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Magic: Legends XP Mechanics, Loadout Score and Class Leveling

Like any ARPG, Magic: Legends rewards experience (XP) for completing overworld activities, defeating enemies, finishing ordeals (missions), and a plethora of other things.

There is very little known about this game in the way of these mechanics from the developers. Over the last two weeks, I have spent the time monitoring and analysing in-game experiences and reverse-engineering datapoints to draw a formula for how these are calculated.

This article explores the mechanics behind the XP scaling and Equipment (Loadout Score) levelling system and how that impacts your planeswalker with Damage and Health multipliers.

While the game is in its early days, the data below is subject to change as new information, research, patches, and changes are released. If you see something that I’ve missed, misunderstood, or just completely gotten wrong, please let me know by leaving a comment at the bottom!

Check out our other Magic: Legends guides!

Table of Contents

  1. How is Overworld Experience (XP) Calculated?
  2. Class Levelling & Experience Needed
  3. Loadout Score & Damage/Health Bonus Multiplier

How is Overworld Experience (XP) Calculated?

You’ve just finished levelling your first class to level 30, you were getting almost 8k XP from a Major Skirmish in Normal and now only getting 500 XP for that same Major Skirmish on a new class.

When this first happened to me, I was confused and intrigued. It makes sense that Overworld activities reward XP based on your level, so that you don’t skip 5 levels from one Skirmish. But how is this calculated?

Having received some information regarding the code of the game, XP is based on a base Reward XP table. All overhead XP rewards in game (end of mission, mana tower, skirmish etc) are as a result of this base Reward XP.

It roughly follows a 10% compounding interest formula, meaning that for every class level progressed, the XP gained from Overworld Activities is 10% greater than the XP gained at the previous class level. It’s not exactly this due to rounding, but close enough.

  • Minor Skirmish and Mana Tower Assault have the same rewards
  • Major Skirmish and Mana Tower Defense have the same rewards

Here are my findings for expected XP from the Overworld Activities in Normal Difficulty. These should multiply by the difficulty multiplier for Hard/Expert/Master to give the expected XP rewards on higher difficulties.

Not receiving a tiered reward (Gold/Silver/Bronze) for an Ordeal (Torch symbol in Guide) only rewards the Base Reward XP for your level (1x).

Class LevelBase Reward XPMinor (3x)Major (5x)Special (8x)Story (15x)Ordeal Bronze (7.5x)Ordeal Silver (9x)Ordeal Gold (10x)
110030050080015007509001000
211033055088016508259901100
3121363605968181590810891210
41333996651064199599811971330
514643873011682190109513141460
616148380512882415120814491610
717753188514162655132815931770
819558597515602925146317551950
9214642107017123210160519262140
10236708118018883540177021242360
11259777129520723885194323312590
12285855142522804275213825652850
13314942157025124710235528263140
143451035172527605175258831053450
153801140190030405700285034203800
164181254209033446270313537624180
174591377229536726885344341314590
185051515252540407575378845455050
195561668278044488340417050045560
206121836306048969180459055086120
2167320193365538410095504860576730
2274022203700592011100555066607400
2381424424070651212210610573268140
2489526854475716013425671380558950
2598529554925788014775738888659850
261083324954158664162458123974710830
2711923576596095361788089401072811920
28131139336555104881966598331179913110
291442432672101153621630108151297814420
301586475879301268823790118951427415860

It’s obvious which is better, but by how much?

Percentage wise, this is the comparative XP gain between Skirmishes at any given level.

  • Major Skirmishes give an average of 66.67% more XP than Minor Skirmishes
  • Special Skirmishes give an average of 166.67% more XP than Minor Skirmishes
  • Special Skirmishes give 60.00% more XP than Major Skirmishes

As for Story Missions vs Ordeals (Bronze-Gold Rewards), it’s definitely better to do Story Missions for XP. You can typically run through to the boss without worrying about mobs, and complete a run within 7-9 minutes. Ordeals will have more enemies spawning so is better for loot, however these have a 10-minute timer + time for dialogue and bosses.

When levelling a class, it would be faster to run Story Missions than hop between Major Skirmishes/Mana Tower Defenses in the overworld.

Class Level vs. XP Rewards Normal Base

Class Leveling & Experience Needed

How much experience you need to level your class does not appear to follow a formula or predictable path. This data was recorded from levelling a new class from levels 1-30.

It takes a total of 643,375 XP to level a Class from 1 to 30.

How much XP is needed to reach Planeswalker Level 320?

There are currently six possible classes – Beastcaller, Geomancer, Necromancer, Sanctifier, Mindmage, and Dimir Assassin – of which each require 643,375 XP to reach level 30. You need 3,860,250 XP to level all six classes to level 30.

Every level after 30 requires 500,000 XP. With six (6) max classes, you will have already have a planeswalker level of 180. From 180-320 (140 levels) at 500k per level, you will need a total of 70,000,000 or 70 Million XP.

The total experience to reach level 320 is 73,860,250 XP.

Class LevelXP to nextXP Increase
on Previous
Cumulative
111501150
214503002600
318003504400
421503506550
526004509150
6310050012250
7370060015950
8437567520325
9515077525475
10600085031475
117000100038475
128175117546650
139500132556150
1411000150067150
1512750175079900
1614500175094400
17167502250111150
18192502500130400
19225003250152900
20252502750178150
21288503600207000
22328754025239875
23375004625277375
24425005000319875
25485006000368375
26550006500423375
27625007500485875
287250010000558375
298500012500643375
30500000
magic legends class level xp chart

In addition to a crazy unpredictable scaling of XP needed between levels, another thing that I am yet to discover is the bonuses that come with Class Levels. Community test results in discord indicate a Damage increase of 2.5x and Health increase of 3.6x when going from Normal/Hard difficulties (everything scaled to max level 15) to Expert (scaled up to 30).

See my other article discussing Overworld difficulty scaling.

Therefore, starting a new class and trying out Hard or Expert from Level 1 may not be the best idea, as your Health and Damage scales down according to your Class Level and you will most likely get 1-shot.

Loadout Score & Health and Damage Bonus Multiplier

Your main source of damage and health upgrades will come from upgrading your equipment and the resulting Equipment Score (ES)/Loadout Score (LS) multiplying your Damage and Health bonus.

See my other article with the breakdown of Equipment Score limits.

Using 40 data points of varying LS and their respective Damage and Health Bonus Multiplier, I was able to determine that there is a linear relationship between LS and D&H Bonus Multiplier.

magic legends loadout score multiplier graph 0 1514
y = 1 + (x / 150)

With maximum ranked/upgraded ES, the maximum LS is 1514. With this, we should expect to see a Damage and Health Bonus multiplier of x11.09

Here are the expected multiplier intervals for various loadout scores. I have only provided the multiplier at 50 Loadout Score increments so the table isn’t 1514 rows long.

Loadout ScoreDamage/Health Bonus Multiplier
0x1.00
50x1.33
100x1.67
150x2.00
200x2.33
250x2.67
300x3.00
350x3.33
400x3.67
450x4.00
500x4.33
550x4.67
600x5.00
650x5.33
700x5.67
750x6.00
800x6.33
850x6.67
900x7.00
950x7.33
1000x7.67
1050x8.00
1100x8.33
1150x8.67
1200x9.00
1250x9.33
1300x9.67
1350x10.00
1400x10.33
1450x10.67
1500x11.00
1514x11.09

Loadout Scores are scaled down during Overworld activities based on the difficulty selected. This is scaled down to a maximum of 300 for Normal, 600 for Hard (Your Realm/Meditation Realm seems to also be scaled to 600 cap), 900 for Expert, and seemingly uncapped for Master.

Thanks for checking it out!

If you’ve found something that doesn’t quite line up with the data, or a correction on a blatant error, please leave a comment below to let me know!

Stooban
Magic Noob | Avid Gamer | Always Curious

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