Neverwinter Wizard Arcanist Build

The Complete Wizard Arcanist DPS Build – Neverwinter Mod 18 Infernal Descent

Welcome to our Wizard Arcanist Guide, updated for mod 17: Undermountain / Uprising and mod 18 Infernal Descent. To learn more about the new mod, check out our mod 18 Infernal Descent guide.

For the latest Neverwinter news and events, go to the MMOCULT Neverwinter Hub.

In this guide, we will give you tips and info on how to play the Wizard class.

The Wizard is a ranged DPS class capable of doing single target and AoE damage. Currently, the Thaumaturge is the best paragon path for AoE, while the Arcanist is better for single-target DPS. It is recommended that you keep one Thaumature loadout for AoE, see our Thaumaturge Build here.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Wizard Arcanist Info

Best Wizard Arcanist Races

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Sun Elf – 2% Action Point Gain – +2 Int and Dex or Cha – 10% Control Resistance

Wizard Arcanist Ability Score Priority

Put all your available Ability Scores into Intelligence and Dexterity.

Wizard Arcanist Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 85K)
  2. Critical Strike (Caps at 85)
  3. Accuracy (Caps at 85)
  4. Combat Advantage (Caps at 135k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 85K )
  2. Deflection (Caps at 85K)
  3. Critical Avoidance (Caps at 90K)
  4. Awareness (Caps at 95K )
  5. Health (No Cap)

Wizard Arcanist Paragon Path Feats & Powers

Wizard Arcanist Combat Powers

At-Will Powers:

  • Magic Missile (ST)
  • Storm Pillar (AoE)

Encounter Powers:

  • Repel
  • Disintegrate
  • Entangling Force
  • Ray of Enfeeblement

Daily Powers:

  • Arcane Empowerment (ST)
  • Arcane Singularity (AoE)

Class Features:

  • Storm Spell
  • Arcane Power Field

Wizard Arcanist Feats

  • Spell Twisting
  • Assailing Force
  • Chaos Magic
  • Nightmare Wizardry
  • A Step Above Mastery

Wizard Arcanist Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Deathly Rage – 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Wizard Arcanist Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.


  • Lion Guard’s Raid Cap (Best in Slot)
  • Protégé’s Charmed Hat (In Undermountain)
  • Fancy Duelist Mask of Cormyr (Boss Fights)
  • Infernal Forged Cowl


  • Ebony Stained Robes (Best in Slot)
  • Hag’s Rags


  • Lion Guard’s Raid Armlets (Best in Slot)
  • Bralliel’s Planar Bindings
  • Vivified Primal Raid Isongos
  • Eyestalk Wrappers


  • Rusted Iron Leggings (Best in Slot)
  • Tempter of the Twilight Gaiters
  • Enduring Boots


  • Lionheart Set (Best in Slot)
  • Alabaster / Burnished Set

Main Hand Modification:

Magic Missile

Offhand Modification:

Critical Severity


  • Guiding Ring of the Sharp-shooter
  • Ring of the Shadowstalker +4/+5
  • Ebonized Rings

Neck & Waist

Mad Mage / Arcturia / Dark Remnants Set


Ebony Stained Shirt


Protégé’s Trousers / Trousers of the Spy Guild

Wizard Arcanist Artifacts

Primary Artifact

Soul Sight Crystal (ST) – Decanter of Atropal Essence (AoE) / Wyvern-Venom Coated Knives

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Ward (For set)

Wizard Arcanist Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

One Tenebrous Enchantment – Radiant Enchantments

Defense Enchantments

Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

Barkshield Enchantment – Soulforged Enchantment

Weapon Enchantments

Vorpal Enchantment / Lightning Enchantment (AoE)

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

Power Kit

Jewelry Reinforcement Kits

Combat Advantage Jewel

Wizard Arcanist Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Watermelon Sorbet > Squash Soup

Wizard Arcanist Companions

Summoned Companion

Bulette Pup

Enchantment Power

Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awereness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

Empowered Runestone

Wizard Arcanist Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Wizard Arcanist is a Swarm.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

Mount Insignia Bonuses

  • Assassin’s Covenant
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Champion’s Return

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Bat Swarm (Swarm) (Best in Slot)

If you have any questions or suggestions about our Neverwinter Wizard Arcanist guide, please leave a comment below! More info about the Wizard class can be found at The Neverwinter Reddit. More builds and further info can also be found at MMOMinds.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

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