The Complete Cleric Devout Healing Build – Neverwinter Mod 29 Mountain of Flame
Welcome to our Cleric Devout Guide, updated for Mod 29: Mountain of Flame
The Devout Cleric is a typical healing class, that focuses on keeping your allies alive. They also have some strong buffs. It is recommended that you have one loadout for a Cleric Arbiter build as well for when you need to DPS or are soloing.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers, and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Cleric Devout Info
Below is all the basic information for the Devout from race choices to stats.
Other Cleric Builds
Race
What race you play doesn’t play a huge role, but will give you a small boost. Generally, I would advise you to play a race that you enjoy.
- Aasimar – 2% bonus Power, Outgoing Healing, Defense and Hit Points. – +2 to any two stats – 2% bonus Hit Points to party members.
- Wood Elf – 5% Critical Strike – +2 Dex and +2 Int or Wis – 20% Resistance to Slow
- Menzoberanzan Renegade – Reduce Defense and Damage of mobs by 3% – +2 Dex and Cha or Wis – 5% Deflect Severity
- Human – 1% Bonus to all ratings – +3 to any Ability Score
- Metallic Ancestry Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
- Dragonborn – Recieve 5% more healing – +2 to Any two stats – 3% Critical Strike – 3% Power
Ability Score Priority
Put all your available Ability Scores into Charisma and Wisdom. Alternatively, put a few points into Dexterity instead of Charisma depending on what you need.
Stat / Rating Priority
Your cap for each stat is based on your item level. To cap a stat, the numbers of the stat need to be equal to or higher than your item level.
If your stat number is higher than your item level, you are wasting stats and should try to allocate stats differently.
For every 1000 points, a stat is lower than your item level you lose 1% in that stat.
Offensive Stats
- Power (90%)
- Combat Advantage (90%)
- Critical Strike (90%)
- Critical Severity (90%)
- Accuracy (90%)
Defensive Stats
- Defense (90%)
- Awareness (90%)
- Critical Avoidance (90%)
- Deflection (90%)
- Deflect Severity (90%)
Paragon Path Feats, Powers & Rotation
This part is all about optimizing the Devout with the best feats, powers, and boons.
Combat Powers
At-Will Powers
- Blessing of Light
- Scattering Light
Encounter Powers
- Healing Word
- Exaltation or Divine Glow
- Bastion of Health
Daily Powers
- Guardian of Life
- Hallowed Ground
Class Features
- Overflowing Spirit
- Hallowed Guide
Cleric Devout Feats
- Repeated Blessings
- Battle Prayer
- Blessed Armaments
- Persistent Guardian
- Angel of Life
Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
Tier 1 Boons
- Recruit’s Training – 0.2% Power Per Rank
- Critical Strike – 0.2% Critical Strike Per Rank
- Critical Avoidance – 0.2% Critical Avoidance Per Rank
- Cultist Bulwark – 0.2% HP Per Rank
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 0.2% Power Per Rank
- Armor Penetration – 0.2% Critical Severity Per Rank
- Lingering Medicine – 1% Increase effectiveness of healing potions.
- Defense – 0.2% Defense Per Rank
- Demonic Bulwark – 0.2% HP Per Rank
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 0.2% Power Per Rank
- Combat Advantage – 0.2% Combat Advantage Per Rank
- Lingering Fortification – 1% Increase effectiveness of healing potions.
- Awareness – 0.2% Awareness Per Rank
- Dino Bulwark – 0.2 HP Per Rank
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 0.2% Power Per Rank
- Accuracy – 0.2% Accuracy Per Rank
- Lingering Power – 1% Increase effectiveness of healing potions.
- Deflect – 0.2% Deflect Per Rank
- Necrotic Bulwark – 0.2% HP Per Rank
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Advanced Boons
- Blessed Touch – 1% Outgoing Healing Per Rank
- Masterclass – 1% Forte per rank
- Quick Turnaround – 1% Recharge Speed per Rank
- Call of Power – 1% Action Point Gain Per Rank
Master Boons
- Blessed Advantage – 3/3
- Blessed Resilience – 3/3
Guild Boons
- Offense – Power or Critical Strike Bonus
- Defense – Defence or Hit Point Bonus
- Utility – Group Heal Potion Bonus
Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
Note that the best-in-slot for your build might vary depending on what stats you have.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Best-in-Slot Enchanted Depthforged Helm (Master Lair of the Mad Dragon)
- Ultraviolet Elven Helm (The Imperial Citadel)
- Exalted Maiden’s Restoration Cover
- The Dark Maiden’s Restoration Cover
- Rain-Catcher
- Petrified Bark Crown
- Serene Hood of the Dragon Hunter
Armor
- Best-in-Slot Abyss Conqueror’s Healing Raiment (The Demonweb Pits Master)
- Enchanted Depthforged Breastplate (Master Lair of the Mad Dragon)
- Tactful Leathers of the Dragon Hunter
- Superior Plate of the Dragon Hunter
- Raindrop Raiment
Arms
- Best-in-Slot Enchanted Depthforged Gloves (Master Lair of the Mad Dragon)
- Ultraviolet Elven Gloves (The Imperial Citadel)
- Starforged Mitts
- Serene Mitts of the Dragon Hunter
- Sharp Reachers of the Dragon Hunter
Feet
- Best-in-Slot Enchanted Depthforged Sollerets (Master Lair of the Mad Dragon)
- Ultraviolet Elven Sollerets (The Imperial Citadel)
- Starforged Spikes
- Abyss Conquerer’s Healing Sollerets
- Serene Boots of the Dragon Hunter
Weapons
- Peer Into the Void / Voidtouched Set (The Imperial Citadel Master)
- Living Magma Set / Encased Magma (Master of Flame Campaign Store)
- Demonweb Empowerment / Perfect Set (Northdark Campaign)
- Dark Matter / Solarium & Starcore Set (Adventures in Wildspace Campaign Store)
- Scalebreaker’s Wrath / Duergar Set (Dragonbone Vale Campaign)
Main Hand Modification
- Blessing of Light
Offhand Modifications
- Any stat you might need
Rings
- Eilistraee’s Grace
- Opal Abyssal Loop
- Phlogiston Band of Dominance
- Soothsayer’s Ring of Absolution
- Scintilliant Restoration Ring
- Glowing Restoration Ring
Neck & Waist
- Marilith Strike Set: Jewel of the Martilith
- Spelljammer Set: Detector’s Girlde and Detector’s Amulet
- Vistani Set: Vistani Pendant and Vistani Raiment
Shirt
- Vivid Flarefiber Shirt
- Ember Burned Shirt (Lair of the Mad Dragon)
- Endless Void Shirt (The Imperial Citadel)
- Vibrant Dwarven Body Pattern
Pants
- Ember Stiched Pants (Lair of the Mad Dragon)
- Covert Branche Restoration Breeches
- Defiant Dwarven Body Pattern
Artifacts
Primary Artifact
- Xeleth’s Blast Scepter
- Mythallar Fragment
- Demogorgon’s Reach
- Wyvern-Venom Coated Knives
- Crystal of Soul’s Flight
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Jewel of Caldera
- Searing Conduit of Magma
- Astral Seed Tendril
- Portable Spelljammer Detector
- Macro’s Mystic Marker
- Xeleth’s Blast Scepter
- Scintillating Symbol of Water
- Rod of Pain
- Wand of Domination
- Marilith Mask
- Mystic Bolt
- Eye of Odran
- Assassin’s Dice
Cleric Devout Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
Offense Enchantments
- Cobalt Enchantment
- Garnet Enchantment
- Citrine Enchantment
- Amethyst Enchantment
- Jade Enchantment
Defense Enchantments
- Garnet Enchantment
Utility Enchantments
- Jade Enchantment
Bonus Enchantments
- Action Points Bonus
Combat Enchantments
- Divine Aegis
Overload Enchantments
- Rage of Flames or Devil’s Precision
- White Dragon Glyph
Armor Reinforcement Kits
- Accuracy, Power, or Critical Strike Kit +1, Depending on what stat you need.
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Pick one from each of the categories below depending on the stats you are lacking.
- Invocation Blessing: Grace of Battle / Gift of Awareness / Righteous Boon / Gamber’s Fortune
- Stronghold Food: Zurek
- Event Food: Squash Soup
- Elixir: Wild Storm Elixir
- Potion: Superior Flask of Potency +1
- Belt: Stone of Health – Wondrous Dragon – Forger’s Box
Companions
Summoned Companion
For your summoned companion you have the choice between using Augmented companions which will make it easier to cap stats or an active combat companion which will do damage. At the moment Active/Striker companions are usually better than augment companions.
Active Companion Choices
- Drizzt Do’Urden (DPS)
- Portobello Davinchi (DPS)
- Tutor (DPS)
- Harper Bard (DPS)
- Spined Devil (DPS)
- Stalwart Golden Lion (DPS)
- Black Death Scorpion (DPS)
- Linu La’neral (Healing)
- Apprentice Healer (Healing)
- Celeste (Healing)
- Dedicated Squire (Healing)
Enchantment Power
- Dulled Senses
- Reinvigorate
- Armor Break
- Vulnerability
- Slowed Reactions
- Advanced Nullification
- Weapon Break
- Any stat you might need
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Golden Bulette Pup (Golden Bulette Pup’s Presence) – 7,5% Outgoing Healing
- Baby Deep Crow (Baby Deep Crow’s Presence) – 7,5% Power
- Deepcrow Hatchling – 7.5% Power
- Tamed Valociraptor (Raptor’s Instincts) – Part of the Pack (Good in Groups)
- Quickling – 10% Outgoing Healing and 2000 Critical Strike
- Neverember Guard – 10% Outgoing Healing and 2000 Awareness
- Siege Master (Siege Master’s Discipline) – Combined Rating – Increases the power of your At-Will powers by 11% (Doubled on Stronghold Map)
- Black Dragon Ioun Stone (Black Dragon’s Insight) – 7.5% Critical Chance
- Staldorf (Staldorf’s Presence) – 7.5% Combat Advantage
- Razorwood (Twigblight’s Insight) – 3.8% Critical Severity & Accuracy
- Hawk (Hawk’s Insight’s) – 3.8% Critical Severity & Critical Chance
- Armored Orc Wolf (Orc Wolf’s Instincts) – 3.8% Critical Chance & Accuracy
- Batiri (Batiri’s Wisdom) – 11% Damage Versus Bosses
- Dancing Blade (Dancing Blade’s Insight) – 3.8% Critical Severity & Combat Advantage
- Flame Sprite (Flamesprite’s Insight) – 3.8% Critical Chance & Accuracy
Defense Powers
- Polar Bear Cub – 3.8% Outgoing Healing and Defense
- Rebel Mercenary – 3.8% Outgoing Healing and Accuracy
- Ioun Stone of Radiance – 3.8% Outgoing Healing and Deflection
- Minstrel – 3.8% Power and 3.8% Awereness
- Phasespider (Phasespider’s Presence) – 3.8% Critical Chance & Combat Advantage
- Fire Archon (Fire Archon’s Insight) – 10% on At-Will use to increase Combat Advantage for 10 seconds
Utility Powers
- Proud Pink Yeti (Proud Pink Yeti’s Presence) – 7.5% Outgoing Healing
- Alpha Compy (Compy’s Insights) – 7.5% Power
- Ghost (Ghost’s Wisdom) – 3.8% Critical Chance & Power
- Wolf (Wolf’s Instincts) – 7.5% Critical Strike
- Fawn (Fawn’s Instincts – 3.8% Critical Chance & Power
- Alchemist Experimenter (Alchemist’s Discipline) – 3.8% Critical Chance & Combat Advantage
Mounts
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
DPS
- Magistrate’s Patience
- Mender’s Covenant
- Gladiator’s Guile
- Shepherd’s Devotion
- Lionheart’s Perseverance
- Assassin’s Covenant
- Warlord’s Inspiration
- Calvary’s Warning
- Artificers Persuasion
Self Healing
- Barbarian’s Revelry
- Survivor’s Blessing
- Survivor’s Gift
- Knight’s Rebuke
- Oppressor’s Reprieve
Utility
- Wanderer’s Fortune
- Traveler’s Treasures
Insignia Type
- Insignia of Brutality or Dominance
- Insignia of Aggression
- Insignia of Skill
Mount Collars
- Supportive Regal Collar
- Wayfaring Crescent Collar
- Wayfaring Regal Collar
- Unified Regal Collar
- Supportive Crescent Collar
Mount Powers
Mount Equip Power
- Runic Aura (Power & Defense Party Buff)
- Mystic Aura (Power & Accuracy Party Buff)
- Pack Tactics (Combat Awareness and Accuracy Party Buff)
- Armor Breaker (Critical Severity)
- Ferocious Predator (Power & Critical Severity)
- Rapid Accuracy (Accuracy)
- Precision (Critical Strike & Severity)
- Ruthless Efficiency (Critical Strike
- Dominant Force (Power)
- Opportunistic (Combat Advantage)
Mount Combat Power
- Eclipse Armament (Eclipse Lion)
- Tyrannosaurus Rex’em (Tyrannosaur or King of Spies)
- Magnificent Inspiration (Pegasus)
- Hell’s Impact (Balgora)
- Cauldron (Cauldron)
- Aureal Armament
- Swarm (Bat Swarm)
If you have any questions or suggestions about our Neverwinter Cleric Devout guide, please leave a comment below!
Drow is too cool. Lot of wis and crit i like! Great post man !
Why the wyvern set? And you forget the bonus from each weapons; you forget utility slot and why put some gear who give damage bonus on a cleric ?
Don’t you want the 5 x Outgoing Heal +10% companions over the 200 power? that’s 50% Outgoing healing.. way more than you would get from the power.
this needs to be updated.
When are they going to update this one to MOD 20
weird, comments seems to be erased…oh well, ty for you work, hope to see cleric devout and arbiter soon, best regards and be safe
mod 22 just about out and no update for the cleric for mod 20 or 21 had to wing it
Might be a noob question, but why suggest Accuracy as a stat for a DC Cleric? Isn’t that solely a DPS stat? (counters Deflect Severity?)
Another that won’t work for me. It just the easy way out for what is everyone use. Need more creativity here. For me, new mode essurvivilityand my at will ain’t enough for that tempered enchantment cause I use another plus I am an AP oriented. Anyway. Ty
why can’t we find the bonus survivor’s gift anywhere? I think a little update is needed and maybe put a little more variety because as it is presented now, all DPS look alike. Ordinary a bit. Otherwise continue your work.
I wish DC updates were little more heal oriented,.like the mount insignia bonuses. I hope you get new reference for mod 29, even though mod 30 is around the corner. However, thank you for your references. Best regards
Can you check these numbers? You have Quickling and Neverember Guard both giving 11% outgoing healing.
@Gary, this article is basically just click-bait these days. Inaccurate, out of date, half assed.
This is so half-asked and half out of date! The armor reinforcement jewel you chose? Really? Your waist/neck/artifact set recommendations are out of date, as are the weapon sets and half the armor set piece recommendations. This article just borders on clickbait, and is commonly laughed at by end game players.
@CloudRider, he did state the build was just a base build for the player to expand and make their own.
Why doesn’t this at least indicate where you can find an item like the Spelljammer’s Set (Neck and Waist)?