Intelligence and Charisma.

Thaumaturge Stat / Rating Priority

The Combat Rework introduced major changes to how stats and item level work, for more info see the official post.

Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.

If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.

For every 1000 points, a stat is lower than your item level you lose 1% in that stat.

You won’t be able to cap all stats, but capping your power is quite easy.

Offensive Stats

  1. Power (90%)
  2. Combat Advantage (90%)
  3. Critical Strike (90%)
  4. Critical Severity (90%)
  5. Accuracy (90%)

Defensive Stats

  1. Defense (90%)
  2. Deflection (90%)
  3. Critical Avoidance (90%)
  4. Awareness (90%)
  5. Health (90%)

Wizard Thaumaturge Paragon Path Feats, Powers & Rotation

This part is all about optimizing the Thaumaturge with the best feats, powers, and boons.

Wizard Thaumaturge Build

Wizard Thaumaturge Combat Powers

At-Will Powers:

  • Chilling Cloud
  • Ray of Frost (Or Magic Missile for Mastery stacks)

Encounter Powers:

  • Icy Terrain (AoE) or Repel
  • Icy Rays (Spell Mastery)
  • Conduit of Ice (AoE) or Chill Strike
  • Entangling Force or Fireball

Daily Powers:

  • Ice Knife (ST)
  • Arcane Singularity (AoE)

Class Features:

  • Critical Conflagration
  • Combustive Action

Wizard Thaumaturge Feats

  • Smoldering Recovery
  • Glowing Flames
  • Shatter Strike
  • Critical Burn
  • Directed Flames

Wizard Thaumaturge Rotation

Single Target Rotation:

Artifact > Fireball > Repel > Chill Strike > Daily > Mount > Icy Rays > Repel > Chill Strike

AoE Rotation:

Icy Terrain > Conduit of Ice > Icy Rays > Fireball >Ray of Frost >Daily > Use Mount Power when available

Wizard Thaumaturge Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

Tier 1 Boons

  • Recruit’s Training – 0.2% Power Per Rank
  • Critical Strike – 0.2% Critical Strike Per Rank
  • Critical Avoidance – 0.2% Critical Avoidance Per Rank
  • Cultist Bulwark – 0.2% HP Per Rank
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 0.2% Power Per Rank
  • Armor Penetration – 0.2% Critical Severity Per Rank
  • Defense – 0.2% Defense Per Rank
  • Demonic Bulwark – 0.2% HP Per Rank
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 0.2% Power Per Rank
  • Combat Advantage – 0.2% Combat Advantage Per Rank
  • Awareness – 0.2% Awareness Per Rank
  • Dino Bulwark – 0.2 HP Per Rank
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 0.2% Power Per Rank
  • Accuracy – 0.2% Accuracy Per Rank
  • Deflect – 0.2% Deflect Per Rank
  • Necrotic Bulwark – 0.2% HP Per Rank
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Advanced Boons

  • Masterclass – 1% Forte per rank
  • Quick Turnaround – 1% Recharge Speed

Master Boons

  • Blood Lust 3/3
  • Life Lessons 3/3
  • Blesses Advantage 3/3

Guild Boons

  • Offense – Power or Critical Strike Bonus
  • Defense – Defence or Hit Point Bonus

Wizard Thaumaturge Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

Note that the best in slot for your build might vary depending on what stats you have.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.


  • Abyss Conqueror’s Healing Guard / Spellweaver’s Hood
  • Serene Hood of the Dragon Hunter
  • The Dark Maiden Assault Hood
  • Goristro’s Horns (Avernus Hunts)
  • Blessed Whisper’s Hood of Quiet (Avernus Hunts)


  • Abyss Conqueror’s Spellweaver Robe
  • Mighty Cuirass of the Dragon Hunter
  • Tactful Leathers of the Dragon Hunter
  • Blessed Bone Devil’s Ribcage (Avernus Hunts)


  • Abyss Conqueror’s Healing Mitts
  • Mighty Vambraces of the Dragon Hunter
  • Tactful Gloves of the Dragon Hunter
  • Wristguards of Precipitation
  • Spiked Defenders Vambrace


  • Starweave Slippers
  • Abyss Conqueror’s Mauler Greaves
  • The Dark Maiden Resolution Greaves (Temple of the Spider)
  • Wasteland Wanderers
  • Rusted Iron Leggings (Avernus Rare Monsters)


  • Demonweb Empowerment / Perfect Set
  • Dark Matter Set – Solarium Orb & Starcore Talisman
  • Stormforged Set (AOE)
  • Masterwork Set

Main Hand Modification:

  • Chilling Cloud

Offhand Modifications:

  • Forte


  • Sapphire Abyssal Loop
  • Emerald Abyssal Loop
  • Platinum Abyssal Loop
  • Eilistraee’s Elegance + Elistraee’s Beauty (AOE)
  • Soothsayer’s Ring of Absolution
  • Waywatchers Ring of Precision
  • Waywatchers Ring of Punishment
  • Mightbreaker’s Ring of Elegance

Neck & Waist

  • Masterwork of Menzoberranzan Set (Scintillant Sash & Amulet)
  • Unstable Drive Set (Detector’s Pendant & Detector’s Sash)


  • Shimmering Flarefiber Shirt
  • Lolth’s Embrace
  • Mighty Dwarven Body Pattern
  • Shirt of the Dragon Cult


  • Luminous Flarefiber Pants
  • Lolth’s Embrace
  • Mighty Dwarven Limb Pattern
  • War-Worn Pants

Wizard Thaumaturge Artifacts

Primary Artifact

  • Crystal of Soul’s Flight
  • Portable Spelljammer Device
  • Demogorgon’s Reach

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Rod of Pain
  • Wand of Domination
  • Astral Seed Tendril
  • Portable Spelljammer Detector

Other Artifact Choices

  • Marilith Mask
  • Mystic Bolt
  • Eye of Odran
  • Assassin’s Dice

Wizard Thaumaturge Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • Ruby Enchantment
  • Garnet Enchantment
  • Cobalt Enchantment
  • Citrine Enchantment
  • Amethyst Enchantment
  • Jade Enchantment

Defense Enchantments

  • Garnet Enchantment

Utility Enchantments

  • Garnet Enchantment

Bonus Enchantments

  • Recharge Bonus

Combat Enchantments

  • Lightning Flash

Overload Enchantments

  • Rage of Flames or Devil’s Precision
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Critical Strike or Severity / Accuracy Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Wizard Thaumaturge Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Pick one from each of the categories below depending on the stats you are lacking.

  • Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
  • Stronghold Food: Seared Tuna / Prime Rib / Ratatouille
  • Event Food: Watermelon Sorbet / Ratatouille / Squash Soup
  • Elixir: Wild Storm Elixir / Sunlord’s Gift Elixir
  • Potion: Superior Flask of Potency +1
  • Belt: Stone of Health / Dragonfire / Perfect Spider Totem

Wizard Thaumaturge Companions

Summoned Companion

For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage.

Augment Companion Choices

  • Owlbear Cub
  • Bulette Pup
  • Deepcrow Hatchling
  • Ioun Stones
  • Quasit

Active Companion Choices

  • Blaspheme Assassin
  • Pseudodragon
  • Honey Badger
  • Greenscale Bowman
  • Tomb Spider
  • Regis (AoE)
  • Elminster Simulacrum (AoE)
  • Shadar-kai Witch (AoE)
  • Xaryxian Defector (AoE)
  • Bobby the Barbarian (AoE)

Enchantment Power

  • Potency
  • Perfect Vision
  • Acute Senses
  • Potent Precision
  • Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Wulfgar (Wulfgar’s Wrecking) – 4.7% Combat Advantage & Accuracy
  • Drizzt (Drizzt’s Devestation) – 4.7% Critical Change & Severity
  • Neverwinter Knight (Neverwinter Knight’s Discipline) – 7.5% Outgoing Damage
  • Wild Hunt Rider (Wild Hunt Discipline) – 2/3/5% chance to increase damage by 10% for 5 seconds.
  • Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
  • Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
  • Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
  • Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
  • Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
  • Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
  • Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
  • Misc (The Bigger They Are) – More damage against big mobs (bosses)
  • Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
  • Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
  • Golden Cat (Golden Cat’s Insight’s) – 7,5% Combat Advantage

Defense Powers

  • Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
  • Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds

Utility Powers

  • Dark Dealer (Dark Dealings) – 3.8% Accuracy & 3.8% Combat Advantage
  • Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
  • Book Imp (Bookimp’s Presence) – 3.8% Accuracy & 3.8% Combat Advantage

Wizard Thaumaturge Mounts


When it comes to mounts, you should focus on getting them all to Mythic quality to increase Bolster.

Bolster Contribution depends on the quality of the mount, with Mythic mounts contributing 10% Bolster, this again increases the values of your Equip Power and Combat Power.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.


  • Tactician’s Precision
  • Warlord’s Inspiration
  • Warlord’s Motivation
  • Mender’s Covenant
  • Executioner’s Covenant
  • Artificers Persuasion
  • Assassin’s Covenant
  • Calvary’s Warning
  • Gladiator’s Guile

Self Healing

  • Barbarian’s Revelry
  • Survivor’s Blessing
  • Survivor’s Gift
  • Knight’s Rebuke
  • Oppressor’s Reprieve


  • Wanderer’s Fortune
  • Traveler’s Treasures

Insignia Type

  • Insignia of Dominance
  • Insignia of Brutality
  • Insignia of Aggression
  • Insignia of Skill

Mount Collars

  • Sturdy Crescent Collar
  • Wayfaring Barbed Collar
  • Unified Crescent Collar
  • Supportive Crescent Collar

Wizard Thaumaturge Mount Powers

Mount Equip Power:

  • Ferocious Predator (Power & Critical Severity)
  • Opportunistic ( Combat Advantage)
  • Ferocity (Extra Damage)
  • Armor Breaker (Critical Severity)
  • Rapid Accuracy (Accuracy)
  • Precision (Critical Strike & Severity)
  • Ruthless Efficiency (Critical Strike
  • Dominant Force (Power)

Mount Combat Power:

  • Wicked Lich
  • Golden Touch (Golden Warhorse)
  • Bigby’s Crushing Hand
  • Divine Intervention (Celestial Wings)
  • Tunnel Vision (Several)
  • Cauldron Fumes (Hag’s Hexing Cauldron)
  • Giant Toad Tongue Lash (Giant Toad)

If you have any questions or suggestions about our Neverwinter Wizard Thaumaturge guide, please leave a comment below!

More info about the Wizard class can be found in the Wizards of Neverwinter Facebook group.

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  1. Why barkshield over negation. Mobs normal single hits will deplete the barkshields’s charges easily and fast leaving you very vulnerable. Especially in groups with less then stellar tanks.

  2. I hope this isn’t complete. If so you have no business writing guides. There are so many things wrong with this. Almost none of what you claim is ” Best in slot” is actually BiS. I’m not even going to waste my time correcting everything.

    Writing a guide is an admirable thing to do. However, please do your research. Stop spreading misinformation.

  3. @Xaibriel – Because Barkshield actually works better overall than Negation most of the time. For trash mobs, you’ll kill them fast so depletion doesn’t matter and in m16, you won’t die from trash even if they do get you to 30% usually, just kill them fast and you’re fine. For bosses, you won’t get hit as often but they will be hard hits, so barkshield will help a lot. Negation requires that you get hit often before it fully “charges up” so it’s almost useless in boss fights, and in trash clearance, by the time it’s fully charged, usually you’ll have already killed off the mobs. It only really shines when you’re in a large trash clear with harder mobs that take a while to beat (like, say, going up the hill in FBI or something), but those situations are fairly limited. Overall, as of m16 anyway (and there doesn’t appear to be any changes in m17 either), you will get much more benefit out of a Barkshield than you will a Negation.

  4. Ranged powers don’t stack on ebonized rings and hags rags together. It’s better to run different items to suit your NW needs.

  5. He is right with his BiS all the gear listed works in synergy with each other for best output damage.
    I am sure for u nit pickers statement rings was meant as ring.
    Only 1 thing you want healing in ur utility now to at least incomeing healing of 30% for tower of mage or healers will hate u on big damage hits

  6. if you look at this build it is very similar Gear, Companion, Mount, Enchants etc to the dps build for a Barbarian. thin makes sense because it is all focused on Damage increase% that stack and set bonus dps.

  7. I rescind my previous comment because new stuff is coming soon for MOD 17 such as new expeditions, dungeon, rings, gear, companion gear, a main screen for dyes, etc.

  8. Patch Notes: Version: NW.120.20200106a.10
    Wizard: Thaumaturge
    Critical Conflagration should now affect AoE powers.
    Directed Flames can now only proc damage from Smolder or Rimefire once every 12 seconds.
    To compensate, Rimefire Weaving now reduces damage resistance of the target by 5% when affected by Smolder or Chill, and by 10% when affected by Rimefire.
    Known issue: Players can get two procs in a row; one from Smolder, and one from Rimefire. This is not intended, but we don’t consider use of this bug to be an exploit.
    Frigid Winds now deals 1.25% (up from 1%) extra damage per Chill stack on the target.
    Smolder effects applied from Critical Conflagration now roll their own crit chance, rather than inheriting crits from the initial cast.
    The following power, class feature, and feat magnitudes have been changed.
    Icy Rays: 300 – 450 (up from 275 – 400)
    Chill Strike: 450 (up from 400)
    Shatter Strike (against control-immune targets): +150 (up from +100)

  9. In every single one of these guides you all show the build, good and well and thank you, BUT, none of you cares to explain the rotation, if I build this build exactly right but dont know the rotation my dps is going to suck badly, and I am going to get frustrated as to why my dps is bad with an uber build… Please someone have the foresight to explain rotations for Arcane as well as Thaum.

  10. For Bulette comp you said only offensive items but can you tell me the name of them? I use 1 item att def for cap defence

  11. I personally love your builds been using them sience I started playing in mod 14 and your builds always help me get my charchters perfect so thank you and keep it up I’m not the only one my friends use them to

    1. @Dragoneyes73, glad I came across this page cause I’m definitely new and want to learn more since I done get help in game . I do have a question for companions. Is mystagogue good for this class

  12. I know making these must be super difficult but is there any chance to upgrade it with the new equip i.e. celestial et. al.?

  13. A useful guide!
    Why INT and DEX instead of INT and CHA though? Forte increases three stats at the same time and lower recharge times do sound promising.
    Personally, I’m enjoying the following AoE rotation: Icy Terrain (mastery for the ranged option) -> Conduit of Ice -> Icy Rays -> Fireball (AoE damage for maximum rimefire) -> Ray of Frost.

    1. @Piews²,
      Whatever you can get your hands on! This game is notorious for its bad RNG and you can’t really farm for your favorite mount.
      You can buy several mounts in the astral bazaar, in the trade bar menu or get them by opening Juma bags.

  14. I’m new. Why is Ray of Ice used in rotation instead of chilling cloud? Cloud seems to have better base dps. What am I missing?

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